Win conditions might need to be clarified more. And town might be too weak. May be most beneficial to add a power role and turn the cop and seer into a single bloodhound?
Personally i think the tracker is the only weak role to town. i would swap it out with a town doc. the ninjas almost make the tracker useless IMO
Win conditions might need to be clarified more. And town might be too weak. May be most beneficial to add a power role and turn the cop and seer into a single bloodhound?
Personally i think the tracker is the only weak role to town. i would swap it out with a town doc. the ninjas almost make the tracker useless IMO
You're not factoring what the tracker can track. Cop, Seer, Vig, Maf Doc, and Werewolf Doc. That's important. And then when a mafia ninja/werewolf ninja dies, it becomes all that more powerful.
Win conditions might need to be clarified more. And town might be too weak. May be most beneficial to add a power role and turn the cop and seer into a single bloodhound?
Personally i think the tracker is the only weak role to town. i would swap it out with a town doc. the ninjas almost make the tracker useless IMO
You're not factoring what the tracker can track. Cop, Seer, Vig, Maf Doc, and Werewolf Doc. That's important. And then when a mafia ninja/werewolf ninja dies, it becomes all that more powerful.
true i look at many prs in regards to finding scums. to me tracker in this setup is either the most powerful/broken or the most damaging role when put in that perspective.
Looking back to the cop/seer, i like it how it is due to the fact each faction has to try to hunt out their counter part and not just conjointly find one pr. Plus if WW kill cop thinking it was seer, it only helps the mafia faction. imo if you were to remove both and make universal BH, i would maybe have a X-shot doctor. This way the mafia/WW doc could at least try to draw out the doc claim or have some cover and not be screwed by a tracker if they claim VT.
↑TierShift wrote:Molla, I don't understand why scum need to have so much power. One or maybe 2 out of 3 of those PR's certainly seems enough.
Honestly Friends and Enemies and Enemies is the perfect large setup I was just shooting the shit. I would like a large with cop/mafia and seer/werewolves.
↑beastcharizard wrote:They aren't penalized anyway. The only problem is that if the person the vig shoots doesn't die they know they are some sort of scum.
Setup seems lovely, SK just needs to seem town and doesn't have to worry about being NK'd and still is balanced by knifesmith. Good stuff.
I'm just worried about town. After a town lynch day 1 and a town vig shot, town seems extremely boned. Idk how to fix it.
Tell vig not to shoot
Probably massclaim d2, and that should get at least one scum I think
Edit: Could also add more players. Couldn't decide on number. 14 would probably be better, no?
Edit2: Yes, Traitor is recruited on nightkill.
Edit3: And informed who partners are.
Last edited by BBmolla on Thu Jul 24, 2014 9:55 am, edited 1 time in total.