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- Dasquian
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Dasquian Mafia Scum
- Dasquian
- Mafia Scum
- Mafia Scum
- Posts: 1430
- Joined: November 3, 2003
- Location: Guildford, UK
Yeah, I thought about that. But the mafia could bump off their top competitors in the night, and there's scope for unique roles to play on the mechanic (rigging matches, being able to train, or something...). It'd definitely need a lot of thought though, I'm sure there'd be a lot of ways to break it.[size=84]QUACK[/size]- Norinel
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Norinel Not Voting (3)
- Norinel
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And assuming skill is transitive and there are no vigs or other pro-town ways to affect the lynch, the mafia can just kill enough players so that one of their own is the highest so that person can't die.
You might want to make skill nontransitive, or resolutions semirandom, or have multiple different stats that can affect things in different ways so that given any two players, there's at least a possibility that either can win. Maybe something with skill in various weapons and allowing for a weapon selection by one of the duelists?- Dasquian
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Dasquian Mafia Scum
- Dasquian
- Mafia Scum
- Mafia Scum
- Posts: 1430
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- Location: Guildford, UK
- Wacky
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Wacky Goon
- Wacky
- Goon
- Goon
- Posts: 866
- Joined: July 16, 2003
- Location: Sydney, Australia
How about resolving by:
Dice rolling... you do 3+[6d...rolls a 5] damage. He does 4+[6d...rolls a 3] damage. You kill him.
Or something...
Ninja combat?
And you don't need to have ranks go from 1 to NumberOfPlayers... you could have ti go to NumberOfPlayers + 5 or something....whatever remains, however improbable, must be the truth.- PolarBoy
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PolarBoy Sir Not-Appearing-In-This-Mafia
- PolarBoy
- Sir Not-Appearing-In-This-Mafia
- Sir Not-Appearing-In-This-Mafia
- Posts: 358
- Joined: February 28, 2003
Ooh, I like the idea of Mafia being really bad at dueling. That would be why they have to backstab people at night. Lynching would become a trial of honor. I really, really, like this idea. Probably also have investigative type roles that can learn about a given player's dueling skill. I don't think totally intransitive skill is necessarily good for the game though. I think that generally players would fit within a pecking order, but then you'd have a couple of wrenches thrown into the mix. Like have a character who's very skilled, but becomes a slobbering idiot around a woman, so he loses any duel against a female character. Or maybe a role that, a limited number of times, can win a duel automatically, regardless of skill. I don't think it would be a good idea to make the duel itself a subgame like Ninja Combat. Just seems like it would make the game too much about individual tactics.MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]-
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CaptainBlicero ARRRRRRRR!
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- Posts: 657
- Joined: August 30, 2002
- Location: Big Timber, Montana
I've got a fairly basic dueling mechanic set up for the hopefully-soon-to-be-rolled-out Feudal Japan Mafia. It's mostly chance-based, but it works on top of the existing lynch system, instead of replacing it (you can "call out" any player who impugns your family honor). I'd definitely be interested to see an entire Mafia based on dueling, though. En guarde!- Dasquian
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Dasquian Mafia Scum
- Dasquian
- Mafia Scum
- Mafia Scum
- Posts: 1430
- Joined: November 3, 2003
- Location: Guildford, UK
The basic psychology I'm expecting to see with the duelling mechanic is that there'd be some players who couldn't afford to lead a bandwagon or be lynched, because they know they suck, and some who have nothing to fear from bandwagons (and hence are prime mafia targets), and some who know they're roughly in the middle and have to work out which lynches they can afford to start and who they don't mind being bandwagonned by
I would be up for Feudal Japan mafia too, I hope it has ninjas ;p[size=84]QUACK[/size]- Norinel
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Norinel Not Voting (3)
- Norinel
- Norinel
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Norinel Not Voting (3)
- Norinel
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- Location: My computer
On the duelling thing, since I misinterpreted the original post, you could probably say the challenged one chooses a weapon if you want to go with my weapon selection idea. I think it'd also be cool for each member of the mafia to be the best at one weapon but mediocre to bad at the others.
