Player Assignments (Character and Type)
Each player is given two assignments: a unique character, and a non-unique team type.
Unique characters provide every player with a special, unique ability of some sort. These abilities may be offensive or defensive, mechanical or informational. Powers granted by your character only apply while you are alive.
Team type is separate from character, and determines what team the player is on. There are only two teams.
This is a revealless game. The mod does not confirm whether someone is town or scum but in limited circumstances outlined below.
Village Player Types:
Village Peasant (8) - This is the most common player type. Villagers are simply trying to hunt down the Demons and use their character to help the Village do so.
Village Clergy (2) - The most powerful characters are considered “holy” and have gold cards. These characters are reserved for the Village Clergy, and cannot be any other player type.
(Being a Village Clergy have no other unique function besides getting a reserved character.)
Demon Player Types:
Demon (3) - Demons know each other from the start of the game, and vote as a group in the night chat to kill someone. Living demons do not have daychat.
Remember: Holy characters aside, any characters can be any player type - Villager or Demon!
Important Information
The Characters
Villager Clergy get one of these two characters:
Priest - Each night, you may check if a target is in the Witch Coven.
Acolyte - You start the game knowing who has the Priest character.
All other players (peasants or devils) in this game get one of the following characters:
Gravedigger - At the start of each night, you learn the cards of anyone who died that day.
Judge - Any time the players fail to select a lynch target, you may privately select it yourself. This lynch ignores extra lives.
Apprentice - At the start of the game, you may select Judge or Gravedigger. You will learn who has that character, and take over their duties if they die.
Dirty Old Bastard - When your death is announced, you may kill a target.
Benevolent Old Dame - When your death is announced, you may give an extra life to a target.
Inquisitor - Each night, you may check if a target has a holy character.
Fanatic - When the Priest checks you, you are secretly notified and gain an extra life.
Loose Cannon - During any day before the lynch vote is final, you may reveal this card. Commit suicide to end the day and decide the lynch target yourself.
Jester - At the start of the game, you may select one of three Tricks.
Bomber - At the start of the game, you may select a target to give the Bomb. Once per game at the end of any night, you may signal to detonate the Bomb: It is removed from the game, and the player holding it is killed.
Spiritualist - At the end of each night that the Demons cursed a target, you learn of any Spirit cards used by dead players.
Character Keywords
Jester Tricks
Lynch Trick - The first day, the town's lynch target will survive. If this target is on the Village team, the target will also gain an extra life.
Witch Trick - The first night, the Witch Coven's target will survive. If this target is on the Witch team, the target will also gain an extra life.
Information Trick - The first night, the Priest and Inquisitor check results will both be incorrect.
Bomb - The Bomb is publicly held by a living player. At the end of each day, the person holding the Bomb may pass it to a target. If the player holding the Bomb dies, the Bomber may privately give it to a new target at this time.
Last Stand -The last member of the Witch team (with no extra lives) may kill two different targets each night.
Dead Players
Dead players may no longer communicate or vote with living players. They also may no longer utilize their character abilities. Dead players may communicate with each other freely, and may watch the game unfold.
It is important to remind dead players that they may not communicate with living players in any meaningful way!
However, dead players are NOT eliminated from the game! Instead they continue to serve their side as an Angel or Demon.
Angels and Demons
All dead Villagers/Clergy are Angels and all dead Devils are Demons.
Each night, the Angels may vote to protect a target from a single kill. Not only would the protected target survive a kill, but it is publicly announced that they survived. This information means that the Angel's protection has the potential to be a devastating double-blow to the Witches.
However, before the Angels make their decision each night, the Demons may vote to "Curse" a single target and prevent them from being protected by the Angels that night! (Demons must complete their vote halfway through any given night. The Angels are told who they are unable to protect that night.)
Angels and Demons vote by simple plurality, so dead players who do not wish to continue participating can do so with minimal consequence. Since Angels and Demons see all events that take place in the game and may discuss the game freely with each other, they can continue to have a massive impact on the game’s ultimate outcome! Angels are told who the Devils and Demons are.
Special Dead Player Cards
Some dead players are given special cards to further influence the game. Dead players may pass these cards to other dead members of their team if they would like.
Angels:
Heavenly Chorus - Give this card to the first Village Peasant to die. The night this card is used, the Angels may protect an extra target.
Archangel - Give this card to the first Village Clergy to die. The night this card is used, the Angels ignore curses.
Angelic Avatar - Give this card to the last Village Clergy to die. The night this card is used, targets protected by the Angels may never be cursed by the Demons in the future.
Demons:
Shenanigans - Give this card to the first Witch to die. The night this card is used, the target cursed by the Demons is marked. The next Priest check on this marked player is incorrect.
Backup Plan - Give this card to the first Witch to die. The night this card is used, if the Witch Coven fails to kill a single target then the target cursed by the Demons is killed. Backup plan bypasses any angel protection.
