Do Tax Collectors pay taxes?In post 6940, Toomai wrote:I have no idea how well balanced this is, but I like the general idea (-style investigative roles).
[OLD] Open Setup Ideas and Discussion
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Everything happens for a reason, except maybe football.
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They become night 1 cops (assuming there are still 2 of them there)In post 6949, Toomai wrote:I had a secondary idea where, one a player pays taxes once, they no longer pay on subsequent nights. So you can't just keep picking the same 2 people and changing 1 of them. How would that work?
Also with 2 listed there, what would happen if they both targeted the same person?Everything happens for a reason, except maybe football.
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Also they're most destructive investigating town.
Imagine someone claims with the result "0 scum in group of 3". That's 4 confirmed townies. With the second cop, 5 confirmed townies.
That's... pretty bad.- Not_Mafia
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I don't have a name for this
Vanilla Townie x8
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A pretty basic Mountainous/Vanilla variation. The townies are each able to vote for someone to be protected from the scum's nightkill. The top 3 votegetters night 1, top 2 night 2 and the top 1 night 3 onwards become immune to kills that night. This is designed to stop town losing their strongest players. I don't know whether scum should be given votes or a way to tamper with the votes?Also, what is Not_Mafia doing? This is some of the worst play I’ve ever seen.I will SEARCH for games with you and N_M to help you policy him.I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.- Mr. Flay
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Sounds a lot like my Ebony/Ivory from a few pages ago: http://forum.mafiascum.net/viewtopic.ph ... 8#p5788228Retired as of October 2014.- Not_Mafia
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I need to practice my plagiarism skills. To be serious though, I hadn't seen yours and I made the above to attempt to remedy issues that plague games at my homesite; village inactivity/disengagement and actives being killed off. For your set up, I'd say regular mountainous numbers are fine assuming you're looking for a 50% EV, but that's just my guess.Also, what is Not_Mafia doing? This is some of the worst play I’ve ever seen.I will SEARCH for games with you and N_M to help you policy him.I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.- Siveure DtTrikyp
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11:2 is theoretically balanced in Mountainous Forum Mafia. In practice, Town usually loses due to apathy/disillusionment. 8:3 requires them to lynch correctly more than 50% of the time, which doesn't happen often in non-Mountainous games.In post 6955, Not_Mafia wrote:I need to practice my plagiarism skills. To be serious though, I hadn't seen yours and I made the above to attempt to remedy issues that plague games at my homesite; village inactivity/disengagement and actives being killed off. For your set up, I'd say regular mountainous numbers are fine assuming you're looking for a 50% EV, but that's just my guess.Retired as of October 2014.- chamber
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chamber Cases are scummy
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Based on what theory? town gets destroyed using random lynches in 11:2. You want like 15:2 to be remotely even.In post 6957, Mr. Flay wrote:11:2 is theoretically balanced in Mountainous Forum Mafia.Taking a break from the site.- Mr. Flay
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chamber Cases are scummy
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The ev of 11:2 is like 23% chance town win. (I'm going off memory here, its definitely not 50%)In post 6959, Mr. Flay wrote:EV? (which Forum Mafia consistently does worse than)Taking a break from the site.- chamber
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chamber Cases are scummy
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This feels like it will be damaged by early massclaim.In post 6920, Marquis wrote:lol how to balance
basically i just wanted to play around with the idea of 3 town pairs (or 2.5 town pairs) where there's a slight obscurity to the role PMs. idk how it would work out in practice but hey gotta find something besides sleeping to kill time at 4 in the morning. also not sure about encryptor, or town-scum ratio??
gosh this is such a weird idea i d e k if open setup stuff yeah.
If its playing with neighbors you could even just do something very crude and say all players get a neighbor partner then balance it out from there. When you start guaranteeing things like there being a scum neighbor you enter a situation where them getting lynched early will basically end the game because of how many it clears.- Mr. Flay
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In Mountainous?In post 6963, Burning_Earth wrote:Maybe I'm just used to a site with better lynch percentages.Retired as of October 2014.- Burning_Earth
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On day 1 which is like mountainous.In post 6965, Mr. Flay wrote:
In Mountainous?In post 6963, Burning_Earth wrote:Maybe I'm just used to a site with better lynch percentages.
And, yes, in mountainous.- Leafsnail
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The thing is, town should theoretically lynch better than random. So 40% is usually considered balanced, because the town shouldn't ever have an even or better chance to win through random lynching.In post 6961, chamber wrote:just simulated it again quickly.
~23% was 10:2. 11:2 is more like 40%, but additions in 2 after that have really bad diminishing returns, takes 17:2 to make it even.- LlamaFluff
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I like it.
Get the feeling town may get burned quite a bit though since they essentially have three lynches to hit the SK. They miss him by that point they are going to need some doctor help. You also have the thread of the SK being lynched before Town Doctor essentially creating a nightless game with an Innocent Child.
Will sleep on it but this sounds good- LlamaFluff
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First instinct is to kill off the Ascetic for scum.In post 6969, Kaiveran wrote:Want to hear what people think of this concept. Obviously the powers would have to be tweaked for balance but I'll think this is a good basic idea.
10:3 with two town PRs and one scum PR is already strong for scum, they do not need anything else. Only reason I im not immediately pushing for more town power is that you have two confirmed town and scum will have a very difficult time fakeclaiming JOAT in this situation.- BBmolla
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2:5 with IC is pretty townsided, but it also gives Mafia incentive to not lynch the SK early which I think is pretty cool.In post 6972, LlamaFluff wrote:I like it.
Get the feeling town may get burned quite a bit though since they essentially have three lynches to hit the SK. They miss him by that point they are going to need some doctor help. You also have the thread of the SK being lynched before Town Doctor essentially creating a nightless game with an Innocent Child.
Will sleep on it but this sounds good - BBmolla
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