League of Legends (Old)

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Post Post #31375 (ISO) » Thu Jun 05, 2014 9:31 pm

Post by Iecerint »

I know -- what I mean is that I never bought Mikael's because I loved the Athene's CDR so much. The difference is smaller now.
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Post Post #31376 (ISO) » Thu Jun 05, 2014 10:15 pm

Post by JasonWazza »

Is there a link to these changes?
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Post Post #31377 (ISO) » Fri Jun 06, 2014 2:14 am

Post by Ser Arthur Dayne »

Haha Ardent Censer is downright broken.
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Post Post #31378 (ISO) » Fri Jun 06, 2014 2:14 am

Post by Iecerint »

It's telling that they manage to help traditional supports in a way that just helps Thresh (and Karma) even more.
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Post Post #31379 (ISO) » Fri Jun 06, 2014 2:14 am

Post by Iecerint »

Nice for Alistar, though.
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Post Post #31380 (ISO) » Fri Jun 06, 2014 2:22 am

Post by Ser Arthur Dayne »

Well with the rotation of Aegis' active, supports like Alistar and Thresh can basically give their WHOLE team an attack speed boost for up to 18 seconds.
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Post Post #31381 (ISO) » Fri Jun 06, 2014 2:46 am

Post by Iecerint »

Ooh, I hadn't thought about locket. Everyone will be able to use it well once per teamfight with locket.

Alistar's AoE AS boost almost has 100% uptime just with his E, provided he caps CDR.

The saving grace is that most comps won't make very good use of it probably. Warwick gives the entire team 40% AS just by pressing W.
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Post Post #31382 (ISO) » Fri Jun 06, 2014 4:21 am

Post by JasonWazza »

In post 31380, Ser Arthur Dayne wrote:Well with the rotation of Aegis' active, supports like Alistar and Thresh can basically give their WHOLE team an attack speed boost for up to 18 seconds.
Yeah things like this make me hope this item never makes it to live without a massive fucking nerf.

Great item till you make a team comp to abuse it, then it's just OP as fuck
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Post Post #31383 (ISO) » Fri Jun 06, 2014 6:17 am

Post by Saki »

adcs will now build double dorans-zerks-youmuus-ie
gg
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Post Post #31384 (ISO) » Fri Jun 06, 2014 2:02 pm

Post by MrZepher »

I have been waiting for the day my youmou's build became viable.
soon my day will come.

The kiting will never end.
or something like that....
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Post Post #31385 (ISO) » Fri Jun 06, 2014 2:02 pm

Post by MrZepher »

Also caitlyn is going to be impossible to get to in fights.
good thing she's slated for a rework at some point.

The thing that really bothers me is that they're putting sustain back into ad carries, but making sustain supports very viable with the introduction of ardent censer.
This tells me that ardent censer is going to have some incredibly large limitation that keeps it from being overbearing against supports like leona or braum.

not only that but (and xypherous pointed this out already) heal was buffed to give carries access to better kiting tools, and now they're getting a ton of it just from items (ones that have incredibly short cooldowns).
which sucks because its the only real way to address the mobility creep without making worse and without having to retune EVERY champion's kit.

non-mobile midlaners and junglers just got a huge fat dump on their chest with this too because they'll never get to the big backline damage.
welcome back to the league of assassins.
or something like that....
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Post Post #31386 (ISO) » Fri Jun 06, 2014 4:39 pm

Post by animorpherv1 »

Wooo silver III series~

Eventually I'll do go through them and win.
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Post Post #31387 (ISO) » Fri Jun 06, 2014 4:54 pm

Post by tn5421 »

You call quinn's passive unreliable, but one of your moves puts it on a specific enemy. QFT.
In post 31298, FakeGod wrote:Saki, can you give me advice on how to build Veigar?

I will give you some advice, since Veigar used to be my main guy.
Skills:
You will always want to max your Baleful Strike first. Event Horizon should be your second-level skill. Most of the time I pick up a level of Dark Matter at level 4 and max it last, unless I need to clear lots of waves.
Veigar benefits from having activated items like Deathfire Grasp and summoner spells like Ignite. Anything that enhances damage, slows down an enemy, or cuts down on their healing is a good thing for Veigar.
You want to get multiple enemies with Event Horizon, or barring that as little reaction time between casting and the stunning as possible. This makes it almost easy to land your entire payload. Always cast Dark Matter the moment you get a successful stun on someone. If you have damage enhancing items like DFG, be sure to use that first. Try to last-hit a champion with Baleful Strike, as it gives +7ap when Baleful is maxed.

Items:
You want to start off with as much mana regen as possible. Dorans Ring + mana potions or Faerie Charms. Chalice of Harmony stacks with Veigar's passive.
The only things that you should almost always have are Deathfire Grasp and Rabadon's Deathcap. Everything else really depends on what your opposition looks like.