And while we're talking about freaky mechanics, here's one I've had some interesting ideas for that's inspired by Pokémafia, called something like Magical Items or Artifacts or something: (Depending on what other theme I go for)
Instead of having night actions based on the player or Pokémon or whatever, they're based on magical items; each player starts with one and knows its power. During the night, everyone can use one of their items and give one or more of them (anonymously) to other player(s). The catch is that, for the most part, these items are one use per player, so once it's used once, you have to give it to someone else for it to do anyone any good.- Phoebus
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Phoebus Hall Monitor
- Phoebus
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- Joined: October 19, 2003
Just floating by some more ideas...
I am aware Corsato is working on a myth mafia. I am wondering how many people would be interested in a mafia series based on myths of different civilisations? There are so many characters and incidents to draw from, that I can promise it won't get boring or very repetitive but how conducive are the players to a series (Idoknow that HHGG is quite popular around here)
Also, any thoughts on an Agatha Christie Mafia? Drawing from characters, methods of death, cases, detectives from across all of her novels?Your happiness is intertwined with your outlook on life.- Dragon Phoenix
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Dragon Phoenix Don't shoot the mod
- Dragon Phoenix
- Don't shoot the mod
- Don't shoot the mod
- Posts: 3245
- Joined: April 1, 2002
- Location: Kampen. Yeah.
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- vIQleS
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vIQleS Goon
- vIQleS
- Goon
- Goon
- Posts: 498
- Joined: September 8, 2003
- Location: Auckland NZ
I see a lot of potential, and scope for being creative in a mythology mafia...
I'd play...Show[size=75]
[b]Edith:[/b] You could respect my faith, that's all I'm asking...
[b]Cassanova:[/b] I'd rather challange it to the bone!
[color=red](Click [url=http://viqles.myminicity.com/]here[/url] to save the dying orphans...)[/color]
[/size]- PolarBoy
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PolarBoy Sir Not-Appearing-In-This-Mafia
- PolarBoy
- Sir Not-Appearing-In-This-Mafia
- Sir Not-Appearing-In-This-Mafia
- Posts: 358
- Joined: February 28, 2003
Norinel, I've been thinking a little bit about the same thing. Have you ever seen "Xiao-Lin Showdown"? I was thinking it would be cool to combine the dueling idea and the magical artifacts thing into a mafia game or mutation based on the series.MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]- Norinel
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Norinel Not Voting (3)
- Norinel
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- PolarBoy
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PolarBoy Sir Not-Appearing-In-This-Mafia
- PolarBoy
- Sir Not-Appearing-In-This-Mafia
- Sir Not-Appearing-In-This-Mafia
- Posts: 358
- Joined: February 28, 2003
Well I wasn't considering the idea a mutation based on those things, but based on a change of goals. Two or more teams trying to aqquire a certain number of artifacts, or some such. Not sure about the specifics. May be a very bad idea actually.MUNSCM Delegate for the United Kingdom
Check out the [url=http://www.mafiascum.net/cgi-bin/wiki.pl?HomePage]ScumWiki[/url], and while you're at it, check out [url=http://www.mafiascum.net/cgi-bin/wiki.pl?DocumentModeMafia]DocumentModeMafia[/url]- Yaw
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Yaw Yawesome
- Yaw
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- Location: Nairobi, Kenya
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Fuldu
- Kerplunk
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Kerplunk Mafia Scum
- Kerplunk
- Mafia Scum
- Mafia Scum
- Posts: 1272
- Joined: July 15, 2003
- Location: Grûn, The Netherlands
I had this idea for a Themed Mini. The scenery is a street is some unfamous town, with 4 houses. In each house lives one family, each family has three members. The roles are pretty standard, mafia (with night-communication), cop, doc, etc. And the days are also standard.
But... at night the players who are family, thus the players who live in the same house can talk at night with each other. They don't know ofcourse what their familymembers are. Also the mafia can talk with each other (so they have to be careful they don't email their nightchoice discussion to a familymember!). I agree that it isn't very realistic, but I hope it will be fun!
