Theme Test Market

This forum is for discussion related to the game.
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Post Post #3900 (ISO) » Sat Jul 13, 2013 11:25 am

Post by Mr. Flay »

Smalltown setup may be what you're looking for? Public profession, secret role/alignment...
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Post Post #3901 (ISO) » Sat Jul 13, 2013 11:38 am

Post by AurorusVox »

Yeah I was basing the idea a little on smalltown. But I meant you know what role/alignment is posting, just not who they are. It's probably not a good idea anyway :s
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Post Post #3902 (ISO) » Sat Jul 13, 2013 11:42 am

Post by Mr. Flay »

Yeah, aliased games have not historically worked well, for all the reasons Sajin mentioned.

If the Post Masking feature ever gets off the ground, it might be a time to try something like that again.
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Post Post #3903 (ISO) » Sun Jul 14, 2013 1:13 am

Post by Cheery Dog »

Multiple people on the VT account (or scum getting passwords and fakeclaims can be weird)?
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Post Post #3904 (ISO) » Sun Jul 14, 2013 2:24 am

Post by AurorusVox »

I thought about having multiple people per VT account but then I figured that scum would never use the scum account, and only use the VT account...
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Post Post #3905 (ISO) » Mon Jul 22, 2013 1:07 pm

Post by Mute »

So, I have several ideas i'm bouncing around in my head, but I don't know which one would be more enjoyable to run.
One I'm leaning towards would fall under "role madness," in that (almost) every role would have an ability, and the roles would interplay with one another.
thinking of calling it "Senses Fail," or something less cheesy. .-.
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Post Post #3906 (ISO) » Thu Jul 25, 2013 3:49 am

Post by N »

If I'm making a smalltown micro, would 7:2 or 6:2:1 be best?
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Post Post #3907 (ISO) » Fri Jul 26, 2013 3:27 am

Post by callforjudgement »

7:2. 6:2:1 is almost impossible to balance; there are too many nightkills.
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Post Post #3908 (ISO) » Fri Jul 26, 2013 3:43 am

Post by N »

That's what I was thinking too. I was just looking at other smalltowns (mini themes 12-13 players) that have been run and noticed many of them included a serial killer, so I just wanted to make sure.
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Post Post #3909 (ISO) » Tue Jul 30, 2013 2:51 pm

Post by nickthename »

What do you guys think of a micro where mafia pick 1 or 2 players at the beginning of the day, and only get to NK if one of the chosen players is killed?

I'm not sure about no lynches, I guess I would either disallow them or say that mafia can predict No Lynch the same as any other lynch.

As for player count, I need to do some math, but 7:2 seems like a good ballpark.
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Post Post #3910 (ISO) » Tue Jul 30, 2013 4:16 pm

Post by Cheery Dog »

In post 3909, nickthename wrote:What do you guys think of a micro where mafia pick 1 or 2 players at the beginning of the day, and only get to NK if one of the chosen players is killed?

I'm not sure about no lynches, I guess I would either disallow them or say that mafia can predict No Lynch the same as any other lynch.

As for player count, I need to do some math, but 7:2 seems like a good ballpark.
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Post Post #3911 (ISO) » Sun Aug 11, 2013 4:34 pm

Post by Amrun »

I'll be entering the large theme queue soon-ish with an Orange is the New Black game. PM me to pre-/in!
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Post Post #3912 (ISO) » Sun Aug 11, 2013 4:42 pm

Post by Shiidaji »

OH MY GOD NO CAN'T YOU DELAY THAT WOW


okay
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Post Post #3913 (ISO) » Sun Aug 11, 2013 4:58 pm

Post by Amrun »

It'll still be awhile before it runs -- I am not ready for queue yet (looking for another reviewer) and there are like 3 games ahead of me in queue anyway.
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Post Post #3914 (ISO) » Mon Aug 12, 2013 8:27 am

Post by SalmonellaDreams »

Something similar might have already been run, but how about a Brave New World theme game?

There could be a World Controller role, and every day, he assigns players as either Alphas/Betas/Gammas. There would be a pre-set amount of Alphas/Betas/Gammas depending on the number of players alive. Alphas could be unrestricted, Betas could do everything except vote, and Gammas could be restricted further in some way. Night actions would be unaffected by the World Controller.
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Post Post #3915 (ISO) » Mon Aug 12, 2013 12:29 pm

Post by RedCoyote »

In post 3914, SalmonellaDreams wrote:Something similar might have already been run, but how about a Brave New World theme game?

