Mini 1558 - VisCon: Crossroads [Game Over]


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Post Post #875 (ISO) » Mon Apr 21, 2014 3:05 pm

Post by Brian Skies »

In post 873, FakeGod wrote:
In post 871, Brian Skies wrote: @Pie: Fun scumming with you. Was a lot of fun in the QT planning this one out.
The scum QT had nearly 50% of posts of the actual thread.
And more than 5x as many posts as the two of has had in the entire game thread.

What can I say? Pie is fun to play scum with.

Also, Bork, I think you played really well. The town/set-up just screwed you over royally in this one and we were able to hide pretty well.
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Post Post #876 (ISO) » Mon Apr 21, 2014 3:06 pm

Post by FakeGod »

On hindsight, I should have at least made the marked/kill mechanic public at the beginning of the game.

I think as a mod, I didn't realize just how much the game would be impacted by lack of "soft" information. I balanced this game with my usual methods (RNG simulation + mock runs on paper), while considering all "soft information" negligible, and found it fairly town-sided on paper. (I had estimated about 52% chance of town victory, which was the highest estimated town win rate I had ever used) I thought the lack of soft information would bring the town win rate somewhat closer to 50% and ran with it. Obviously, it had much stronger impact than <2% I had anticipated.
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Post Post #877 (ISO) » Mon Apr 21, 2014 3:07 pm

Post by borkjerfkin »

Oh:
Meanwhile, in [strike]crazyville[/strike] Desp/Brian QT wrote:Bork is last scum i think
I mean geez man. This was like N3. Like how?
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Post Post #878 (ISO) » Mon Apr 21, 2014 3:12 pm

Post by Brian Skies »

Also, seeing GiF flipping a named witch freaked both of us out and we were scrambling on Day 2 as to not get rocked by a mass-claim. The mass claim should have just been completely done on Day 2 or not at all (or at least not until Day 3) because you could have at least caught one of us right away. But the partial claim just worked way too heavily in our favor.

I think this game could have gone either way regarding all the roles because the town had a lot of power to kill off their scumreads, but there was just no way of knowing who was town.

I mean, GiF could essentially kill anyone he wanted but was limited to trading his life for it.
Majiffy had to use up two night actions to get off one shot.
Who was just a supersaint who couldn't control who he killed.
Desp was the town doc neighbored with scum that was nearly confirmed to him just based on flavor. Not to mention the scum-team could only kill witches so there's no telling just how useful the role really is.

It's a rough set-up for town and I think had we played with the marks like FG had envisioned the scum-team doing, town would have had a better chance. But we didn't, got lucky twice, and rode out the apathy for a win.
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Post Post #879 (ISO) » Mon Apr 21, 2014 3:13 pm

Post by borkjerfkin »

I think going for kills was objectively the best play, yeah.
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Post Post #880 (ISO) » Mon Apr 21, 2014 3:15 pm

Post by Brian Skies »

Yeah, I think FG had envisioned the scum-team marking everyone first then trying to kill the witches and hoping the witches could balance it out for town. But Pie quickly pointed out to me that it was in our best interest to just try and reduce the pool as quickly as possible.
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Post Post #881 (ISO) » Mon Apr 21, 2014 3:19 pm

Post by FakeGod »

Going for marks is much safer.
In post 863, FakeGod wrote: Scum has
58.3%
chance of missing Witches n1 if they go big and burned both of their shots trying to kill witches. (assuming Medic doesn't exist and they're shooting at random)
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Post Post #882 (ISO) » Mon Apr 21, 2014 3:21 pm

Post by Brian Skies »

In post 878, Brian Skies wrote:But we didn't, got lucky twice, and rode out the apathy for a win.
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Post Post #883 (ISO) » Mon Apr 21, 2014 3:23 pm

Post by FakeGod »

true
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Post Post #884 (ISO) » Mon Apr 21, 2014 4:24 pm

