Micro Game Queue (Players & Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #5500 (ISO) » Mon Sep 16, 2013 5:39 pm

Post by Mitillos »

What I actually want is an endless stream of Dethys. Because I love puzzles. But that's not happening. Bah.
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Post Post #5501 (ISO) » Mon Sep 16, 2013 5:51 pm

Post by Nobody Special »

I could probably run a Dethy after Chain of Command. If there's interest, of course.
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
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Post Post #5502 (ISO) » Mon Sep 16, 2013 6:11 pm

Post by Ranawey »

Would you be kind enough to link the setup?
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Post Post #5503 (ISO) » Mon Sep 16, 2013 6:17 pm

Post by Nobody Special »

....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
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Post Post #5504 (ISO) » Mon Sep 16, 2013 6:19 pm

Post by Ranawey »

Yayza, thanks. I'd like to /pre-in if able, I've used to play that kind of setups on EpicMafia (I know, it's quite shitty).
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Post Post #5505 (ISO) » Mon Sep 16, 2013 6:21 pm

Post by Maestro »

at least you know it, that's the first step <3
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Post Post #5506 (ISO) » Mon Sep 16, 2013 6:23 pm

Post by serrapaladin »

Do people here like dethy-type setups? I got the impression people here didn't approve of the non-random puzzle elements of it. I have a folder of various dethy derivatives up to 10 players I could dig out for some point towards the end of the year if there's enough interest.
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Post Post #5507 (ISO) » Mon Sep 16, 2013 6:30 pm

Post by N »

I think the only reason people dislike Dethy is because it's broken. I think Saulres(?) ran a variant once and it filled pretty quickly.
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Post Post #5508 (ISO) » Mon Sep 16, 2013 7:03 pm

Post by Redelphic »

/in 237 unless you don't want me :P

If you would rather give other players a chance to play it I understand.

P.s. No clue what WotO is, sorry if I don't meet requirements.
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Post Post #5509 (ISO) » Mon Sep 16, 2013 7:11 pm

Post by Wisdom »

In post 5494, Maestro wrote:Wisdom, is this a /in?
no
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Post Post #5510 (ISO) » Mon Sep 16, 2013 7:19 pm

Post by Redelphic »

Ahh nevermind I missed a couple ins and I see now that it filled. If you need a replacement just give me a shout. :]
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Post Post #5511 (ISO) » Mon Sep 16, 2013 9:06 pm

Post by Maestro »

Will do Red, thanks for your fanaticism. :D

WotO is "Wisdom of the One"; my understanding/use of the phrase is as a mechanism in the sign-ups and pre-game stags to prevent interpersonal problems between players from effecting my game. Any player can PM me if they have a personal issue playing with another player, and I will decide which player to ask to leave. Most Mods (myself included) would give precedence to players that have pre-/ins, or players that signed up first for the game, etc.
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Post Post #5512 (ISO) » Tue Sep 17, 2013 2:34 am

Post by ArcAngel9 »

ahem, professor maestro... you should start classes for all the newbies who joins mafiascum, trust me they would love it but don't spam here my love :)
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Post Post #5513 (ISO) » Tue Sep 17, 2013 2:42 am

Post by Nobody Special »

Explaining one's own term that may not be widely known is far from spamming.
....what?



Blitz: Picking Simplicity taking pre-ins; PM for info. (0/13)
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Post Post #5514 (ISO) » Tue Sep 17, 2013 2:45 am

Post by N »

In post 5447, ArcAngel9 wrote:/in to mod :)

Game Name:
Micro Pop Corn Mafia
Game Type:
Open
Game Size:
5p ( 3 Townies, 1 Gunbearer and 1 mafia goon)
Optional Caption/Description of Game upon announcement:

Before the game starts, mafia must elect a townie to be the gunbearer. That player has until deadline runs out to shoot another player. If the gunbearer hits scum, they WIN. If the gunbearer hits town, the gunbearer dies and the targeted townie becomes the new gunbearer.
If the gunbearer does not shoot by deadline, they die and the mafia pick a new gunbearer.
The gunbearer is always announced and confirmed as innocent.
This game is nightless


Notice: this is a modified game setup from original open Pop corn mafia, for more information about this game. please see on Wiki page
I think this fits in Mish Mash better than here.
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Post Post #5515 (ISO) » Tue Sep 17, 2013 3:33 am

Post by Maestro »

In post 5513, Nobody Special wrote:Explaining one's own term that may not be widely known is far from spamming.
As far as I know, it's not really my own term but yeah, I'm kinda just laughing at how she goes out of her way to try and get potshots in at me.