There could be a World Controller role, and every day, he assigns players as either Alphas/Betas/Gammas. There would be a pre-set amount of Alphas/Betas/Gammas depending on the number of players alive. Alphas could be unrestricted, Betas could do everything except vote, and Gammas could be restricted further in some way. Night actions would be unaffected by the World Controller.
:homersimpsonrubbinghisscalpfromanaerialview:

Lol, kidding, I appreciate this idea, but it sounds too confusing for me.

I have something to throw out there... has anyone ever done a theme that was like "gambling" mafia or something? Where people could wager on various things? Like who gets lynched, who has to claim first, X role being in the game, etc? I'm not talking the players themselves; I am talking outside scummers. And then maybe show the odds publically as just a piece of information to throw out there to the players? I've been tinkering with that idea, but I am so bad with numbers and the concept of bookmaking. Or maybe base it on the concept of, like, Intrade? I think those would be fun routes, but I cannot put all the pieces together.
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Post Post #3916 (ISO) » Mon Aug 12, 2013 12:43 pm

Post by Faraday »

That sounds fun, although tricky to get right. Find a bookie!
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Post Post #3917 (ISO) » Mon Aug 12, 2013 7:02 pm

Post by Amrun »

Salmonella, would play!

RC, I ran an auction mechanic game where people bid on things, but it's not quite the same. I think MoS and I designed a price is Right game a long time ago but we never ran it... Lol. Sounds like a cool idea.

Flesh it out more?
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Post Post #3918 (ISO) » Sat Aug 17, 2013 3:26 am

Post by Guyett »

I have put together a 13 player geology themed game, if 2 or 3 people would like to look at it to make sure it is fair/balanced it'd be great :)
I don't want to post it here as it'll reveal details. pm me if you wanna look at it :)
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Post Post #3919 (ISO) » Sat Aug 17, 2013 4:32 am

Post by Mr. Flay »

In post 3918, Guyett wrote:I have put together a 13 player geology themed game, if 2 or 3 people would like to look at it to make sure it is fair/balanced it'd be great :)
I don't want to post it here as it'll reveal details. pm me if you wanna look at it :)
Wrong thread: http://forum.mafiascum.net/viewtopic.php?f=5&t=5379
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Post Post #3920 (ISO) » Sat Aug 17, 2013 4:35 am

Post by Guyett »

cool thanks
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Post Post #3921 (ISO) » Sat Aug 24, 2013 12:03 pm

Post by VERTi60 »

Would anyone be interested in playing Command and Conquer flavored mafia games? With specifically designed roles that have one day (battle stuff decided by dice or special actions) and night (plan/standard mafia) action and also with the possibility to design your new custom roles for each new game, along with known classic roles. Units can range from soldiers, vehicles or even buildings from C&C universe, but for now I have only few infantry roles designed.

Currently I'm building up roles for Red Alert flavored games (flavor: Soviet outpost infiltrated by Allied spies), which designed for smaller player count (5-10) and aimed for fast paced game. It's suitable for micro games, and I'm also developing a tracking script so these can be played via chat as well. I could use some help in testing it as well and thought to ask for experienced players here.

Here's an example of a chat game:

