League of Legends (Old)

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Post Post #25500 (ISO) » Fri Nov 22, 2013 11:22 am

Post by PJ. »

oh Kublai Zito. Zito loves me again.
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Post Post #25501 (ISO) » Fri Nov 22, 2013 1:03 pm

Post by Oman »

Pain of change, guys. It's a thing. Just breathe through it and we'll all make it out alive.

A game like LoL where it's all about Optimal moves is good to change up often. Optimal should be different and exciting.
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Post Post #25502 (ISO) » Fri Nov 22, 2013 1:27 pm

Post by mykonian »

played the all one champ thingy vs ziggs. The most brilliant part was that they would put their satchell charge under one of their allies, sending him forwards: "hey, you, go initiate for us!". :D
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Post Post #25503 (ISO) » Fri Nov 22, 2013 1:54 pm

Post by Jahudo »

Its a fun mode, though frustrating against anyone with a revive.
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Post Post #25504 (ISO) » Fri Nov 22, 2013 2:48 pm

Post by Kcdaspot »

In post 25502, mykonian wrote:played the all one champ thingy vs ziggs. The most brilliant part was that they would put their satchell charge under one of their allies, sending him forwards: "hey, you, go initiate for us!". :D
AHAHAH

oh god...
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Post Post #25505 (ISO) » Fri Nov 22, 2013 4:25 pm

Post by Glork »

In post 25503, Jahudo wrote:Its a fun mode, though frustrating against anyone with a revive.
ZILEAN BOMBS AND REVIVES EVERYWHERE!
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Post Post #25506 (ISO) » Fri Nov 22, 2013 10:13 pm

Post by Oman »

Okay, so I don't want to be *that guy* who posts his games and whatever, but I won my first 4v5.

Image

Couldn't get a kill in the lane, harassed too much by the jungler and had to keep moving bot to help graves out. Fed him a few kills with a gust or taunt, but never sealed my own deal.

Teamfights were insane. Xin was slicing us up but graves could give it back twice as good so rammus would charge and taunt, I'd eyebomb and taunt, and wukong would spin through, drop his decoy and set up for another pass. Fucking crazy, I haven't played a game like that in so long, and I was pretty happy with my play.

Oh and yes, I am bronze 3 now. Goal is Silver by Season start, but we'll see what happens.
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Post Post #25507 (ISO) » Fri Nov 22, 2013 10:44 pm

Post by Phillammon »

5 Urgots is way too much fun. Played it against 5 Mordekaisers, every time a Corrosive Charge landed, the Mordes had to scramble to avoid being instakilled by a 15 missile barrage.
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Post Post #25508 (ISO) » Fri Nov 22, 2013 11:21 pm

Post by PJ. »

So Why am I underleveled all the time?
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Post Post #25509 (ISO) » Sat Nov 23, 2013 12:43 am

Post by Lady Lambdadelta »

AngerMight: i hope you all know how to carry because audio wieghs more then anything
EpsilonAlpha: anything?
EpsilonAlpha: what about your ego
lil g stevens: he's a black hole of midlane
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Post Post #25510 (ISO) » Sat Nov 23, 2013 1:29 am

Post by Oman »

Image

Solo Queue Win/Loss for some big names. This lets me feel better about losses.
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Post Post #25511 (ISO) » Sat Nov 23, 2013 1:49 am

Post by chamber »

In post 25510, Oman wrote:Image

Solo Queue Win/Loss for some big names. This lets me feel better about losses.
The mmr system is constantly pairing you against people about as good as you, which means everyone's winrate will settle around 50% unless there is just no one as good as them.
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Post Post #25512 (ISO) » Sat Nov 23, 2013 1:54 am

Post by Lady Lambdadelta »

Fuck Yeah, more Riven lore.
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Post Post #25513 (ISO) » Sat Nov 23, 2013 2:22 am

Post by PJ. »

Yeah, I could of told you that without the graphics. You are looking at baseball percentages, not football or soccer. Best baseball teams last year were ~.600 best players are also around .600
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Post Post #25514 (ISO) » Sat Nov 23, 2013 2:46 am

Post by DeathRowKitty »

