Ehhh Double Cop is probably more fun than that tbh.In post 6674, Aegor wrote:I would totally play Enforcer Outpost.In post 6673, Cabd wrote:literally none of those are playable, so uh good job?
Double Cop isn't really a fun setup either.
Ehhh Double Cop is probably more fun than that tbh.In post 6674, Aegor wrote:I would totally play Enforcer Outpost.In post 6673, Cabd wrote:literally none of those are playable, so uh good job?
Yes.In post 6676, FakeGod wrote:I have a question for you guys.
Say there is no limit on how many people town is allowed to lynch per day. (days are only limited by time)
However, the lynch flips are delayed until the day phase ends.
Is this a buff to town?
It depends on the rest of the set up, but I can't imagine it ever being merely a weak buff.In post 6678, FakeGod wrote:How much of a buff?
I believe there is a mechanic that has been used that does this called light's out.In post 6676, FakeGod wrote:I have a question for you guys.
Say there is no limit on how many people town is allowed to lynch per day. (days are only limited by time)
However, the lynch flips are delayed until the day phase ends.
Is this a buff to town?
If it's instead of, the babysitter becomes unkillable.In post 6683, RedCoyote wrote:Nacho, would if the babysitter is targeted, would the babysitter kill their target in addition to the babysitter dying or instead of? I think it's the latter, but just checking to make sure. It sounds like a lot of fun.
I think an early Cop claim is risky in that scenario you predicted, but, yeah, it probably would be the best town strategy. Maybe make it an odd-day Cop? Or, hell, make it a Tracker instead.
Make one of the mafia a One-Shot Watcher imo.In post 6682, Nachomamma8 wrote:Baby Genius (9p)
Mafia Goon x2 (Factional Rolecop, can be used every night in addition to the kill)
Babysitter (protects from nightkill unless the babysitter would die that night, in which case the babysitter kills the player it's targeting instead)
Cop
VT x5
I wanted to make a basic setup centered around the babysitter role, and this is what came to mind. Babysitter plays around with interesting WIFOM wondering when they will be killed, scum has interesting WIFOM around when to kill the babysitter. Seems a little town sided (cop claims Day 1 --> no lynch, result, no lynch, etc) until cop dies, but not allowing the town to no lynch doesn't seem very graceful, considering babysitter will put them on evens. I like the idea of a compulsive babysitter.
Yeah they basically get to take a player hostage if that is how they choose to play it.In post 6687, BBmolla wrote:Its defensiveness is too swingy, I'd just claim d1 and either coast to victory as confirmed town or die and kill whoever I think is scum.
Having two serial killers isn't much better imo, even if they know each other.In post 6587, BBmolla wrote:Eh. I don't particularly like any games with only 1 mafia. They're barely mafia. Mafia is a game of connections, and that's based on there being more than one mafia and them interactions.
What if town happens to get all the scum lynched? Why keep them from winning in that case?In post 6689, GuyInFreezer wrote:5 VTs
1 Red Mafia
1 Blue Mafia
Mafias know the identity of each other
Nightless
Town wins on 1:1:1
Thoughts?
Lynch randomly until either town wins our maybe one scum deadIn post 6689, GuyInFreezer wrote:5 VTs
1 Red Mafia
1 Blue Mafia
Mafias know the identity of each other
Nightless
Town wins on 1:1:1
Thoughts?
Doesn't work.In post 6689, GuyInFreezer wrote:5 VTs
1 Red Mafia
1 Blue Mafia
Mafias know the identity of each other
Nightless
Town wins on 1:1:1
Thoughts?