Xenosaga Mafia (Game Over)


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Post Post #2875 (ISO) » Sat Mar 01, 2014 6:34 pm

Post by ActionDan »

lolololol also that
I'll give you a moment to let that sink in
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Post Post #2876 (ISO) » Sat Mar 01, 2014 7:12 pm

Post by mastin2 »

In post 2873, sangres wrote:What the hell, mastin? We LYNCHED Aeogor yesterday. What's this about mafia killing him?
You got an explanation for there only being one nightkill the night Cephrir died, then? The options are roleblock (doubtful with jk), protect (doubtful with jk/bg), scum-no-kill, or scum-killing-BP. Aegor was BP-SK.
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Post Post #2877 (ISO) » Sat Mar 01, 2014 7:17 pm

Post by Kazekirimaru »

...what?
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Post Post #2878 (ISO) » Sat Mar 01, 2014 9:26 pm

Post by sangres »

Yes, Mastin I do have an explanation:
In post 2674, borkjerfkin wrote:
Image

Aegor

Citrine
Yuriev Aligned
URTV #668 (
1-Shot Global Roleblocker
Ninja Neighbor Serial Killer)
was lynched Day 4.



Night 4 begins now. Night actions due in (expired on 2014-02-24 08:00:00)
.
AP sent Mollie something the same night Cephrir night and she didn't receive it. It was the night that Aegor used his global roleblock.
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Post Post #2879 (ISO) » Sat Mar 01, 2014 9:27 pm

Post by sangres »

^^ the same night Cephrir DIED.
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Post Post #2880 (ISO) » Sat Mar 01, 2014 10:00 pm

Post by Skullduggery »

In post 2866, orcinus_theoriginal wrote:I would love to eat a NK because I have no idea what I'm doing

Protecting between Action Dan, Gooner and Mollie, as sangres suggested. Reasoning for this is that if i have a scum in that list, all the scumteam is going to do is just have someone else do the night actions. it's better to use my action as a doc instead
No, no, listen to ActionDan. You're much more useful as a roleblocker than a doctor right now.

I think it's a pretty safe assumption that there's only one Scum player left. This is a 20-player game. Do you really expect a 20-player game to have 5 Scum players
and
a Serial Killer? 15:4:1 is a much more balanced distribution. Three Scum players are gone, so there should only be one left.

Let's say we lynch so-and-so today and they flip Town. You jail Player X tonight (and you make it abundantly clear before the day ends that you intend to jail Player X tonight) and someone dies anyway. Player X is now confirmed Town! If nobody dies, that means Player X is the last Scum player and we lynch them tomorrow. (And no, the last Scum player isn't going to no-kill just to incriminate Player X. They have too many players to hack through if they want to have any hope of winning this game.)

If we get today's lynch wrong and you end up dying tonight, I don't want to say, "Well, Orc said he was going to jail one of three players, so we know that either ActionDan, Gooner, or Mollie are cleared." That doesn't help us. But if we get today's lynch wrong you end up dying tonight when you specifically tell us who you're jailing, then we have a confirmed Townie and that will really help us -- especially if you confirm a player who is currently under suspicion.

Whether you like it or not, Orcinus, you have a big responsibility right now. Play your cards right and you could be instrumental in winning the game for us. Who do you think we should lynch today? If that player flips Town, who are you going to jail tonight? We really need you to answer these questions before the day ends.
In post 2876, mastin2 wrote:Aegor was BP-SK.
No he wasn't.
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Post Post #2881 (ISO) » Sun Mar 02, 2014 3:44 am

Post by Metal Sonic »

^

TOWNTOWNTOWNTOWNTOWNTOWN
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Post Post #2882 (ISO) » Sun Mar 02, 2014 5:22 am

Post by zMuffinMan »

why are people assuming there is necessarily only one scum left? 14:5:1 is entirely possible (depending on remaining scum power / unclaimed town power), in which case announcing a JK target doesn't do much
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Post Post #2883 (ISO) » Sun Mar 02, 2014 5:38 am

Post by Venmar »

^Town

Can we lynch MS or now or do we need to do night speculation more?
a sad fuck
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Post Post #2884 (ISO) » Sun Mar 02, 2014 5:41 am

Post by zMuffinMan »

mollie wrote:and you are all like "I do not have the warm glow that you guyz do about mollie lets lynch her" with zero interaction and not to mention that you have yet to state reasons
you don't look town

everyone else i listed as town looks more town than you - sangres and AD are virtually conftown via N1 actions, orcinus is virtually conftown via claim (but i had him as town from play and interactions with cephrir not making sense as scum-scum), and venmar/mastin/gooner all look more town than you from play, so you're in a poe list of players i don't think look as town as the rest of the game

i don't have to interact with people to form reads, surprising as that may be. though saying i have "zero interaction" with you isn't quite true. minimal interaction would be more correct.
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #2885 (ISO) » Sun Mar 02, 2014 11:29 am

