[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
Forum rules
User avatar
TierShift
TierShift
Jack of All Trades
User avatar
User avatar
TierShift
Jack of All Trades
Jack of All Trades
Posts: 8384
Joined: November 5, 2013

Post Post #7125 (ISO) » Thu Aug 21, 2014 10:30 am

Post by TierShift »

Hmm. If mafia is lynched day 1 and the cops all randomly target someone, it seems almost unwinnable for maf.
However, if town is lynched, the cop shots cannot even confirm a single person.

If you go for the other variant, the game is broken after a maf lynch by targetting the person below you.
After a town lynch the game will probably be a tad better with the alternate version.
User avatar
BBmolla
BBmolla
Open Book
User avatar
User avatar
BBmolla
Open Book
Open Book
Posts: 23833
Joined: May 29, 2011

Post Post #7126 (ISO) » Thu Aug 21, 2014 11:22 am

Post by BBmolla »

How do we fix that then? Give Mafia 1-shot mass roleblock if partner is lynched d1?
ika
ika
Survivor
ika
Survivor
Survivor
Posts: 11656
Joined: December 13, 2013

Post Post #7127 (ISO) » Thu Aug 21, 2014 3:23 pm

Post by ika »

the problem i see with this is that its an easy "target person below you" game

while mafia coudl try to mess it up by visiting someone else, it would quickly be outed by the incorrect results imo.
User avatar
TierShift
TierShift
Jack of All Trades
User avatar
User avatar
TierShift
Jack of All Trades
Jack of All Trades
Posts: 8384
Joined: November 5, 2013

Post Post #7128 (ISO) » Thu Aug 21, 2014 5:06 pm

Post by TierShift »

BBmolla wrote:How do we fix that then? Give Mafia 1-shot mass roleblock if partner is lynched d1?

That's a very inelegant solution.

I think the setup is just flawed. If scum is lynched, it's town autowin and if town is lynched it's more or less mountainous, which is easily won by scum.

Perhaps let the scum have 3-scum alive visits, which boils down to two visits if scum lynched and one visit if town lynched.
User avatar
BBmolla
BBmolla
Open Book
User avatar
User avatar
BBmolla
Open Book
Open Book
Posts: 23833
Joined: May 29, 2011

Post Post #7129 (ISO) » Thu Aug 21, 2014 9:26 pm

Post by BBmolla »

ika wrote:the problem i see with this is that its an easy "target person below you" game

while mafia coudl try to mess it up by visiting someone else, it would quickly be outed by the incorrect results imo.

If this was done, mafia target the people targetting them. This will make all results identical and make the plan useless.

Could just make it so if mafia are lynched day 1, they lose, ez solution ez life
User avatar
Siveure DtTrikyp
Siveure DtTrikyp
Mafia Scum
User avatar
User avatar
Siveure DtTrikyp
Mafia Scum
Mafia Scum
Posts: 2285
Joined: June 21, 2012
Location: Earth, Sol, Milky Way

Post Post #7130 (ISO) » Sat Aug 23, 2014 6:47 am

Post by Siveure DtTrikyp »

STart it cop headstart?
User avatar
TierShift
TierShift
Jack of All Trades
User avatar
User avatar
TierShift
Jack of All Trades
Jack of All Trades
Posts: 8384
Joined: November 5, 2013

Post Post #7131 (ISO) » Sat Aug 23, 2014 8:00 am

Post by TierShift »

That's good, actually.