Slam Dunk - Give this card to the second Witch to die. The night this card is used, the Witch Coven will be informed of the target cursed by the Demons.
Q&A
How does protection work exactly?
Things that give protection are worded 'protected from a kill', meaning they protect from a single kill that night. Protection does stack, so if you have two sources of protection (say you are the Recluse and Angels target you), you can survive two kills in the same night.
How are night actions resolved?
Gravedigger and Bomber's Bomb replacement (if needed) happens immediately.
Demons curse votes and any special cards are due halfway through night.
Everything else, including Angels, is due at the end of night.
Explain how Witches can trade characters?
During pregame, the moderator may let Witches may trade characters among themselves if they feel it would mitigate "meta"-based trends. This is a privilege, not a right. Witches will only be allowed to trade both characters with another Witch--they may not actively optimize characters into new combinations.
Is killing two people with Last Stand optional? Is it announced?
Yes, you my choose to kill only one person; the town is not told when there is only one Witch left.
Is the deal random?
Yes, completely.
Rules
[1] I will enforce the rules strictly, because I'm evil like that.
[2] Your vote must be in bold and not be in spoiler tags or in the middle of a huge wall of text. You don't need to unvote before voting.
[3] If my vote count doesn't seem to reflect your vote, just revote. I'm human and I'm not the best at vote counts.
[4] Lynching requires a simple majority. You may vote no lynch, which also requires a simple majority. You can post during twilight.
[5] Once your death scene has been posted, you're dead. You may make 1 Bah! post. If that Bah! post has game related content, I will modkill you.
[6] Post at least once every 48 hours, preferably much more. If you don't, I'll hunt you down. And prod you. After that you’ll be given at most another 24 hours or so before you are either replaced or modkilled. If you're going to be without computer access for more than 48 hours, let me know ahead of time either in the thread or by PM. Remember, people: if we work together we can have a replacement free game, but that can only happen with your help.
[7] No funny stuff like invisible text, tiny text, cryptography, or acronym claims. In addition, don't use personal codes/references no one will understand other that the recipient.
[8] Don't edit posts.
[9] Don't quote PMs or QuickTopics. In addition, PM formatting conversation is strictly prohibited. Don't quote messages from the mods or timestamps, either.
[10] You may not talk outside of the thread to anyone about anything that goes on in this game, except in observer/angel/demon/dead/ etc chat. Period. Whether you're dead, or they're dead, whether they're in the game or not. The only exception is if your role specifically allows it.
[11] Have fun and be nice to the other players and me, even if we don't deserve it.
I reserve the right to modkill any player who breaks any rule [6] or higher. This applies especially to [11], but also note it’s application to [6]. I do not like making people replace into my games. I do not like spending time looking for replacements. I do not like slowing down the game while we go through this whole song and dance of looking for a replacement. Modkills circumvent all these things.
Voting and Deadlines
During the day, living players may post in this thread and vote to lynch a target. (Please make your votes bold.) You may change votes at any time during the day.
At the end of the day's deadline, if a player has a majority of votes, that player is lynched. If no player has a majority, or a majority of players vote to no lynch, the decision defers to the Judge. The Judge's identity remains private, and the result is announced. If the Judge is dead or otherwise wishes, no one is lynched.
If a player gets a supermajority of votes (a predetermined highly excessive number), the day will end early, regardless of the time remaining in day.
The number of votes that constitute a majority and supermajority will be clearly posted at the start of each day.
Queued Actions
Players may have to be away from a computer when they would desire to make critical game decisions or posts. Players can work with the moderator in advance to easily address these circumstances.
If you are AFK and want to queue an action related to your role, pm me or post it in your private topic. (In <b>bold</b>, using HTML tags) You cannot queue votes.
You can queue posts for group QTs, if they are explicitly specified. The moderator will copy and paste the queued post to the group QT at the start of night.
Deadlines
Deadlines will be Two weeks hours for day, 72 hours for night, with mod discretion to shorten if fewer players are alive.
In addition, due to the stress and panic of other deadline systems I have come across, I will be rolling my own personal deadline system, adapted for mafiascum
There are up to three public deadline extensions available. These extensions may be requested by the players at any time in the thread, and may be granted at my sole discretion. Don't be mad if I say no.
The options are as follows:
Quote:
a. 1 week
b. 5 days
c. 24 hours
- Once a particular extension is used, it cannot be used again that same game.
- Any number of extensions can be used in the same game Day.
- If the players do not specify which extension they wish to use (or if there is no consensus on which one to use), I will pick the remaining option highest up on the list.
- Extensions are appended to the deadline time. There's no need to strategically time when the request is made.
- At least two players must request an extension for it to be considered.
- To request an extension, use the bold tags to get the mod's attention