Post by Skullduggery »

In post 2882, zMuffinMan wrote:why are people assuming there is necessarily only one scum left? 14:5:1 is entirely possible (depending on remaining scum power / unclaimed town power), in which case announcing a JK target doesn't do much
I'd be willing to make a bet involving money and possible phone book consumption that there is only one Scum player left. By looking at what has flipped and what others have claimed, six anti-Town players just seems like too much.
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Post Post #2886 (ISO) » Sun Mar 02, 2014 2:16 pm

Post by zMuffinMan »

usually mods factor the possibility of cross kills into balancing the a setup with a SK so 14:5:1 isn't an impossibility. i've seen 14:5 with an adequately stacked town and no possibility of cross kills, and i've seen 9:3:2:1 (6 anti-town players in 15 with 2 of those anti-town factions having the ability to kill) so i don't make stupid assumptions that could lose me a game by being blindsided by something, especially if i don't have all the claims on the table
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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Post Post #2887 (ISO) » Sun Mar 02, 2014 6:58 pm

Post by Kazekirimaru »

In post 2880, Skullduggery wrote:Do you really expect a 20-player game to have 5 Scum players and a Serial Killer?
I didn't expect 1522 to have 3 scum and a bulletproof ninja dayvig serial killer, but hey.
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Post Post #2888 (ISO) » Sun Mar 02, 2014 8:02 pm

Post by mastin2 »

Whoops. Misremembered Aegor's abilities.
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Post Post #2889 (ISO) » Sun Mar 02, 2014 10:00 pm

Post by Skullduggery »

In post 2886, zMuffinMan wrote:usually mods factor the possibility of cross kills into balancing the a setup with a SK so 14:5:1 isn't an impossibility. i've seen 14:5 with an adequately stacked town and no possibility of cross kills, and i've seen 9:3:2:1 (6 anti-town players in 15 with 2 of those anti-town factions having the ability to kill) so i don't make stupid assumptions that could lose me a game by being blindsided by something, especially if i don't have all the claims on the table
Well, do you think that finishing the mass-claim is a better course of action then?
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Post Post #2890 (ISO) » Mon Mar 03, 2014 1:38 am

Post by orcinus_theoriginal »

vla 3 days

need a break from everything
We are lazy people on an adventure, flirting with life but too shy to go all the way.
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Post Post #2891 (ISO) » Mon Mar 03, 2014 1:43 am

Post by ActionDan »

Muffin use probabilities especially when orcinus_theoriginal is gonna die anyway.
I'll give you a moment to let that sink in
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Post Post #2892 (ISO) » Mon Mar 03, 2014 3:15 am

Post by borkjerfkin »

Votecount 5.5


[4] Metal Sonic (Kazekirimaru, Venmar, zMuffinMan, sangres)
[2] Kazekirimaru (Skullduggery, Metal Sonic)
[1] Skullduggery (ActionDan)

[4] Not Voting (Gooner, pirate mollie, orcinus_theoriginal, mastin2)

With 11 alive, it is 6 to lynch.

Let me know if you see any problems.

Deadline is in (expired on 2014-03-10 08:15:00)
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Post Post #2893 (ISO) » Mon Mar 03, 2014 3:15 am

Post by borkjerfkin »

Gooner was prodded.
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Post Post #2894 (ISO) » Mon Mar 03, 2014 3:28 am

Post by zMuffinMan »

i don't really care if orcinus announces a single target. if a kill goes through, i'm not going to push a lynch on said slot before looking for scum outside of them, but i'm not going to treat the slot as confirmed
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Post Post #2895 (ISO) » Mon Mar 03, 2014 3:33 am

Post by Metal Sonic »

gratz muffin!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
oopsies! haha!

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Post Post #2896 (ISO) » Mon Mar 03, 2014 3:34 am

Post by Metal Sonic »

OMG I GOT A COOL BADGE TOO WHOOOOHOOOO
oopsies! haha!

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Post Post #2897 (ISO) » Mon Mar 03, 2014 3:36 am

Post by Metal Sonic »

i feel kind of happy right now

this conflicts with my current frustration with my math homework

would dance but its late here
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Post Post #2898 (ISO) » Mon Mar 03, 2014 3:39 am

Post by Metal Sonic »

aaaaaanyway


never lynching(100% townread): skull, mollie, sangre, muffin,

unsure(non 100% townread): mastin, gooner, orc, dan, kaze venmar
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Post Post #2899 (ISO) » Mon Mar 03, 2014 3:43 am

Post by zMuffinMan »

you're unsure on AD who was seen targeting the same player the scum tracker targeted N1, and orcinus who's a claimed hated-until-N2-then-turns-JK (which makes perfect sense as a role bork would put in a game)?
spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh spiffeh
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