And if scum lynched, no more investigations.
User avatar
BBmolla
BBmolla
Open Book
User avatar
User avatar
BBmolla
Open Book
Open Book
Posts: 23833
Joined: May 29, 2011

Post Post #7132 (ISO) » Sat Aug 23, 2014 10:42 am

Post by BBmolla »

That aint terrible.
ika
ika
Survivor
ika
Survivor
Survivor
Posts: 11656
Joined: December 13, 2013

Post Post #7133 (ISO) » Sat Aug 23, 2014 3:22 pm

Post by ika »

Siveure DtTrikyp wrote:STart it cop headstart?


i would allow mafia to also visit to try to screw stuff up (unless thats implied) otherwise i think it just goes target below and POE
User avatar
TierShift
TierShift
Jack of All Trades
User avatar
User avatar
TierShift
Jack of All Trades
Jack of All Trades
Posts: 8384
Joined: November 5, 2013

Post Post #7134 (ISO) » Sun Aug 24, 2014 3:26 am

Post by TierShift »

Of course maf can visit, otherwise it's over D1.
User avatar
Jingle
Jingle
Ring a Bell?
User avatar
User avatar
Jingle
Ring a Bell?
Ring a Bell?
Posts: 14529
Joined: July 17, 2013
Location: Texas

Post Post #7135 (ISO) » Tue Aug 26, 2014 3:17 pm

Post by Jingle »

10 VT
1 Mafia Loud Arsonist Primer
1 Mafia Arsonist Igniter
1 Mafia Backup

The backup assumes the role of whichever mafia dies first. The mafia may choose each night either to Prime a player for ignition, or to ignite all primed players, killing them as long as the role who does that action is still alive. A player that is primed for ignition receives a PM at day start telling them they were primed.
ika
ika
Survivor
ika
Survivor
Survivor
Posts: 11656
Joined: December 13, 2013

Post Post #7136 (ISO) » Tue Aug 26, 2014 3:28 pm

Post by ika »

if its announced they are primed arent they just basicly inst cleared from being maf?
User avatar
Jingle
Jingle
Ring a Bell?
User avatar
User avatar
Jingle
Ring a Bell?
Ring a Bell?
Posts: 14529
Joined: July 17, 2013
Location: Texas

Post Post #7137 (ISO) » Tue Aug 26, 2014 3:43 pm

Post by Jingle »

Yes. They're basically dead players that can keep talking. Hence the no town power. Although, I suppose mafia could counter-claim a prime claim. I don't know why they would though.
User avatar
TierShift
TierShift
Jack of All Trades
User avatar
User avatar
TierShift
Jack of All Trades
Jack of All Trades
Posts: 8384
Joined: November 5, 2013

Post Post #7138 (ISO) » Tue Aug 26, 2014 9:22 pm

Post by TierShift »

Do maf have a NK on top of that?
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #7139 (ISO) » Tue Aug 26, 2014 9:49 pm

Post by shos »

10v3 mountainous, when someone dies they just lose their vote. I mean, they can still talk, but lynch is at number of VOTES alive/2+1.

Is this balanced?
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
TierShift
TierShift
Jack of All Trades
User avatar
User avatar
TierShift
Jack of All Trades
Jack of All Trades
Posts: 8384
Joined: November 5, 2013

Post Post #7140 (ISO) » Tue Aug 26, 2014 9:52 pm

Post by TierShift »

Wouldn't wanna play in it, but if that is what jingle is going for, I guess it is.

PL's would serve no function anymore.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #7141 (ISO) » Tue Aug 26, 2014 10:21 pm

Post by shos »

I meant as an entirely different game.
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
JasonWazza
JasonWazza
Jack of All Trades
User avatar
User avatar
JasonWazza
Jack of All Trades
Jack of All Trades
Posts: 7598
Joined: August 1, 2012

Post Post #7142 (ISO) » Tue Aug 26, 2014 11:05 pm

Post by JasonWazza »

Fake claim being primed with one of those that are primed (in other words don't prime on a night, this is probably the igniter), proceed to prime everyone, then pop goes everyone when enough are ready because the igniter is a fake innocent.
Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.
User avatar
Bicephalous Bob
Bicephalous Bob
Mafia Scum
User avatar
User avatar
Bicephalous Bob
Mafia Scum
Mafia Scum
Posts: 3828
Joined: June 4, 2013
Location: I don't know why you're linking me to pictures of babies on Facebook

Post Post #7143 (ISO) » Wed Aug 27, 2014 4:03 am

Post by Bicephalous Bob »

that's just the equivalent of a no-kill gambit in that setup

I like it

town should probably win if the scum have no way of igniting to prevent horribly drawn-out games, though

shos wrote:10v3 mountainous, when someone dies they just lose their vote. I mean, they can still talk, but lynch is at number of VOTES alive/2+1.

