This forum is for discussion of individual Open Setups, including theoretical balance.
Belisarius
Belisarius
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Post #7100 (ISO ) » Thu Aug 07, 2014 4:28 am
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by Belisarius » Thu Aug 07, 2014 4:28 am
Do you mean vengeful? Because a PGO vs. a faction with no NK is really just a named goon.
Not_Mafia
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Smash Hit
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Post #7101 (ISO ) » Thu Aug 07, 2014 4:31 am
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by Not_Mafia » Thu Aug 07, 2014 4:31 am
PGOs kill anyone who targets them with any sort of night action, not just kills
Also, what is Not_Mafia doing? This is some of the worst play I’ve ever seen
. I will SEARCH for games with you and N_M to help you policy him
. I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value
.
reinoe
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Post #7102 (ISO ) » Thu Aug 07, 2014 5:50 am
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by reinoe » Thu Aug 07, 2014 5:50 am
↑ Not_Mafia wrote: PGOs kill anyone who targets them with any sort of night action, not just kills
Question...
Does roleblock stop PGO?
Scum typically need to fabricate reasons for scumreads...
Selkie
Not_Mafia
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Post #7103 (ISO ) » Thu Aug 07, 2014 6:03 am
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by Not_Mafia » Thu Aug 07, 2014 6:03 am
PGO is reflexive so I would think no, not certain though
Also, what is Not_Mafia doing? This is some of the worst play I’ve ever seen
. I will SEARCH for games with you and N_M to help you policy him
. I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value
.
quadz08
quadz08
Jack of All Trades
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Location: where the wily things are
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Post #7104 (ISO ) » Thu Aug 07, 2014 6:37 am
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by quadz08 » Thu Aug 07, 2014 6:37 am
Roleblock gets shot by PGO because PGO is passive/reflexive and thus typically cannot be roleblocked
Current Avatar: Kronk. Duh.
BBmolla
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Post #7105 (ISO ) » Thu Aug 07, 2014 8:05 am
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by BBmolla » Thu Aug 07, 2014 8:05 am
Just make them Strongman Paranoid Gun Owners to avoid confusion.
Belisarius
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Post #7106 (ISO ) » Thu Aug 07, 2014 8:41 am
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by Belisarius » Thu Aug 07, 2014 8:41 am
As long as it's specified that only the PGO shot is strongman, otherwise the JK is spayed.
BBmolla
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Post #7107 (ISO ) » Thu Aug 07, 2014 9:46 am
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by BBmolla » Thu Aug 07, 2014 9:46 am
Paranoid Sniper Rifle Owners
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Post #7108 (ISO ) » Thu Aug 07, 2014 1:21 pm
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by BBmolla » Thu Aug 07, 2014 1:21 pm
Love And Treason
1 Mafia Rolecop
1 Mafia Suicide Bomber
2 Town Lovers
2 from (Vengeful Townie, Vengeful Townie, Supersaint, Beloved Princess)
4 VTs
Daystart
Beloved Princess ability works if lynched, killed by a vengeful, or killed by a supersaint, but not by a nightkill or suicide bomb from the Mafia.
While town could massclaim and have confirmed lovers, I don't think it's optimal? Tons of good fake claims for the mafia. Thoughts? Maybe increase it to 11 and add a traitor, yeah?
Bicephalous Bob
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Post #7109 (ISO ) » Fri Aug 08, 2014 12:29 am
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by Bicephalous Bob » Fri Aug 08, 2014 12:29 am
!
I'm not sure what you're getting at with Strongman. Strongwilled would make more sense, and even that would make things only more confusing.
quadz08
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Post #7110 (ISO ) » Fri Aug 08, 2014 1:49 am
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by quadz08 » Fri Aug 08, 2014 1:49 am
They can be doctored though
Current Avatar: Kronk. Duh.
Bicephalous Bob
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Post #7111 (ISO ) » Fri Aug 08, 2014 3:03 am
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by Bicephalous Bob » Fri Aug 08, 2014 3:03 am
it's impossible to target a PGO while being protected
quadz08
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Post #7112 (ISO ) » Fri Aug 08, 2014 4:27 am
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by quadz08 » Fri Aug 08, 2014 4:27 am
that's.... not accurate at all?
Current Avatar: Kronk. Duh.
