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- Brandi
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Brandi Awwwrtist
- Brandi
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- Lady Lambdadelta
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Lady Lambdadelta She/FaerRise of the Phoenix
- Lady Lambdadelta
She/Faer- Rise of the Phoenix
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mmm, yeah. TF was just the start.Yes my Lord, but questions are dangerous, for they have answers.
11 heads and counting now, plurality is adaptive. If our experience might help you, click here.
If you wish to speak to one of us, we are Niamh, Rhiannon, Rhea, Aisling, Saoirse, Selene, Aoife, Fírinne, Aurélie, Lyra and Airna.
Soar on wings of retribution and set the world ablaze-
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Ankamius Survivor
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This is a very situational item for her that more often isn't all that great than otherwise.In post 25445, Siveure DtTrikyp wrote:Also, build black cleaver on MF. ALWAYS.- PJ.
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PJ. Hell in a Cell
- PJ.
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- FakeGod
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FakeGod Seven-Colored Puppeteer
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My Jinx analysis:
When I play Jinx, laning phase is easy due to your high range poke and no casting animation snares.
When teamfights start, I often have trouble dealing full damage because I can't approach the enemy to DPS with my mini-gun.
As a result, I poke with w and rockets to get damage on the enemy team, and then when one of them dies, I can finally go in with my mini-gun and kite like crazy with my passive.
Sometimes, no one enemy team dies, and I don't have a chance to go in since my passive didn't proc. (worst case scenario)
To prevent this, I propose using Youmuu's Ghostblade instead of Phantom Dancer for my 2nd core item.
Ghostblade is worse than PD overall, unless the active is on, then it's better.
More importantly, it gives you 20% movement speed bonus for 4 seconds.
That way, instead of poking with rockets and w, I can go in with youmuu's active & mini-gun out, and use the MS speed boost to kite.My favorite site mod is Zor Tester.
I have Brandi's autograph! I bet you're jealous.- JDodge
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JDodge Accept it
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so ive been looking to play AD for a second team as a side project separate from ONM stuff because A) perspective and B) i always wanted to play AD since before i knew what an ADC was actually called (no, seriously)
every team ive run across has been run by psychotics or morons, or in the current case is unable to find a support player for it
so who wants to buddy up with me on my off-time, friends- Oman
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Oman NK Immune Miller Vig
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- JDodge
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JDodge Accept it
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i prefer to keep any raging to continents where everything that movesisnttrying to kill me in a horrific fashion- Jahudo
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Jahudo Mafia Scum
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RayFrost Survivor
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- Cephrir
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Cephrir he/himGoodfellas / Best Social Game
- Cephrir
he/him- Goodfellas / Best Social Game
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I play support, but I'm trying to move into other things right now and at present can't commit to anything regular anyway~Last edited by Cephrir on Wed Nov 20, 2013 5:27 pm, edited 1 time in total."I would prefer not to." --Herman Melville,Bartleby the Scrivener- PJ.
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PJ. Hell in a Cell
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In post 25455, JDodge wrote:so ive been looking to play AD for a second team as a side project separate from ONM stuff because A) perspective and B) i always wanted to play AD since before i knew what an ADC was actually called (no, seriously)
every team ive run across has been run by psychotics or morons, or in the current case is unable to find a support player for it
so who wants to buddy up with me on my off-time, friends
I can pull it off.Sometimes a sandwich is just a sandwich.- TheIrishPope
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TheIrishPope Jack of All Trades
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Is Taric the easiest support? Discuss.- Yiley
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Yiley He/HimGoon
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- Cephrir
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Cephrir he/himGoodfellas / Best Social Game
- Cephrir
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- JDodge
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JDodge Accept it
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if youre up for it im up for itIn post 25461, PJ. wrote:In post 25455, JDodge wrote:so ive been looking to play AD for a second team as a side project separate from ONM stuff because A) perspective and B) i always wanted to play AD since before i knew what an ADC was actually called (no, seriously)
every team ive run across has been run by psychotics or morons, or in the current case is unable to find a support player for it
so who wants to buddy up with me on my off-time, friends
I can pull it off.
it can either go absurdly awful or extremely well, either way im sure it would be an entertaining experience- PJ.