In post 25511, chamber wrote:The mmr system is constantly pairing you against people about as good as you, which means everyone's winrate will settle around 50% unless there is just no one as good as them.
I've never worked out specifics of it, but I think this isn't quite true. The mmr system pairs you with as close a match as it can make in a reasonable amount of time and adjusts expected win percentage based on the difference between the teams. On the right-hand side of the bell curve, there are more people in the mmr range immediately below you than there are in the mmr range immediately above you. For lower mmr's, this is mostly balanced by the fact that there are so many people (it's more likely for matchmaking to be able to put you with people with mmr's close to you when people are so densely packed) and the fact that the number of people immediately on either side of you mmr-wise should be somewhat even, but the effect should still exist. For high mmr's, the effect is much more noticeable. The ends of the bell curve fall off much much faster than the middle does, so it becomes increasingly difficult for matchmaking to find matches that are even or close to even. Also, mmr's are A LOT more spread out at the very upper end than they are near the middle, so not-quite-even matches are likely to be less even than not-quite-even matches at average mmr's, which would allow the advantaged team to win more often. Even for the top players, this doesn't amount to more than ~55% wins, so in practice, the effect isn't that big.

The big thing that doesn't take into account is improvement relative to the general LoL population, which temporarily inflates win percentage (up until that improvement stops, at which point win percentage should start to converge to a certain number that I suspect is based entirely on mmr). If you start out in Silver III and then improve such that you slowly but conistently move all the way up to Plat I, you should have a higher win percentage than someone who started out in Plat I and stagnated there all season - your "real" mmr was always just a bit higher than what matchmaking thought, so you won more games than it planned, whereas it was always putting that Plat I player in relatively fair matches (or as fair as it could, given the non-constant mmr distribution).

All of the above might be wrong and it might be missing a bunch of other things, but that's as much as I'm willing to think about this right now.
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Post Post #25515 (ISO) » Sat Nov 23, 2013 3:14 am

Post by mykonian »

the fact that it's a 5v5 averages out a lot of the effects you are talking about, I think.
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Post Post #25516 (ISO) » Sat Nov 23, 2013 3:50 am

Post by Siveure DtTrikyp »

Nasus in one for all is STROOONG.

Well, as long as everyone knows what to build and doesn't go full damage like they do with everyone else.

And riven is hilarious.
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Post Post #25517 (ISO) » Sat Nov 23, 2013 5:10 am

Post by chamber »

Did nami in 1 for all, the team fights of oh that person is in front and taking all the harass lets all w them and full heal/kill someone else, or oh you landed a bubble, lets chain bubbles until they are dead, or look 3 tidal waves. All so silly.
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Post Post #25518 (ISO) » Sat Nov 23, 2013 5:14 am

Post by TheIrishPope »

Should I buy Irelia or Rengar?
just the tIP
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Post Post #25519 (ISO) » Sat Nov 23, 2013 5:55 am

Post by RayFrost »

Buy Zac
don't you feel silly now?
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Post Post #25520 (ISO) » Sat Nov 23, 2013 6:08 am

Post by Patrick »

Oman - going a small way back up the page, if you're playing Galio, don't fall into the trap of buying more MR than you need. It gives free AP, but if you're at the point where the extra MR is hitting diminishing returns, you may as well be just buying the AP instead. And you'd be tankier against AP damage by having more health.
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Post Post #25521 (ISO) » Sat Nov 23, 2013 6:12 am

Post by Brandi »

In post 25518, TheIrishPope wrote:Should I buy Irelia or Rengar?
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Post Post #25522 (ISO) » Sat Nov 23, 2013 6:18 am

Post by DeathRowKitty »

In post 25520, Patrick wrote:if you're at the point where the extra MR is hitting diminishing returns
At what point does MR hit diminishing returns? (hint: it doesn't)
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Post Post #25523 (ISO) » Sat Nov 23, 2013 6:23 am

Post by chamber »

In post 25522, DeathRowKitty wrote:
In post 25520, Patrick wrote:if you're at the point where the extra MR is hitting diminishing returns
At what point does MR hit diminishing returns? (hint: it doesn't)
At the point where HP gives you more effective tankyness for cheaper.
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Post Post #25524 (ISO) » Sat Nov 23, 2013 6:25 am

Post by DeathRowKitty »

MR making health more cost-effective doesn't make each new point of MR provide less tankiness than the previous.
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