Edit: If you've ever played veigar more than once, only one or two small things in this should be new to you.
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Post Post #31388 (ISO) » Fri Jun 06, 2014 5:36 pm

Post by Saki »

In post 31387, tn5421 wrote:Skills:
You will always want to max your Baleful Strike first. Event Horizon should be your second-level skill. Most of the time I pick up a level of Dark Matter at level 4 and max it last, unless I need to clear lots of waves.
Veigar benefits from having activated items like Deathfire Grasp and summoner spells like Ignite. Anything that enhances damage, slows down an enemy, or cuts down on their healing is a good thing for Veigar.
You want to get multiple enemies with Event Horizon, or barring that as little reaction time between casting and the stunning as possible. This makes it almost easy to land your entire payload. Always cast Dark Matter the moment you get a successful stun on someone. If you have damage enhancing items like DFG, be sure to use that first. Try to last-hit a champion with Baleful Strike, as it gives +7ap when Baleful is maxed.
:/
Put just two to four points in Baleful Strike to make it easier to farm with. To be honest, I think three points is the best. Easy to farm with. Maxing Baleful Strike means you won't be putting points into Dark Matter and Dark Matter is your main nuke and waveclear, so you need that maxed by midgame. Maxing Dark Matter last takes too much away from Veigar's capability to damage.
Then your point should be going into Event Horizon. Veigar's lolburst combo is Event Horizon(landing the stun on top)-Dark Matter-Deathfire Grasp-Ultimate-Baleful(if needed). If you can cast all this within a second you're good to go. Practicing on bots is a good idea. It's fun. (only if URF was still around I could do it all day :shakes fist:) But yeah you max Event Horizon second because the more points you put into it, the longer the stun duration. Dark Matter falls after a 1.5s delay so you want the stun to last long so you can ensure the Dark Matter hit. The above combo will have dfg and ult hitting before dark matter.
(Depending on the enemy's HP you can pretty much straight up dfg-ult and kill, too.)
Last-hitting a champion with Baleful is unnecessary, secure kilsl whenever possible.
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Post Post #31389 (ISO) » Sat Jun 07, 2014 1:48 am

Post by tn5421 »

The reason I play it like that is because my ability to land Dark Matter or land a good Event Horizon is shakier than it should be, so I prefer to level guaranteed-hit spells first. It does help that you get more ap from champ kills when you level baleful first.

I can see how your suggestions would work well at a higher skill level, though. I mainly surf bronze when I care to play.

Edit: I usually can do a decent amount of damage with one level of Dark Matter and a fair amount of AP, since its 100% scaling.
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Post Post #31390 (ISO) » Sat Jun 07, 2014 5:23 am

Post by Siveure DtTrikyp »

The concept of essence reaver is kinda strong. Sustain for your health, AND your mana? They can't have it give massive amounts of AD etc or it'd just be ridiculous. It'd be like athene's for AD casters.
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Post Post #31391 (ISO) » Sat Jun 07, 2014 6:03 am

Post by animorpherv1 »

In post 31390, Siveure DtTrikyp wrote:The concept of essence reaver is kinda strong. Sustain for your health, AND your mana? They can't have it give massive amounts of AD etc or it'd just be ridiculous. It'd be like athene's for AD casters.
But because it doesn't give as much AD, it's not as strong in teamfights.
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Post Post #31392 (ISO) » Sat Jun 07, 2014 12:14 pm

Post by MrZepher »

it's an item tailored for ad caster style marksman. The base damages on their abilities is going to make up for a lot of the dps lost from auto attacks (because they can get more abilities off in fights with a bigger mana pool).
The vamp aspect of it means you can build it pretty quickly and have it for laning phase, where the mana sustain aspect will matter the most.

it's going to be a really strong item, but not broken.

I just like that there will be variable builds based on playstyle and the actual carry. Non-mobile carries are going to come back with a vengeance.
or something like that....
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Post Post #31393 (ISO) » Sat Jun 07, 2014 4:27 pm

Post by Saki »

In post 31389, tn5421 wrote:The reason I play it like that is because my ability to land Dark Matter or land a good Event Horizon is shakier than it should be, so I prefer to level guaranteed-hit spells first. It does help that you get more ap from champ kills when you level baleful first.

I can see how your suggestions would work well at a higher skill level, though. I mainly surf bronze when I care to play.

Edit: I usually can do a decent amount of damage with one level of Dark Matter and a fair amount of AP, since its 100% scaling.
That's all good lol

I can see that working
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Post Post #31394 (ISO) » Sat Jun 07, 2014 11:11 pm

Post by JasonWazza »

Question, did some professional somewhere do a zed top?

I ask because it's like the 5th time i've ran into it as a Shyvana top and it's kinda annoying because i have them pinned under the tower and can't kill them.
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Post Post #31395 (ISO) » Sat Jun 07, 2014 11:47 pm

Post by Nikanor »

Finally did my placements.
Placed into Olaf's Sorcerers.
I can now officially retire.
I am in the bottom 10% of scumhunters onsite!
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Post Post #31396 (ISO) » Sun Jun 08, 2014 5:11 am

Post by Oman »

In post 31369, animorpherv1 wrote:The only change that I'm not mostly sold on is the Essence Reaver - I like the idea, but it doesn't have enough AD to keep up with BotRK or BT - you're weaker in teamfights because of it, I'd say.

That said, I will be trying it out on Graves. BT also looks like a solid choice on him still, due to the shield and his low range.
I'd love to try it out on corki or lucian for the laning phase, but it won't be as strong after that....so not sure if worth.
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Post Post #31397 (ISO) » Sun Jun 08, 2014 8:21 am

Post by Glork »

Regarding the earlier "how many double buffs can there be?" discussion:


See. Easy mode.
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Post Post #31398 (ISO) » Sun Jun 08, 2014 10:00 am

Post by Klazam »

lol
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Post Post #31399 (ISO) » Sun Jun 08, 2014 1:57 pm

Post by JasonWazza »

Just asking to see if anyone knows, i know my MMR is fucked up, but if i keep this win streak going and go well through my promos, would that fix up my MMR?

On a 4 win streak and feeling really good in jungle/top positions.
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