[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #6125 (ISO) » Thu Aug 01, 2013 7:25 am

Post by saulres »

In post 6124, callforjudgement wrote:Isn't it in town's interest to lynch a suspected townie day 1 in We Need A Fifth? (Preferably the second-towniest of the 4.) That gives them a confirmed townie going into day 2 if the vengekill hits (which it probably will), and if they mess up and lynch scum instead, that isn't exactly a problem.

I'm a bit wary of setups where aiming to lynch town is better than aiming to lynch scum…
I'm not following the logic. If there's one person who's clearly town, and one who's clearly second-towniest, wouldn't that mean you should lynch one of the two remaining people because they're probably scum?

Even if lynching a town read
is
a good idea, if he's town and his reads are off you're going to lose...
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Post Post #6126 (ISO) » Thu Aug 01, 2013 8:32 am

Post by IceGuy »

Not a setup, but an idea for a mechanic I've been kicking around:

Every day, townies can select whether to learn a new skill or not. If they decide to learn, they get a 1-shot power (cop, doc, RB, JK, ...) for the night.

Scum gets as many NKs as the number of townies that are learning, but can only use them on the townies that are learning. So if three townies decide to learn a new skill, scum can name three players, and if any of those three players are actually learning, they die. Also, kills resolve before any other actions, i.e. kills come with an RB.
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Post Post #6127 (ISO) » Thu Aug 01, 2013 8:34 am

Post by BBmolla »

In post 6124, callforjudgement wrote:Isn't it in town's interest to lynch a suspected townie day 1 in We Need A Fifth? (Preferably the second-towniest of the 4.) That gives them a confirmed townie going into day 2 if the vengekill hits (which it probably will), and if they mess up and lynch scum instead, that isn't exactly a problem.

I'm a bit wary of setups where aiming to lynch town is better than aiming to lynch scum…
?

You lynch scum you get a confirmed town

You lynch town you get confirmed town, BUT could possibly lose the game

You're welcome to figure a way to provide more incentive to not lynch town
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Post Post #6128 (ISO) » Fri Aug 02, 2013 12:05 am

Post by IceGuy »

In post 6126, IceGuy wrote:Not a setup, but an idea for a mechanic I've been kicking around:

Every day, townies can select whether to learn a new skill or not. If they decide to learn, they get a 1-shot power (cop, doc, RB, JK, ...) for the night.

Scum gets as many NKs as the number of townies that are learning, but can only use them on the townies that are learning. So if three townies decide to learn a new skill, scum can name three players, and if any of those three players are actually learning, they die. Also, kills resolve before any other actions, i.e. kills come with an RB.
Also, scum should always get an NK even if there are no players training, to prevent town from playing it as a nightless mountainous.
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Post Post #6129 (ISO) » Fri Aug 02, 2013 12:27 am

Post by Mr. Flay »

That has the added benefit of encouraging at least someone to be training (if no one is training, anyone can be killed; if one person is training, everyone else has a 1-shot BP)
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Post Post #6130 (ISO) » Fri Aug 02, 2013 2:29 am

Post by saulres »

Can you break the game using this strategy? Every day, rather than lynch someone, choose the one who would be lynched to learn the cop role. If anyone else dies, that confirms that player as scum. If no one dies, use the cop results appropriately and choose someone else.
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Post Post #6131 (ISO) » Fri Aug 02, 2013 2:38 am

Post by IceGuy »

Why would anyone else die? Scum would always kill the cop.
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Post Post #6132 (ISO) » Fri Aug 02, 2013 2:43 am

Post by N »

Not if that person is scum.
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Post Post #6133 (ISO) » Fri Aug 02, 2013 2:44 am

Post by saulres »

Oh, missed the "they can only kill someone who's learning" part.

But the idea is, make the scum do your lynches for you. And since if you choose a scum to learn the cop ability, they're not going to kill their partner, they might no-kill to throw off town, and after a couple of days you should have enough information to pick off the scum.
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Post Post #6134 (ISO) » Fri Aug 02, 2013 3:06 am

Post by Shamrock »

Why would you pick any ability other than cop to learn?

Well, I guess you could have the whole town learn doc and chain-protect to effectively make it nightless (as anyone who dies that was supposed to protected will confirm the person who was supposed to be protecting them as scum)
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Post Post #6135 (ISO) » Fri Aug 02, 2013 3:09 am

Post by JasonWazza »

Doc is a protect?

Roleblocker is a sort of Cop cross Roleblock?

JK is awesome.

There is multiple reasons to learn other things.

Question: does scum have to submit the kills or can they choose?
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Post Post #6136 (ISO) » Fri Aug 02, 2013 3:12 am

Post by IceGuy »

You're right that this provides an out for town to play it as Nightless Mountainous (designate somebody as cop, if they're town, they die, if they're scum, they survive and get lynched the next day).

Also, I'm not sure how to do the "learning" part. For instance, I could imagine you get a random skill (5% chance for a cop, 10% chance for a doc, and so on).
Question: does scum have to submit the kills or can they choose?
Not sure on that either. I would tend to give scum the option to choose.
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Post Post #6137 (ISO) » Fri Aug 02, 2013 7:25 am

Post by Guyett »

My take on Venge mafia

5 Desperado Townies
2 Blue Mafia (GF and goon)
2 Red Mafia (GF and goon)

if you are lynched you don't get a venge kill.
No faction kill for mafia
Desperado gets day Vig kill powers... If they target scum the scum dies, if they target town the desperado dies.
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Post Post #6138 (ISO) » Fri Aug 02, 2013 2:08 pm

Post by callforjudgement »

In post 6127, BBmolla wrote:
In post 6124, callforjudgement wrote:Isn't it in town's interest to lynch a suspected townie day 1 in We Need A Fifth? (Preferably the second-towniest of the 4.) That gives them a confirmed townie going into day 2 if the vengekill hits (which it probably will), and if they mess up and lynch scum instead, that isn't exactly a problem.

