[OLD] Open Setup Ideas and Discussion
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- eaglgenes101
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eaglgenes101 Townie
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2 1-shot cops
1 insane 1-shot cop
1 psychologist (sane)
3 vanilla townie (sane)
1 vanilla townie (insane)
2 mafia goons (sane)
1 mafia goon (insane)
The psychologist can investigate a player; they get whether the player is sane or not. It's probably mostly useless, but it can be pretty powerful in mildly contrived situations such as these. For balance reasons, psychologists can't investigate dead people.
Is this a normal game?Last edited by eaglgenes101 on Sun Oct 27, 2013 6:38 pm, edited 1 time in total.Waiting for the OK to run the game, get more help, and be accepted. I'm still a newb, so please be patient.- Cabd
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Cabd QT Sniper
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No. It could be open but not normal.
Roles which are explicitly Non-Normal include:Blank Vig, Non-Sane or Quack Doctor, Janitor, Survivor, Lyncher, Cultist, Jester, Mafia Mason, Bus Driver, Lightning Rod, Nexus, Redirector, Framer.
Non-Sane Cop,Have retired for good; Life is too busy to have time or energy for mafia. It was fun~- eaglgenes101
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Cabd QT Sniper
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8T v 3S with questionable sanity is kinda iffy.In post 6450, eaglgenes101 wrote:2 1-shot cops
1 insane 1-shot cop
1 psychologist (sane)
3 vanilla townie (sane)
1 vanilla townie (insane)
2 mafia goons (sane)
1 mafia goon (insane)Have retired for good; Life is too busy to have time or energy for mafia. It was fun~- Wake1
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- SalmonellaDreams
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SalmonellaDreams Mafia Scum
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Arson Mafia
ROLES
Two Arsonist Goons
Six Vanilla Townies
One Fire Marshall
MECHANICS
Rather than a factional kill, the scum team functions like an arsonist. Each night, they may either prime a target, or burn down all of their currently primed targets. They can't do both in the same night.
The Fire Marshall is a town sided investigative role that can determine if a specific player is primed.
I haven't figured out the estimated win rates yet.
How does it look? I wouldn't be surprised if there's some balance issue but it'd seem like a fun game at first glance.- Tierce
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Tierce Cache Me If You Can
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It's not depth, it's luck and swing. And making the game a slog of extra Days doesn't make it more interesting, it makes it more frustrating for everyone involved. You shouldn't be catering to what you think is fun to run--you should be primarily thinking of what would be fun to play in. Playing in a game where the Night results are the result of sheer luck and role confusion? Role madness is always dicey, and piling on lots of action-blocking makes it less enticing, not more.In post 6448, Wake1 wrote:it adds in more depth and increases game time
Salmonella--does priming resolve before or after the marshall's investigation?- SalmonellaDreams
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Tierce Cache Me If You Can
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It seems interesting at first sight, since you're warning players about the Arsonists and thus isn't a crapshoot when suddenly there are multiple kills. However, there's the flip side of that: there might not be enough NKs for the Town to really understand the scum's pattern,andby multiple priming and waiting the scum risk leaving obvTown/threats alive.
It's interesting, and is probably worth a try when balance is given a look at. But the results might swing wildly depending on the players and the factions' composition.- N
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- SalmonellaDreams
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SalmonellaDreams Mafia Scum
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Alright, so I think 9:2 is actually best.
So, 1 Fire Marshall, 8 Vanilla Townies, and 2 Arsonist Goons.
It's slightly less scum sided, and with the inconveniences of the arson mechanic and an investigative role helping the town, it's probably as close to balanced as I personally could get it. It's probably not flawless, but oh well.
7:2 turned out to be too scum sided.- JasonWazza
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I don't know about 7:2 being scum sided.
I think 7:2 is probably about even depending on play style (it may be less even if the scum hold back as long as possible to prime everything).
You have to realize, they have to prime someone that won't be lynched, Yes Fire Marshall clears people, he is basically clearing dead people.Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.- Klick
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Wait... Is this assuming that the Arsonists can ignite and arson someone else on the same night?In post 6461, JasonWazza wrote:I don't know about 7:2 being scum sided.
I think 7:2 is probably about even depending on play style (it may be less even if the scum hold back as long as possible to prime everything).
You have to realize, they have to prime someone that won't be lynched, Yes Fire Marshall clears people, he is basically clearing dead people.-
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pieguyn Survivor
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what if I put a bodyguard instead of a doctor? it seems like it might be an OK compromise, cause it'll make it harder for town to keep all the confirmeds aliveIn post 6406, pieguyn wrote:Don't Follow the Cop v2
1 - Mafia Goon
1 - Mafia Rolecop
1 - Sane Cop
1 - Random Cop
1 - Bodyguard
4 - Vanilla Townies
the rolecop can also help find out power roles. if I put a rolecop, making th esane cop macho could be a better possibility
thoughts? :3- JasonWazza
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JasonWazza Jack of All Trades
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Nope.In post 6462, Klick wrote:
Wait... Is this assuming that the Arsonists can ignite and arson someone else on the same night?In post 6461, JasonWazza wrote:I don't know about 7:2 being scum sided.
