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He did actually. I misscalculated the range of Amumu's Q. He hit me with the tip and then I was pretty much dead right then and there. But he still played the lane all scared, which is the wrong idea if you're playing an assassin.↑ PJ. wrote:↑ KaleiÐoscøpe wrote:
Their jungler ganked like three times and succeeded once.↑ JasonWazza wrote:That fizz probably wasn't having fun (did their jungler gank?)
Also i find it kinda funny that the support almost has more CS then him.
The enemy team asked for a report him but I felt too bad for him. I was amazed how he was silver 1 though.
Silver 1 is like being the smartest kid in the slow class. Also it's a pretty hard counter lane if he doesn't kill you at level 3, which i'm gonna have to assume he didn't.
You're right about the first though. My friend who managed to get 60cs as Ashe after 20 minutes got placed into Silver I, whereas I got placed Silver III. I don't care though because everytime I bother to play ranked now (usually, to get rid of that annoying inactivity in ranked message) I win and can usually carry with something like Malzahar. But I enjoy playing all champs which is a bad idea in ranked because people don't appreciate it if you take something like Poppy top.- JasonWazza
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So i had a game as ziggs mid against a Quinn mid earlier, and she posed a massive fucking problem that i want to see what i should have done (because honestly i really didn't know how to stop it.)
What do i do as a mid laner against a quinn mid when, everytime she has her ultimate, she roams and gets kills (because there is no way i can catch valor).
Cause fuck she was scary effective, she'd be gone from lane for like 10 seconds (i was calling my MIA's) but was already at the other lane getting a kill or 2.Saved by my own stupidity \o/
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Nothing. If your lanes don't back the fuck off when you call a mia quinn mid they deserve their demise.I'm a hoot
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But the thing is we lost the game because of the fed quinn that was ridiculously efficient, what CAN i do to stop this from happening?
I mean like the first time she left i didn't ping till she was like a second out of the bottom lane because i hadn't actually realized how quickly she'd get down there, but after that i was really on top of the MIA's just couldn't do anything to stop her from roaming.Saved by my own stupidity \o/
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↑ JasonWazza wrote:
But the thing is we lost the game because of the fed quinn that was ridiculously efficient, what CAN i do to stop this from happening?
I mean like the first time she left i didn't ping till she was like a second out of the bottom lane because i hadn't actually realized how quickly she'd get down there, but after that i was really on top of the MIA's just couldn't do anything to stop her from roaming.
Push really damn hard so that she loses a turret/substantial amounts of CS every time she roams.
Also, if she's pushed to turret and getting poked at a lot, she can't roam.
You can lock down all roaming champions this way.
And/or ward halfway between mid and bot. Or mid and top.
Usually the pixel bush or the bush on the enemy side river ramp.retired
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↑ JasonWazza wrote:So i had a game as ziggs mid against a Quinn mid earlier, and she posed a massive fucking problem that i want to see what i should have done (because honestly i really didn't know how to stop it.)
What do i do as a mid laner against a quinn mid when, everytime she has her ultimate, she roams and gets kills (because there is no way i can catch valor).
Cause fuck she was scary effective, she'd be gone from lane for like 10 seconds (i was calling my MIA's) but was already at the other lane getting a kill or 2.
1) you need to ward the exits to your lane and ping which way she's going. Mia means jack shit and will make all your lanes lose if you don't know where Quinn (or any midlaner) is roaming. You should get a sweeper after your first or second back and always have a pink an at least one green down on the map.
2) push. Make her pay for her roam by putting her behind on cs and taking turrets for map control.- Siveure DtTrikyp
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↑ Saki wrote:
Push really damn hard so that she loses a turret/substantial amounts of CS every time she roams.
Also, if she's pushed to turret and getting poked at a lot, she can't roam.
You can lock down all roaming champions this way.
And/or ward halfway between mid and bot. Or mid and top.
Usually the pixel bush or the bush on the enemy side river ramp.
I pushed hard each time, but jungle nasus always came mid when it happened and quinn was really quick both ways, and i couldn't outpush her without her jumping me and fucking me.
↑ BROseidon wrote:↑ JasonWazza wrote:So i had a game as ziggs mid against a Quinn mid earlier, and she posed a massive fucking problem that i want to see what i should have done (because honestly i really didn't know how to stop it.)
What do i do as a mid laner against a quinn mid when, everytime she has her ultimate, she roams and gets kills (because there is no way i can catch valor).
Cause fuck she was scary effective, she'd be gone from lane for like 10 seconds (i was calling my MIA's) but was already at the other lane getting a kill or 2.
1) you need to ward the exits to your lane and ping which way she's going. Mia means jack shit and will make all your lanes lose if you don't know where Quinn (or any midlaner) is roaming. You should get a sweeper after your first or second back and always have a pink an at least one green down on the map.
2) push. Make her pay for her roam by putting her behind on cs and taking turrets for map control.
1) i always ping MIA my lane and danger in the lane they are heading (and generally along the path they are heading).
As a note, is pushing the only thing i can do, because when the quinn ends up 16/0/2 stopping her CSing won't really do much.Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.- BROseidon
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1 stun
5 people
deepz like mad
or whatever
save all of your hard cc/big damage cooldowns for him if he's that big
he has to get close to do damage
if his team can win teamfights without him being close enough to do damage then consider surrendering
↑ JasonWazza wrote:I pushed hard each time, but jungle nasus always came mid when it happened and quinn was really quick both ways, and i couldn't outpush her without her jumping me and fucking me.
she has 525 auto range and 700 range on E
you can dance outside her range and poke with q/w
also her vault is a one-time gap closer so you can just satchel charge away (if you have to at all)
if she vaults to you just throw a minefield where she lands and you'll be fine
if she's using ult to chase you down/burst you
well
try your best to get away to your turret else you're fucked
you can play really aggressive vs a nasus jungle if he's alone to cover while quinn is roaming
force him to back off then take the turret/keep pushing/w.e
if he's ganking you while you push then make sure you're warding and/or aware of how far you can go in lane w/o dyingLast edited by Saki on Sun Aug 10, 2014 6:12 am, edited 1 time in total.retired
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↑ Saki wrote:Push really damn hard so that she loses a turret/substantial amounts of CS every time she roams.
Also, if she's pushed to turret and getting poked at a lot, she can't roam.
You can lock down all roaming champions this way.
And/or ward halfway between mid and bot. Or mid and top.
Usually the pixel bush or the bush on the enemy side river ramp.
And ping them when they walk/run/fly/slither/etc past it.
^ do the bolded and your team will react 100%retired
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saki I need the latest shaco guide; mine is out of date
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Yeah, skins don't give you an advantage. Some skins like Arcade Hecarim though I feel like they have aesthetics that help you remember/notice their abilities more. I think this applies to most Arcade skins actually, just because of their design.a sad fuck- chamber
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