I'm a bit wary of setups where aiming to lynch town is better than aiming to lynch scum…
?

You lynch scum you get a confirmed town

You lynch town you get confirmed town, BUT could possibly lose the game

You're welcome to figure a way to provide more incentive to not lynch town
Put it this way: the town make an order from towniest to scummiest, 1/2/3/4.

Normal Mafia play would be to lynch 4 (and have them shoot 3 if they're town); I'm suggesting they should lynch 2 (and have them shoot 4 if they're town).

If the actual town/scum for 1/2/3/4 is:

most likely
TTSS
lynching player 2: go to lylo with player 2 confirmed
; lynching player 4: player 4 dies, go to lylo with no confirmations
TSTS
either strategy: go to lylo with no confirmations

TSST lynching player 2: go to lylo with no confirmations;
lynching player 4: player 3 dies, go to lylo with player 4 confirmed

STTS
lynching player 2: go to lylo with player 2 confirmed
; lynching player 4: go to lylo with no confirmations
STST lynching player 2: scum win;
lynching player 4: player 3 dies, go to lylo with no confirmations

SSTT
lynching player 2: go to lylo with no confirmations
; lynching player 4: scum win
least likely

I've bolded the better outcome in each case. Not only are there more possibilities where lynching player 2 is optimal, the possibilities where lynching player 2 is optimal tend to be more likely.
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Post Post #6139 (ISO) » Fri Aug 02, 2013 3:47 pm

Post by nickthename »

In post 6105, BBmolla wrote:If a mafia member is lynched, he has to confirm one of the town players as town.
So there's not reason not to lynch mafia.
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Post Post #6140 (ISO) » Fri Aug 02, 2013 4:10 pm

Post by LlamaFluff »

In post 6137, Guyett wrote:My take on Venge mafia

5 Desperado Townies
2 Blue Mafia (GF and goon)
2 Red Mafia (GF and goon)

if you are lynched you don't get a venge kill.
No faction kill for mafia
Desperado gets day Vig kill powers... If they target scum the scum dies, if they target town the desperado dies.
Town shoot randomly. Town wins.

For failed shots (town ABCDE)

Town A kills B (A dies, B confirmed town)
Town C kills D (C dies, D confirmed town)
E is only remaining player with day vig powers, proves it with a kill of any scum and then town just lynches the rest. Only way that doesn't work is day vig powers don't recharge in which case its a draw.
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Post Post #6141 (ISO) » Fri Aug 02, 2013 9:27 pm

Post by Guyett »

how is B confirmed town?
in that case A messages the mod saying he wants to shoot B.. none of this is done in the thread.
Player A cannot say he tried to shoot B upon death thus confirming B as town.
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Post Post #6142 (ISO) » Sat Aug 03, 2013 4:47 am

Post by Klick »

He just claims it beforehand...
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Post Post #6143 (ISO) » Sun Aug 04, 2013 1:29 pm

Post by callforjudgement »

In post 6139, nickthename wrote:
In post 6105, BBmolla wrote:If a mafia member is lynched, he has to confirm one of the town players as town.
So there's not reason not to lynch mafia.
Oh, I missed that entirely. Right, trying to lynch Mafia is probably better there, because you get two tries.
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Post Post #6144 (ISO) » Mon Aug 05, 2013 4:00 am

Post by Siveure DtTrikyp »

In post 6126, IceGuy wrote:Not a setup, but an idea for a mechanic I've been kicking around:

Every day, townies can select whether to learn a new skill or not. If they decide to learn, they get a 1-shot power (cop, doc, RB, JK, ...) for the night.

Scum gets as many NKs as the number of townies that are learning, but can only use them on the townies that are learning. So if three townies decide to learn a new skill, scum can name three players, and if any of those three players are actually learning, they die. Also, kills resolve before any other actions, i.e. kills come with an RB.
About this, make cop require a full night to learn, so you can only use it the following night?
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Post Post #6145 (ISO) » Tue Aug 06, 2013 2:46 am

Post by serrapaladin »

If I suspended all rules except those defining day/night and lynching, what would you guys do to break the game as either town or scum?
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Post Post #6146 (ISO) » Tue Aug 06, 2013 5:24 am

Post by quadz08 »

Drive to someone's house with a baseball bat, a pair of pliers, duct tape, and some rope.
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Post Post #6147 (ISO) » Tue Aug 06, 2013 5:27 am

Post by saulres »

In post 6145, serrapaladin wrote:If I suspended all rules except those defining day/night and lynching, what would you guys do to break the game as either town or scum?
In which setup?
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Post Post #6148 (ISO) » Tue Aug 06, 2013 5:31 am

Post by serrapaladin »

A closed one.
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Post Post #6149 (ISO) » Tue Aug 06, 2013 5:32 am

Post by serrapaladin »

In post 6146, quadz08 wrote:Drive to someone's house with a baseball bat, a pair of pliers, duct tape, and some rope.
This is forbidden under standard rules?
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