EDIT: On investigation, it
appears
as if I made up the term as an obvious variant on WotC, but I swear I saw it somewhere else. Point stands though, thanks NS.
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Post Post #5516 (ISO) » Tue Sep 17, 2013 3:40 am

Post by saulres »

In post 5507, N wrote:I think Saulres(?) ran a variant once and it filled pretty quickly.
I don't remember how quickly it filled, but I did run Precinct Madness.
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Post Post #5517 (ISO) » Tue Sep 17, 2013 3:49 am

Post by JasonWazza »

In post 5514, N wrote:
In post 5447, ArcAngel9 wrote:/in to mod :)

Game Name:
Micro Pop Corn Mafia
Game Type:
Open
Game Size:
5p ( 3 Townies, 1 Gunbearer and 1 mafia goon)
Optional Caption/Description of Game upon announcement:

Before the game starts, mafia must elect a townie to be the gunbearer. That player has until deadline runs out to shoot another player. If the gunbearer hits scum, they WIN. If the gunbearer hits town, the gunbearer dies and the targeted townie becomes the new gunbearer.
If the gunbearer does not shoot by deadline, they die and the mafia pick a new gunbearer.
The gunbearer is always announced and confirmed as innocent.
This game is nightless


Notice: this is a modified game setup from original open Pop corn mafia, for more information about this game. please see on Wiki page
I think this fits in Mish Mash better than here.
It's still mafia, no matter how far from it.
Saved by my own stupidity \o/
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Post Post #5518 (ISO) » Tue Sep 17, 2013 3:55 am

Post by N »

In post 5517, JasonWazza wrote:It's still mafia, no matter how far from it.
How?
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Post Post #5519 (ISO) » Tue Sep 17, 2013 3:59 am

Post by JasonWazza »

Also to make it less town sided maybe just add a Mafia sided kill, cause it is town sided as fuck.

P-Edit: Informed Minority against the un-informed Majority.
Saved by my own stupidity \o/
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Post Post #5520 (ISO) » Tue Sep 17, 2013 4:02 am

Post by N »

Not really.
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Post Post #5521 (ISO) » Tue Sep 17, 2013 4:06 am

Post by Jake from State Farm »

How does scum win?
Show
Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #5522 (ISO) » Tue Sep 17, 2013 6:56 am

Post by ArcAngel9 »

In post 5515, Maestro wrote:
In post 5513, Nobody Special wrote:Explaining one's own term that may not be widely known is far from spamming.
As far as I know, it's not really my own term but yeah, I'm kinda just laughing at how she goes out of her way to try and get potshots in at me.

EDIT: On investigation, it
appears
as if I made up the term as an obvious variant on WotC, but I swear I saw it somewhere else. Point stands though, thanks NS.
Sweets, I you hadn't noticed i was admiring your work, you always go out of your way to guide newbies here, just like you guided me (i still remember the games we played). And about spam comment, I was being sarcastic nothing meant seriously.
In post 5521, Jake from State Farm wrote:How does scum win?
As soon as they left with only gun bearer.
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Post Post #5523 (ISO) » Tue Sep 17, 2013 6:58 am

Post by Jake from State Farm »

Damn near impossible for scum to win. It's glorified Russian roulette.
Show
Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
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Post Post #5524 (ISO) » Tue Sep 17, 2013 7:07 am

Post by ArcAngel9 »

In post 5523, Jake from State Farm wrote:Damn near impossible for scum to win. It's glorified Russian roulette.
Not really sweets.
Day 1 & Day 2 are mostly scum sided unless the town is exrremely smart or really lucky. See below.

5 P

1 Gun bearer, 3 townies and 1 scum
Day 1 :
Possibility of gun bearer shooting town : 75%

Day2 :
Possibility of gun bearer shooting town: 50%

Day3:
Possibility of gun bearer shooting town: 25%

by day 3, its a lylo.
but i understand that its bit town sided. If Quadz approve this, I ll rather make this as 4p game than 5p :)
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