To be fair.In post 183, Iecerint wrote:This is a bastard game. Lynching the Mod often has desirable effects in bastard games, especially when they are modded by old-timers like MoS. And we already know he's recording the votes.
When lynching the Mod has no effect in a bastard game, it normally just resets the vote count, so it's benign to try for it.
While the action is often benign, the alignment of the suggester is quite often not. Last bastard game I was in, I was scum and made the suggestion--it allowed me to not antagonize any players in the RVS, it allowed me to hide from players who're otherwise decently-skilled at reading my alignment, it allowed me to look relatively pro-town, and it allowed me to essentially in-thread lurk by not giving content but watching content develop. And I did in fact ultimately go on to win that game as basically my first solo-scum win ever.
...Granted, it was a micro game, and I mainly coasted on the towncred of hardcore bussing my scumbuddy D1 and my reputation of not-bussing being much stronger then than it is now, butstill. A benign suggestion can be carried by a malevolent player.
Just saying, there's been a wagon on me for basically the whole game, even pregame, so it's fair to say that I AM the counterwagon of sorts. Also, Iece kinda...just gave good logical reasons for lynching the mod right above your post that you ignored.In post 185, Titus wrote:We can't get any real counter wagons on players or any logical reason why lynching the mod is good.
Actually, I think you've got that backwards. People abandoning the mod's wagon yet my wagon remaining just as strong if not stronger makes it so that the MOD is more scummy as a result.In post 196, Titus wrote:Mastin looks even more scummy with people abandoning the mod wagon.