0
min,
0
sec Dawn 1 [Day Time Restarted at 01:27:57]
0
min,
1
sec New Game New Game started on 08.25.2013 01:27:58
0
min,
1
sec Day 1 "
[DAY 1]
What a glorious morning, comrades! A perfect day for guarding this Outpost.
What's this? After a quick search of the base, one of your comrades is found dead in a supply closet with a large amount of capitalist propaganda.
Our base has been infiltrated by those Allied dogs! General Kukov orders you to find them and execute them!"
0
min,
13
sec Day 1 VOTE:
Player 1
voted
Player 2
to be lynched!
0
min,
16
sec Day 1 VOTE:
Player 2
voted
Player 1
to be lynched!
0
min,
44
sec Day 1 VOTE:
Player 3
voted
Player 1
to be lynched!
0
min,
48
sec Day 1 VOTE:
Player 6
voted
Player 1
to be lynched!
0
min,
58
sec Day 1 VOTE:
Player 4
voted
Player 6
to be lynched!
1
min,
9
sec Day 1 [Battle Action]
Player 5
is attempting to shoot
Player 6
-
please STANDBY for result
!
1
min,
10
sec Day 1 [Battle Action Result - FAIL]
Player 5
shoots
Player 6
, but misses!
1
min,
15
sec Day 1 VOTE:
Player 5
voted
Player 6
to be lynched!
1
min,
20
sec Day 1 "[Lynch Result] Players have decided that
Player 1
is going to be lynched today!
Player 1
, the
Soviet Rifle Infantry
, will not fight for Stalin anymore!"
1
min,
25
sec Night 1
[Night 1]
After the lynch, the night falls soon. The Outpost staff is getting ready to sleep and Allies are planning a night kill right now. If you have any Plan Actions you want to perform during the Night, please send them now via PM before next Day starts!
2
min,
8
sec Night 1 [Mafia Kill - Success]
Player 3
murdered
Player 2
, the
Neutral Civilian
!
2
min,
33
sec Night 1 [Plan Action]
Player 4
initiates a Plan Action on
Player 6
: Scout a Player - reveals the target player's action taken during the current plan phase. Only available every other phase.
2
min,
51
sec Night 1 [Plan Action]
Player 3
initiates a Plan Action on
Player 5
: Steal Identity - the target player's identity will be known to the spy and he'll be able to use this identity to mask himself from all cop roles, except dogs.
3
min,
6
sec Night 1 [Plan Action]
Player 5
initiates a Plan Action on
Player 5
: Fortify - makes the player bulletproof for one Phase Action and the next Battle Action. When fortified, shooting is not available. One time use.
3
min,
13
sec Dawn 2 [Day Time Restarted at 01:31:10]
3
min,
14
sec Day 2
[DAY 2]
Yet another glorious morning, comrades! Or, it would be if some of you weren't missing! After a quick search of the base, you have found who it was!
Player 2, the Neutral Civilian
has been murdered by the Allies! We must not stop now however. Find and lynch the remaining Allies before it's too late!
3
min,
25
sec Day 2 [Battle Action]
Player 4
is attempting to shoot
Player 3
-
please STANDBY for result
!
3
min,
28
sec Day 2 [Battle Action Result - SUCCESS]
Player 4
shoots and kills
Player 3
, the
Allied Spy
!
3
min,
43
sec Day 2 VOTE:
Player 5
voted
Player 6
to be lynched!
3
min,
50
sec Day 2 [Battle Action]
Player 6
is attempting to shoot
Player 5
-
please STANDBY for result
!
3
min,
51
sec Day 2 [Battle Action Result - FAIL]
Player 6
shoots
Player 5
, but misses!
3
min,
59
sec Day 2 VOTE:
Player 4
voted
Player 6
to be lynched!
4
min,
0
sec Day 2 [Day End]
Player 6 has been HAMMERED with 2 votes!

4
min,
3
sec Day 2 "[Lynch Result] Players have decided that
Player 6
is going to be lynched today!
Player 6
, the
Allied Thief
, will not be remembered!"
4
min,
8
sec Night 2 "
[Game Over]
SOVIETS HAVE WON!
Game Winners:
Player 4, the
Soviet Sniper
, is victorious!
Player 5, the
Soviet Rifle Infantry
, is victorious!"


Here are few of the rolesI have designed so far, every week I'm trying to make some more or ask players to design their own (those are not listed).
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Post Post #3922 (ISO) » Sat Aug 24, 2013 4:44 pm

Post by Elyse »

When I'm able to run a large theme I'll definitely be running a LOST themed game.
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Post Post #3923 (ISO) » Sun Aug 25, 2013 9:35 am

Post by AurorusVox »

I recently discussed at Scumdon an idea about a game where there was public voting. As in, players play as normal but there is a poll in the OP and other scummers get to vote for the lynch. At deadline the poll decides the lynch. Would anyone be interested in an idea like this?

[I'd also need to figure out if I'd stick to requiring >50% since votes cannot be undone, and my instinct would be to make it mountainous (claims won't affect who gets lynched) or have scum roles that can affect the votes (governing, calling an early end to the day?) My gut says the voting system would be townsided (scum vs the rest of the site) but I'm not sure!]
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Post Post #3924 (ISO) » Sun Aug 25, 2013 10:00 am

Post by Lady Lambdadelta »

Only if you flavor it as BB UK Mafia.

Actually, yeah. Do that. Make it so the players all nominate 2 people for public lynching, and the people with the most votes go up into a public lynching poll (ties mean both people go).
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