[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #7100 (ISO) » Thu Aug 07, 2014 4:28 am

Post by Belisarius »

Do you mean vengeful? Because a PGO vs. a faction with no NK is really just a named goon.
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Post Post #7101 (ISO) » Thu Aug 07, 2014 4:31 am

Post by Not_Mafia »

PGOs kill anyone who targets them with any sort of night action, not just kills
Also, what is Not_Mafia doing? This is some of the worst play I’ve ever seen.
I will SEARCH for games with you and N_M to help you policy him.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
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Post Post #7102 (ISO) » Thu Aug 07, 2014 5:50 am

Post by reinoe »

Not_Mafia wrote:PGOs kill anyone who targets them with any sort of night action, not just kills

Question...

Does roleblock stop PGO?
Scum typically need to fabricate reasons for scumreads...

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Post Post #7103 (ISO) » Thu Aug 07, 2014 6:03 am

Post by Not_Mafia »

PGO is reflexive so I would think no, not certain though
Also, what is Not_Mafia doing? This is some of the worst play I’ve ever seen.
I will SEARCH for games with you and N_M to help you policy him.
I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.
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Post Post #7104 (ISO) » Thu Aug 07, 2014 6:37 am

Post by quadz08 »

Roleblock gets shot by PGO because PGO is passive/reflexive and thus typically cannot be roleblocked
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Post Post #7105 (ISO) » Thu Aug 07, 2014 8:05 am

Post by BBmolla »

Just make them Strongman Paranoid Gun Owners to avoid confusion.
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Post Post #7106 (ISO) » Thu Aug 07, 2014 8:41 am

Post by Belisarius »

As long as it's specified that only the PGO shot is strongman, otherwise the JK is spayed.
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Post Post #7107 (ISO) » Thu Aug 07, 2014 9:46 am

Post by BBmolla »

Paranoid Sniper Rifle Owners
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Post Post #7108 (ISO) » Thu Aug 07, 2014 1:21 pm

Post by BBmolla »

Love And Treason


10 Players

1 Mafia Rolecop
1 Mafia Suicide Bomber

2 Town Lovers
2 from (Vengeful Townie, Vengeful Townie, Supersaint, Beloved Princess)
4 VTs


  • Daystart
  • Beloved Princess ability works if lynched, killed by a vengeful, or killed by a supersaint, but not by a nightkill or suicide bomb from the Mafia.


While town could massclaim and have confirmed lovers, I don't think it's optimal? Tons of good fake claims for the mafia. Thoughts? Maybe increase it to 11 and add a traitor, yeah?
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Post Post #7109 (ISO) » Fri Aug 08, 2014 12:29 am

Post by Bicephalous Bob »

Bicephalous Bob wrote:PGO shots can't be blocked.

!

I'm not sure what you're getting at with Strongman. Strongwilled would make more sense, and even that would make things only more confusing.
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Post Post #7110 (ISO) » Fri Aug 08, 2014 1:49 am

Post by quadz08 »

They can be doctored though
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Post Post #7111 (ISO) » Fri Aug 08, 2014 3:03 am

Post by Bicephalous Bob »

it's impossible to target a PGO while being protected
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Post Post #7112 (ISO) » Fri Aug 08, 2014 4:27 am

Post by quadz08 »

that's.... not accurate at all?
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Post Post #7113 (ISO) » Fri Aug 08, 2014 4:28 am

Post by Belisarius »

In that setup it is : JK is the only protect
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Post Post #7114 (ISO) » Fri Aug 08, 2014 4:29 am

Post by quadz08 »

oh I see

fair point
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Post Post #7115 (ISO) » Sat Aug 09, 2014 5:36 pm

Post by ika »

BBmolla wrote:
Love And Treason


10 Players

1 Mafia Rolecop
1 Mafia Suicide Bomber

2 Town Lovers
2 from (Vengeful Townie, Vengeful Townie, Supersaint, Beloved Princess)
4 VTs


  • Daystart
  • Beloved Princess ability works if lynched, killed by a vengeful, or killed by a supersaint, but not by a nightkill or suicide bomb from the Mafia.


While town could massclaim and have confirmed lovers, I don't think it's optimal? Tons of good fake claims for the mafia. Thoughts? Maybe increase it to 11 and add a traitor, yeah?


well actualy is unoptimal due to fact of mafia bomber. The moment one gets outed it would be a good idea to just outright bomb to avoid affiliations and cut them short.

my only dislike is BP, bc if mafia hit lover (while botha re alive), it becomes lylo/loss next night, I would take out the part of "works by kill of SS and veng" b/c that makes it extemly scum sided when they get 2 nights of kills
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Post Post #7116 (ISO) » Sat Aug 09, 2014 8:31 pm

Post by xfdagentx42 »

Copying my Idea from the setup challenge... Lol, is it ok?

3 Mafia Goons
1 Serial Killer
1 Jailkeeper
1 Doctor
2 Vengeful Town
5 Vanilla Town
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Post Post #7117 (ISO) » Sun Aug 10, 2014 7:30 am

Post by BBmolla »

ika wrote:I would take out the part of "works by kill of SS and veng" b/c that makes it extemly scum sided when they get 2 nights of kills

Optimal strategy then becomes to vengekill or supersaint all beloved princess claims.
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Post Post #7118 (ISO) » Sun Aug 10, 2014 5:00 pm

Post by ika »

BBmolla wrote:
ika wrote:I would take out the part of "works by kill of SS and veng" b/c that makes it extemly scum sided when they get 2 nights of kills

Optimal strategy then becomes to vengekill or supersaint all beloved princess claims.


Yes thats what i woudl suspect as well, i just think with SS+vengs activating BP ability makes it heavy scum sided due to the fact that they can take out up to 3 towns and puts them into a 2v4 game...

another thing that could happen is veng shoots lovers and then BP get lynched, iirc that would be game for scums to win.

just my thoughts on it...
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Post Post #7119 (ISO) » Sun Aug 10, 2014 5:01 pm

Post by ika »

if you are to keep the BP activating on SS/Veng i would add 2-3 more VT or maybe add in a protective just so it doesnt go day 2 LyLo or scum win over one lynch (unles its late game)
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Post Post #7120 (ISO) » Mon Aug 11, 2014 4:58 pm

Post by BBmolla »

Valid points. I'll work with it. I hesitate to add any more roles because at the moment town literally has 4 named roles. Adding VTs is probably a step in the right direction though.
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Post Post #7121 (ISO) » Tue Aug 12, 2014 1:26 am

Post by Bicephalous Bob »

if you're giving the town random roles they should probably be of the same strength

as it stands, two vengefuls and a bp and a supersaint are possibilities

if one of those is balanced, the other one most definitely isn't
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Post Post #7122 (ISO) » Thu Aug 21, 2014 8:11 am

Post by BBmolla »

Mad Precint


7 Players

2 Mafia Visitors

5 1-shot Cops


  • Daystart
  • If an odd number of players visits a cop the night they use their ability, they will recieve an insane result.
  • If an even number of players visit a cop the night they use their ability, they will recieve a sane result


A better variant might be odd number players = guilty and even number of players = innocent with 0 visits always being accurate, but I'm undecided.
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Post Post #7123 (ISO) » Thu Aug 21, 2014 8:12 am

Post by Oversoul »

Do the mafia get to kill?
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Post Post #7124 (ISO) » Thu Aug 21, 2014 8:33 am

Post by BBmolla »

Mafia should be able to kill and visit the same night for balance I think
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