Post by pieguyn »

In post 871, Brian Skies wrote:@Pie: Fun scumming with you. Was a lot of fun in the QT planning this one out.
<3 Brian

I had a lot of fun too. I have a hazardous pattern of rolling scum with ppl I know. it's happened in every damn scumgame I'm in ever

I'm generally not that fun to play scum with considering I suck ass at it but it was so much fun BS'ing around in the QT \o/ I had like 6x the amt of posts in there as I did in the actual game
In post 874, borkjerfkin wrote:b) The marked/kill win mechanic didn't hinder scum. Partially because of a), but really by N3 it could be reasonably assumed that all the witches were gonna be hit or at least known. Additionally, there was no real way of knowing how fucked we were until it was too late. I am especially close to this point because I made a similar mistake in my touhou game (which I stacked with hugely strong town PRs
and scum still rolled town in
). This would have been much better run as an Open.
*raise hand*

I refuse to believe that was the case. if it weren't for that surprise LYLO I was gonna get Nacho lynched and then zmuffin and then we'd win > <///

mb this is my revenge for that game :P
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Post Post #885 (ISO) » Mon Apr 21, 2014 4:26 pm

Post by pieguyn »

scum QT btw: http://www.quicktopic.com/50/H/8YJzZc55hZ2H9

I wish I could channel my activity from here into the actual game @_@
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Post Post #886 (ISO) » Mon Apr 21, 2014 4:44 pm

Post by Natirasha »

In post 879, borkjerfkin wrote:I think going for kills was objectively the best play, yeah.
Agreed.

Also FakeGod.

Stop.

Stop.

Stop with the flavor-fuckery. You literally confirmed Aetis was in the game in Desperado's role PM.

He wasn't.

This game is pretty much mountainous vs a scumteam with two kills per night I really don't see how you thought this was townsided--I'd argue it's partly methodology(ie balancing strictly off numbers), but meh. This game could have swung either way in so many ways it's stupid, but none of the results really look satisfying.
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Post Post #887 (ISO) » Mon Apr 21, 2014 4:52 pm

Post by FakeGod »

I agree that was bit too much on my part.

Forgive me, Desp.
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Post Post #888 (ISO) » Mon Apr 21, 2014 5:42 pm

Post by notscience »

Thanks to brian and pie for carrying me btw <3
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Post Post #889 (ISO) » Mon Apr 21, 2014 10:04 pm

Post by Brian Skies »

In post 884, pieguyn wrote:I'm generally not that fun to play scum with considering I suck ass at it but it was so much fun BS'ing around in the QT \o/ I had like 6x the amt of posts in there as I did in the actual game
I beg to differ. Our dayplay might have been lacking, but our QT play was extremely fun and I loved talking strategy and BS with you.
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Post Post #890 (ISO) » Tue Apr 22, 2014 1:13 am

Post by neil1113 »

This wasn't much fun watching the town struggle to breath in their own apathy near end-game like that... but I was really, really, really hoping somebody pushed Pie's claim. :/

All in all, I wish I didn't get die when I did, but oh well. Next time.

Oh and Pie:

I'll never believe another word you say on this site as long as I live. (JK)

But for real, good claim.
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Post Post #891 (ISO) » Tue Apr 22, 2014 2:14 am

Post by Desperado »

In post 877, borkjerfkin wrote:I mean geez man. This was like N3. Like how?
i fell down a rabbit hole n1 and never recovered

i'm not proud of it.
;)
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Post Post #892 (ISO) » Tue Apr 22, 2014 2:19 am

Post by Desperado »

In post 887, FakeGod wrote:I agree that was bit too much on my part.

Forgive me, Desp.
i still could have figured it out. brian played it masterfully (and the way he claimed n1 was fucking town as balls, i don't care what anyone says)
;)
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Post Post #893 (ISO) » Wed Jun 11, 2014 2:24 pm

Post by Equinox »

Mine?
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