I think 7:2 is probably about even depending on play style (it may be less even if the scum hold back as long as possible to prime everything).
You have to realize, they have to prime someone that won't be lynched, Yes Fire Marshall clears people, he is basically clearing dead people.Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.- eaglgenes101
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Let me see...
1 Cop (random sanity between sane and insane)
1 backup cop (random sanity)
1 backup backup cop (random sanity)
1 Psychologist (sane)
5 Vanilla Townie (Random sanities)
2 Mafia Goon (Random sanities)
1 Mafia Rolecop (Can see backup cop and backup backup cop roles) (Random sanity)
No one is aware of their sanities unless the psychologist tells them.
Is this more balanced? Does this present the psychologist nicely?Waiting for the OK to run the game, get more help, and be accepted. I'm still a newb, so please be patient.- ThAdmiral
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Hi guys I've got a mini theme game coming up, but I'm planning on keeping the setup more or less open, and I was told this is a good place to have a setup looked at.
My idea revolves around a town treestump that can choose other players in the game to add to a neighbourhood and bestow 1-shot powers on them.
Set up would be 9 town, 3 scum, and 1 town treestump aka the neighbourmaster (for lack of a better word), who doesn't count towards town numbers.
Every night the neighbourmaster can choose one person to add to the neighbourhood. The neighbourhood can only ever be a maximum of 2 people (other than the treestump), but if one of the neighbours dies they can be replaced the following night. Each night the neighbourmaster can also choose from a selection of 1-shot roles to give to the neighbour/s. Obviously the treestump has to choose carefully, else he might accidentally choose a member of the mafia.
Potential 1-shot power roles could be: vig, jk, watch, track, bp vest, doc. I think cop would be too powerful in this setup.
Questions: what do you think the main issues would be with a setup like this?
Should the 1-shot roles be only allowed to be given out once for the whole game, or should the neighbourmaster be able to choose from the entire selection each night? (i.e. should he be able to hand out 1-shot vigs each night if he wishes)
Should the player that has been given a 1-shot role be compelled to use it that night, or can they keep it to use later? Furthermore should they be able to use two or more abilities in one night if they have "saved them up", as it were? (I can already see potential problems here, especially if the neigbourmaster is indeed able to give out roles more than once. To use the example before if he kept giving 1-shot vigs to the same person they could alpha strike at some point later in the game for the win)
Should the mafia also have power and if so what powers should they have? (If yes I'm thinking it could have a nice symmetry if the mafia godfather can also dole out 1-shot roles to his goons - in which case should the godfather also be a treestump?)
Is the setup too dependent on who the treestump neighbourmaster picks (i.e. if he picks well town wins, if he doesn't town loses)?
Are there any 1-shot roles that shouldn't be in the game? Are there any others I haven't mentioned that you think would be a good fit?Don't ask me to provide self meta- Cabd
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- JasonWazza
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What the hell happens when a rolecop has an insane sanity?In post 6465, eaglgenes101 wrote:Let me see...
1 Cop (random sanity between sane and insane)
1 backup cop (random sanity)
1 backup backup cop (random sanity)
1 Psychologist (sane)
5 Vanilla Townie (Random sanities)
2 Mafia Goon (Random sanities)
1 Mafia Rolecop (Can see backup cop and backup backup cop roles) (Random sanity)
No one is aware of their sanities unless the psychologist tells them.
Is this more balanced? Does this present the psychologist nicely?Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.- Cheery Dog
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The backup cops seem redundant in just giving town extra known roles.In post 6465, eaglgenes101 wrote:Let me see...
1 Cop (random sanity between sane and insane)
1 backup cop (random sanity)
1 backup backup cop (random sanity)
1 Psychologist (sane)
5 Vanilla Townie (Random sanities)
2 Mafia Goon (Random sanities)
1 Mafia Rolecop (Can see backup cop and backup backup cop roles) (Random sanity)
No one is aware of their sanities unless the psychologist tells them.
Is this more balanced? Does this present the psychologist nicely?
The psychologist would have to sacrifice himself to get result(s) out there for people, but I guess it could work.
I do think you should lose the backup backup though.Everything happens for a reason, except maybe football.
Telephone Pictionary!!- Bicephalous Bob
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The main problem is simple, it promotes random lynching.Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.- BBmolla
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Seems fun, only concern, is 2:7 nightless townsided or scumsided? Just curious.In post 6455, SalmonellaDreams wrote:Arson Mafia
ROLES
Two Arsonist Goons
Six Vanilla Townies
One Fire Marshall
MECHANICS
Rather than a factional kill, the scum team functions like an arsonist. Each night, they may either prime a target, or burn down all of their currently primed targets. They can't do both in the same night.
The Fire Marshall is a town sided investigative role that can determine if a specific player is primed.
I haven't figured out the estimated win rates yet.
How does it look? I wouldn't be surprised if there's some balance issue but it'd seem like a fun game at first glance.- Alduskkel
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According to this wiki page, 7:2 nightless is mildly town sided. 6:2 would be even 50-50.CLICK HERE FOR THE ALDUSKKEL APPRECIATION PAGE
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