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PJ. Hell in a Cell
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- Oman
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Oman NK Immune Miller Vig
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Trufax. I just spent a weekend with my family in the country. I always realise how totally conditioned I am to spiders.In post 25457, JDodge wrote:i prefer to keep any raging to continents where everything that movesisnttrying to kill me in a horrific fashion
Anyway, league questions! Feel free to answer as many or as little as you wish:
Can someone explain when I would want to rush an item and when I would want components. If I went back and had enough gold for either a full-up item (spirit visage, bloodthirster, whatever) or could split that gold among a few components (BF sword or kindlegems or whatever), when am I better to rush my big items, and when am I better getting my 6 item slots full first?
Should I be emphasising my champions strengths or mitigating their weaknesses?
With the huge prevalence of assassins, what are their weaknesses? How do we shut them down? Especially mobile assassins like Ahri or Fizz?
Assuming a barrier/flash ADC, when do I as a support want to take ignite/flash, and when do I want to take exhaust/flash? (If the champion has inbuilt healing reduction or inbuilt exhaust, I would take the one it doesn't have)
I'll probably have more, I'm just getting more involved in how the game works so I can make better decisions now that my mechanics are okay.
Why the fuck, can literally no caster get this right?It's unfortunate that good oral sex excuses bad chemistry. - Korts- KaleiÐoscøpe
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KaleiÐoscøpe =====[]
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Rushing full items is usually better, but it depends on the champion. Things like a Tear are better bought seperately early instead of rushing manamune/archangels. But like a Zhonya's on Morgana is usually something you want to rush straight into aside of maybe buying boots of speed.
Again, depends on the role you're trying to fullfill. You can compare it to something like an AP burster like Ahri, who focuses solely on bursting someone down, whereas someone like Swain benefits more for building something like Rod of Ages, which brings you more surviveability
Shutting down assassins is either shut down their laning phase by denying them farm, or shut down there combos by something like Zhonya's, or silence abilities.
You wanna bring Ignite if you plan on dominating your laning phase with pure agression (Support Annie does this well). Ignite can work, but if your team scales into late game it's better to take Exhaust for teamfights.- Phillammon
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Phillammon Mafia Scum
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- RayFrost
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RayFrost Survivor
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Usually, you want to complete items because the completed items give you certain bonus stats that you don't get from their components. Take, for example, spirit visage: there's an increase to the actual stats given, but the passive is also monstrously beneficial. If you just keep the items, you're getting almost all of the stat benefits except for that amazing passive, which only costs a lil more. It's simply cost efficient to finish it.In post 25467, Oman wrote:
Trufax. I just spent a weekend with my family in the country. I always realise how totally conditioned I am to spiders.In post 25457, JDodge wrote:i prefer to keep any raging to continents where everything that movesisnttrying to kill me in a horrific fashion
Anyway, league questions! Feel free to answer as many or as little as you wish:
Can someone explain when I would want to rush an item and when I would want components. If I went back and had enough gold for either a full-up item (spirit visage, bloodthirster, whatever) or could split that gold among a few components (BF sword or kindlegems or whatever), when am I better to rush my big items, and when am I better getting my 6 item slots full first?
Should I be emphasising my champions strengths or mitigating their weaknesses?
With the huge prevalence of assassins, what are their weaknesses? How do we shut them down? Especially mobile assassins like Ahri or Fizz?
Assuming a barrier/flash ADC, when do I as a support want to take ignite/flash, and when do I want to take exhaust/flash? (If the champion has inbuilt healing reduction or inbuilt exhaust, I would take the one it doesn't have)
I'll probably have more, I'm just getting more involved in how the game works so I can make better decisions now that my mechanics are okay.
Why the fuck, can literally no caster get this right?
The exceptions to this that I can think of are mid-tier items (warden's mail, hexdrinker, tear, etc) sometimes being all you need from the build for a while. Either due to needing to itemize for something else (I got warden's, but now I need to build some mr to deal with brand) or simple matters of efficiency (hexdrinker is amazing by itself and finishing it should often be delayed due to only slight increases in value early on). Other noteworthy situations include any adc that you don't want to rush bt on but still want sustain for: often, you'll get the vamp scepter and then aim for your Ie or whatever you're going for.