Belisarius
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Post #7113 (ISO ) » Fri Aug 08, 2014 4:28 am
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by Belisarius » Fri Aug 08, 2014 4:28 am
In that setup it is : JK is the only protect
quadz08
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Post #7114 (ISO ) » Fri Aug 08, 2014 4:29 am
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by quadz08 » Fri Aug 08, 2014 4:29 am
oh I see
fair point
Current Avatar: Kronk. Duh.
ika
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Post #7115 (ISO ) » Sat Aug 09, 2014 5:36 pm
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by ika » Sat Aug 09, 2014 5:36 pm
↑ BBmolla wrote: Love And Treason
1 Mafia Rolecop
1 Mafia Suicide Bomber
2 Town Lovers
2 from (Vengeful Townie, Vengeful Townie, Supersaint, Beloved Princess)
4 VTs
Daystart
Beloved Princess ability works if lynched, killed by a vengeful, or killed by a supersaint, but not by a nightkill or suicide bomb from the Mafia.
While town could massclaim and have confirmed lovers, I don't think it's optimal? Tons of good fake claims for the mafia. Thoughts? Maybe increase it to 11 and add a traitor, yeah?
well actualy is unoptimal due to fact of mafia bomber. The moment one gets outed it would be a good idea to just outright bomb to avoid affiliations and cut them short.
my only dislike is BP, bc if mafia hit lover (while botha re alive), it becomes lylo/loss next night, I would take out the part of "works by kill of SS and veng" b/c that makes it extemly scum sided when they get 2 nights of kills
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Post #7116 (ISO ) » Sat Aug 09, 2014 8:31 pm
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by xfdagentx42 » Sat Aug 09, 2014 8:31 pm
Copying my Idea from the setup challenge... Lol, is it ok?
3 Mafia Goons
1 Serial Killer
1 Jailkeeper
1 Doctor
2 Vengeful Town
5 Vanilla Town
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Post #7117 (ISO ) » Sun Aug 10, 2014 7:30 am
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by BBmolla » Sun Aug 10, 2014 7:30 am
↑ ika wrote: I would take out the part of "works by kill of SS and veng" b/c that makes it extemly scum sided when they get 2 nights of kills
Optimal strategy then becomes to vengekill or supersaint all beloved princess claims.
ika
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Post #7118 (ISO ) » Sun Aug 10, 2014 5:00 pm
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by ika » Sun Aug 10, 2014 5:00 pm
↑ BBmolla wrote: ↑ ika wrote: I would take out the part of "works by kill of SS and veng" b/c that makes it extemly scum sided when they get 2 nights of kills
Optimal strategy then becomes to vengekill or supersaint all beloved princess claims.
Yes thats what i woudl suspect as well, i just think with SS+vengs activating BP ability makes it heavy scum sided due to the fact that they can take out up to 3 towns and puts them into a 2v4 game...
another thing that could happen is veng shoots lovers and then BP get lynched, iirc that would be game for scums to win.
just my thoughts on it...
ika
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Post #7119 (ISO ) » Sun Aug 10, 2014 5:01 pm
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by ika » Sun Aug 10, 2014 5:01 pm
if you are to keep the BP activating on SS/Veng i would add 2-3 more VT or maybe add in a protective just so it doesnt go day 2 LyLo or scum win over one lynch (unles its late game)
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Post #7120 (ISO ) » Mon Aug 11, 2014 4:58 pm
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by BBmolla » Mon Aug 11, 2014 4:58 pm
Valid points. I'll work with it. I hesitate to add any more roles because at the moment town literally has 4 named roles. Adding VTs is probably a step in the right direction though.
Bicephalous Bob
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Post #7121 (ISO ) » Tue Aug 12, 2014 1:26 am
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by Bicephalous Bob » Tue Aug 12, 2014 1:26 am
if you're giving the town random roles they should probably be of the same strength
as it stands, two vengefuls and a bp and a supersaint are possibilities
if one of those is balanced, the other one most definitely isn't
BBmolla
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Post #7122 (ISO ) » Thu Aug 21, 2014 8:11 am
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by BBmolla » Thu Aug 21, 2014 8:11 am
Mad Precint
2 Mafia Visitors
5 1-shot Cops
Daystart
If an odd number of players visits a cop the night they use their ability, they will recieve an insane result.
If an even number of players visit a cop the night they use their ability, they will recieve a sane result
A better variant might be odd number players = guilty and even number of players = innocent with 0 visits always being accurate, but I'm undecided.
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Post #7123 (ISO ) » Thu Aug 21, 2014 8:12 am
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by Oversoul » Thu Aug 21, 2014 8:12 am
Do the mafia get to kill?
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Post #7124 (ISO ) » Thu Aug 21, 2014 8:33 am
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by BBmolla » Thu Aug 21, 2014 8:33 am
Mafia should be able to kill and visit the same night for balance I think
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