Is this balanced?

that's just mountainous with a treestump nightkill, right?

then no
User avatar
Jingle
Jingle
Ring a Bell?
User avatar
User avatar
Jingle
Ring a Bell?
Ring a Bell?
Posts: 14529
Joined: July 17, 2013
Location: Texas

Post Post #7144 (ISO) » Thu Aug 28, 2014 8:40 am

Post by Jingle »

TierShift wrote:Do maf have a NK on top of that?


No nightkill, but lynches would be as normal. It mostly fucks with night kill choices.

JasonWazza wrote:Fake claim being primed with one of those that are primed (in other words don't prime on a night, this is probably the igniter), proceed to prime everyone, then pop goes everyone when enough are ready because the igniter is a fake innocent.


^This. This is why I think the setup might be interesting.
User avatar
shos
shos
Survivor
User avatar
User avatar
shos
Survivor
Survivor
Posts: 17862
Joined: November 28, 2011

Post Post #7145 (ISO) » Fri Aug 29, 2014 1:43 am

Post by shos »

Bicephalous Bob wrote:

shos wrote:10v3 mountainous, when someone dies they just lose their vote. I mean, they can still talk, but lynch is at number of VOTES alive/2+1.

Is this balanced?

that's just mountainous with a treestump nightkill, right?

then no
why not?
In post 836, Lucky2u said:

Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.
User avatar
TierShift
TierShift
Jack of All Trades
User avatar
User avatar
TierShift
Jack of All Trades
Jack of All Trades
Posts: 8384
Joined: November 5, 2013

Post Post #7146 (ISO) » Fri Aug 29, 2014 2:38 am

Post by TierShift »

10v3 is scumsided. I don't know the actual EV's but I doubt having more town players alive will alter correct lynch rate, in practice.
User avatar
Jingle
Jingle
Ring a Bell?
User avatar
User avatar
Jingle
Ring a Bell?
Ring a Bell?
Posts: 14529
Joined: July 17, 2013
Location: Texas

Post Post #7147 (ISO) » Fri Aug 29, 2014 10:35 am

Post by Jingle »

^Agreed. I was counting on the one night of missing a kill and the fact that it becomes nightless (or virtually so) when two scum get lynched to make up for that.

Edit: It doesn't work at all as a micro and the possibility of an awful nightless large game makes me not even want to explore that avenue.
User avatar
Bicephalous Bob
Bicephalous Bob
Mafia Scum
User avatar
User avatar
Bicephalous Bob
Mafia Scum
Mafia Scum
Posts: 3828
Joined: June 4, 2013
Location: I don't know why you're linking me to pictures of babies on Facebook

Post Post #7148 (ISO) » Fri Aug 29, 2014 10:45 am

Post by Bicephalous Bob »

it doesn't just become nightless, the primed people can't be detonated anymore

assuming two scum get lynched anywhere during the game, the game can go on for 10 (I think but I can't be bothered to think) days

which is why

Bicephalous Bob wrote:town should probably win if the scum have no way of igniting to prevent horribly drawn-out games, though
User avatar
Jingle
Jingle
Ring a Bell?
User avatar
User avatar
Jingle
Ring a Bell?
Ring a Bell?
Posts: 14529
Joined: July 17, 2013
Location: Texas

Post Post #7149 (ISO) » Fri Aug 29, 2014 6:53 pm

Post by Jingle »

Yeah, that's probably fair. I'm just seeing the alternate case of having no primed town and only an arsonist at like 4 people left, if the scumteam had ignited early, where scum could still feasibly win. I think as a player I would want the option to fight it out.
Post Reply