As for emphasizing strengths / weaknesses.... To be honest, this depends on what you mean. Do you mean building pure ap and no resistances on assassin types to strengthen vs building some survivability to shore weaknesses or...?
Assassins, generically speaking, are shut down by tankiness andtargetedcc. If you can't get 100-0'd by an assassin, then you can turn on them while their cd's are down. Targeted cc can't be avoided by things like ahri's ult (and can only be temporarily blocked off by fizz / zed untargetables). Targeted is better than skillshot based due to the inherent mobility of pretty much every assassin. The golden example of this idea is Ryze. Ryze in late game is the god of anti-assassin shit because he's super tanky and can lock down the assassin before making several new holes in their body to stick his scroll in.
One other important thing that is extremely useful when dealing with assassins isvision. If you have vision in alternative paths to an area, then they can't ever flank you and find your squishies unguarded (for example: if you're fighting at an inner tower, there's two paths out of the jungle + the lane behind you that they can flank from, vision in these areas prevents this and allows you to judge better where to engage).
On ignite vs exhaust: it depends on the team comps. If you feel that you can be extremely abusive and go for kills in lane, ignitecanbe good. BUT you have to think about teamfights as well. Exhaust is an extremely supremely ridiculously powerful form of cc that you can put onanysupport. It can be used offensively and defensively whereas ignite can only be used offensively. Enemy trying to run? EXHAUST. Enemy doing damages? EXHAUST. Enemy thinking he's going to get away after you've blown all your cds and shit but he's low health? IGNITE. In a fight where it'll be close without a bit of extra damage lead? Either one could work.
Imagine you're taric. Taric's only got a single target stun for his cc. This won't help much if you're dealing with a team of nocturne / leblanc / nasus. With exhaust, you can peel one, use your stun for another, and generally keep your squishies alive longer. With ignite, you can only be like "rawr take true damage hopefully you'll die before you turn my adc into a toothpick."
Meanwhile, there's some supports that just have enough cc built in that they don't necessarily need exhaust / their team comp isn't full of things that can really get on your back line. Take thresh and leona, for example. They've got tons of built in cc / peel stuff that allows them to keep the squishies alive rather well if they're going to be sticking with the back line. They also serve a pretty major purpose of initiating in some comps (leona more so than thresh), which means they'll more than likely be in the front, on the enemy squishies. If you're on enemy squishies, you want bitches to die. Ignite and exhaust can both be argued for with these supports.
I personally feel that exhaust is simply the better pick due to it being more versatile, but ignite can provide enormous presence in laning phase. My feelings on exhaust are that it provides both offensive and defensive presence in a way that ignite simply doesn't. Exhaust can shut down even a fed bruiser or assassin for a period of time, which can mean the difference between a dead squishy or an injured one.don't you feel silly now?- Siveure DtTrikyp
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Siveure DtTrikyp Mafia Scum
- Siveure DtTrikyp
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^ I agree with basically everything in that post.
As for trinkets, who thinks which trinkets are best where?
Top: Probably totem. Then maybe sweeper. Orb seems a bit meh because you don't have much to use it on. Totem/Sweeper/Orb
Mid: Sweeper seems a little meh. Totem/Orb/sweeper
Jungle: Depends what kinda jungler you are. Ganker takes sweeper, farmer takes totem, counterjungler takes orb.
Adc: Totem or sweeper, although double sweeper seems a little redundant if your support takes it. Sweeper/Totem/Orb
Support: Not totem, because you are probably getting enough wards. Probably orb if adc goes sweeper. Orb/Sweeper/totem.- CF Riot
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CF Riot Mafia Scum
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- CF Riot
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CF Riot Mafia Scum
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Ya know, everyone was on about how Eve was going to be OP in this new SR but after one game I disagree. Sweeper Trinket gives all junglers a way around green wards and pinks being visible doesn't really matter because once you spot her on the way it's okay if she kills it. It served its purpose by then.-
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Benmage Survivor
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Just played first.... The pace felt faster... Like there was more shit to do or be aware of, I dont know... might be just the trinket."ITT Benmage is making Shakespeare look cool. I need to bring you to my high school." -Vi
"If i must blantantly follow somone a player cannot do better than blindly following benmage" - tubby216
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