What do you think of this setup? Does it contribute anything to the game? Or are there some unforeseen things that would give the mafia or the town a big advantage?
Thanks.Has your mafiagame lasted for only a few days or maybe it dragged on and on and on? Check the [url=http://www.mafiascum.net/wiki/index.php?title=Records]Records page[/url] on the wiki to see if it is a record!- Phoebus
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Phoebus Hall Monitor
- Phoebus
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- shadyforce
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shadyforce U-S-E_T-H-E_F-O-R-C-E
- shadyforce
- U-S-E_T-H-E_F-O-R-C-E
- U-S-E_T-H-E_F-O-R-C-E
- Posts: 951
- Joined: August 21, 2003
- Location: Dublin
It's a very interesting idea and I think it just might work. Though, if a lot of powerful town roles landed in the same house and they managed to confirm each other's innocence, then they are in very good shape.
I'd also be interested in what happens if 2 mafia end up in the same house, and how they will get on with and prehaps manipulate the third.[size=75][color=darkblue]I'm never wrong... well I was wrong once but that was when I thought I'd made a mistake but hadn't.[/color][/size]- Mr. Flay
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Mr. Flay Metatron
- Mr. Flay
- Metatron
- Metatron
- Posts: 24969
- Joined: March 12, 2004
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We were kicking around the idea of a 'Usual Suspects' mafia last night - anyone ever seen this done?
::edit:: upon further reflection, there doesn't seem to be nearly enough 'good guy' roles in this movie to make a good Mafia game. Anyone else who is more clever than I is welcome to give it a try, I'm releasing the idea to the wild...Last edited by Mr. Flay on Mon Dec 06, 2004 7:28 am, edited 1 time in total.Retired as of October 2014.- Kerplunk
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Kerplunk Mafia Scum
- Kerplunk
- Mafia Scum
- Mafia Scum
- Posts: 1272
- Joined: July 15, 2003
- Location: Grûn, The Netherlands
Phoebus, only what I posted sofar I have worked out. The roles I haven't yet, but I do have the names for the families of the houses. I'm very curious what I'm going to find in my mailbox.
shadyforce, didn't thought about confirmable roles being in one house. They could investigate each other or something and confirm themselves. Yeah, that should be avoided, thanks for the comment. I think I will randomize the players into the different, but I will certainly take a look what roles go together in one house.
And Mr. Flay, what a great movie! One of my topfavourites. But I don't think you should let people play it if they've not seen the movie yet. That would spoil too much of the fun of seeing the movie.Has your mafiagame lasted for only a few days or maybe it dragged on and on and on? Check the [url=http://www.mafiascum.net/wiki/index.php?title=Records]Records page[/url] on the wiki to see if it is a record!- FrogGurl
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FrogGurl Goon
- FrogGurl
- Goon
- Goon
- Posts: 111
- Joined: February 29, 2004
- Location: Oregon, Portland Metro area
Oh yeah, Usual Suspects mafia would be great. Also one of my all time favorite movies. Trying to think of how you'd get enough rolls for more than a mini, though. But yeah, make seeing the movie a requirement. There's too much that could easially come up during play that would a) be a huge spoiler b) not make much sense if you haven't seen it. Also, it's not like you'd be forcing them to do something horrible. Just spend 2 hours watching a really great movie.- mneme
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mneme emneme mneme mninie mno
- mneme
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FWIW....I'm kicking around ideas for a <a href="http://www.studiofoglio.com/girlgenius.html">Girl Genius</a> mafia.
I don't really anticiipate having problems finding either players or roles (the game rather writes itself, really; the question is whether I want to run it at it's natural 20, or pad it a bit to 30ish).Did I say too much?Copyright © MafiaScum. All rights reserved.
- mneme
- FrogGurl
- Kerplunk
- Mr. Flay
- shadyforce
- Phoebus
- Kerplunk
- Yaw
- PolarBoy
- Norinel
- PolarBoy
- vIQleS
- Dragon Phoenix
- Phoebus
- Norinel
- Dasquian
- PolarBoy
- Wacky
- Dasquian
- Norinel
- Dasquian