[OLD] Open Setup Ideas and Discussion
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- BBmolla
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BBmolla Open Book
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- Grimgroove
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Grimgroove Mafia Scum
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Cabd QT Sniper
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- BBmolla
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BBmolla Open Book
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- callforjudgement
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callforjudgement Microprocessor
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- Bicephalous Bob
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Bicephalous Bob Mafia Scum
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1) "Every night, the Goon(s) may call back one or more Spies. This turns them back into Mafia Goons at the start of the next day," so the cops get a negative result on a Spy who is called back that same night.In post 6521, LlamaFluff wrote:
This might actually be a somewhat interesting setup.In post 6507, Bicephalous Bob wrote:big post
Big question for balance would be
1) When do spies get "called back" and how does that resolve with the investigate action
2) Can a spy re-goon themselves at night?
2) The original answer was: "A spy can't call himself back, but if I were scum in this game, I'd discuss breadcrumbs in pre-game chat," but then I realized the cops can claim when all Goons are dead. A nightless game is probably too harsh a punishment for the Mafia. Is this a good solution?
Gun Control
3 Mafia Goons/Spies
2 Gunsmiths
8 Vanilla Townies
Mechanics:
-Mafia Goons have daytalk.
-The Gunsmith's result is the number of guns the target has. Gunsmiths have three guns. A member of the Mafia has one gun by default.
-In pre-game chat, the Mafia decide which members give their guns to other members. Members with no guns flip as Mafia Spy, have no access to the factional quicktopic (the mod creates a new one for in-game chat) and can't perform the factional kill.
-Every night, Goons with multiple guns may give one or multiple Spies a gun. This turns them back into Mafia Goons at the start of the next day. Goons can't give all of their guns away after pre-game. Goons can give guns to each other.
-The first time all Goons are dead, each remaining Spy gets one shot at stealing a gun from someone. They can use this shot at any time, but the Mafia has no factional kill as long as it isn't armed. If a Gunsmith is targeted, the Spy turns into a Goon at the start of the next day. Nothing happens if the target is a Vanilla Townie. No-one is ever informed of the (attempted) theft.- BBmolla
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BBmolla Open Book
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Hrm, yeah.In post 6529, callforjudgement wrote:Scum could also out the SK in twilight if they were lynched.
I'm not sure if that's a good thing, though.
Maybe this?
More WIFOM when nobody dies. Gives Mafia a bit better of an advantage too.- saulres
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saulres Mafia Scum
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There's... not actually an FBI Agent in that setup."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanentV/LAFriday afternoons through Saturday nights.- Cabd
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- BBmolla
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BBmolla Open Book
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Yeah yeah I forgot to remove it, bite me.In post 6532, saulres wrote:There's... not actually an FBI Agent in that setup.- JasonWazza
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JasonWazza Jack of All Trades
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The problem i see arising is this, Doctor is always going to protect the goon (why protect anyone else?)
Then we get down to the JK, if there is a no kill, the logical thing to do is for the JK to keep hitting the target they have hit (Either they hit the SK, meaning the SK can no longer kill and JK should claim or, the JK has hit the SK's Target in which case he should still keep hitting the same target, unless the JK was missed for the Doc.)
And we come to a point where it is likely that the JK will claim the target and have them lynched (actually this may be the one reason the mafia would benefit from using the Doctor elsewhere)Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.- BBmolla
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BBmolla Open Book
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The charm is that a no kill doesn't mean exactly what you think it means, it has various options. Except when the Mafia Doctor dies, then it narrows it down a bit.In post 6535, JasonWazza wrote:The problem i see arising is this, Doctor is always going to protect the goon (why protect anyone else?)
Then we get down to the JK, if there is a no kill, the logical thing to do is for the JK to keep hitting the target they have hit (Either they hit the SK, meaning the SK can no longer kill and JK should claim or, the JK has hit the SK's Target in which case he should still keep hitting the same target, unless the JK was missed for the Doc.)
And we come to a point where it is likely that the JK will claim the target and have them lynched (actually this may be the one reason the mafia would benefit from using the Doctor elsewhere)- BBmolla
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BBmolla Open Book
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callforjudgement Microprocessor
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- Toomai
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Toomai Goon
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I probably have no idea what I'm doing, but this idea popped into my head, and I thought why not let other people tear it apart. No idea if anything similar has been tried before or not.Looks like a bit of a headache for the mod at times, but could still be interesting to play?This should be required reading for...everyone for anything, really.- BBmolla
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BBmolla Open Book
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- LlamaFluff
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LlamaFluff Jack of All Trades
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Problem with eavesdropper role is that you should be able to piece together who the scum is by wording and time of posts. Scum in this setup should just not talk until the eavesdropper is dead as they would have the advantage in the setup with roles stripped out.- Cabd
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Cabd QT Sniper
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- callforjudgement
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callforjudgement Microprocessor
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- BBmolla
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- F-16_Fighting_Falcon
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F-16_Fighting_Falcon Mafia Scum
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So, 6 players. If the goon is lynched, then a townie is nk'd and there are 4 players. Since it is not nightless, they will probably no lynch, and then it'll be LYLO. If the other scum is lynched, game over. If a townie is lynched, then the goon and another townie die, so it will be LYLO right away. It is basically like a vengeful but with 6 players and a few differences. I don't get the point of almost requiring a no lynch though because that's what will happen regardless if the goon is lynched day1.- BBmolla
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BBmolla Open Book
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^In post 6544, BBmolla wrote:If he is lynched day 1, no night occurs.
The "he" is the mafia suicidal goon
Lynching him day one gets town an extra mislynch.- Whiskers
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Whiskers Jack of All Trades
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Gonna go ahead and say, that sucks for whoever draws this role. In fact... why include it at all? Day 1 is least likely to result in an informed lynch, and the player dies anyway. Optimal play for this role is to just not talk-- ever. No association, no tells, no reads.In post 6546, BBmolla wrote:
^In post 6544, BBmolla wrote:If he is lynched day 1, no night occurs.
The "he" is the mafia suicidal goon
Lynching him day one gets town an extra mislynch.
A better, more fun setup would be
Of course, Hotline Mafia might be OK, since it's such a small setup that why would anybody even play a six player game...
[EDIT]
And looking at Scumhunter's_Speed_8p, I've basically made that, except without the stupid white flag mechanic which I hate, and making the game a little longer. So... an improvement, IMO, but not enough of one to make a whole new setup for it. So nevermind.
Still, I wouldn't want to play Hotline Mafia. Being kicked out of the game for setup factors (instead of being chosen for lynch or nightkill, due to my play or meta) would really suck. It would take all of the fun out of it for me. Like, "Nothing you do can affect whether or not you die."
Idk. Maybe some people would like this, but I just plain wouldn't sign up for it.Integrity, Pride, Confidence, Anger, and Truth.- Whiskers
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If you do that, you get lynched and you fuck over your buddy because town has two chances instead of one to catch him. Why is that optimal?In post 6547, Whiskers wrote:Gonna go ahead and say, that sucks for whoever draws this role. In fact... why include it at all? Day 1 is least likely to result in an informed lynch, and the player dies anyway. Optimal play for this role is to just not talk-- ever. No association, no tells, no reads.
Your setup removes the entire point of mine, the mafia have to try to set themselves up for a successful LYLO. So they both want to survive, and they don't want to look bad once the suicidal one dies.
There is also a lack of 6P setups, hence mine. Making it 10p goes against my original goal. - BBmolla
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- Whiskers
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