Micro Game Queue (Players & Moderators)

For archiving signup threads after their corresponding games are complete.
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Post Post #8525 (ISO) » Fri Sep 05, 2014 4:09 am

Post by TierShift »

Bert!
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Post Post #8526 (ISO) » Fri Sep 05, 2014 5:40 am

Post by saulres »

Quadz says I have to wait until he makes the "game filled" post before I can create the thread and stuff. Just so you know why it's not starting yet.
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Post Post #8527 (ISO) » Fri Sep 05, 2014 7:14 am

Post by reinoe »

/confirming pre-in for 390
Scum typically need to fabricate reasons for scumreads...

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Post Post #8528 (ISO) » Mon Sep 08, 2014 10:20 am

Post by saulres »

Observation: This is a pretty boring thread when one game is filled and the other is only taking /ins via PM.
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Post Post #8529 (ISO) » Mon Sep 08, 2014 4:08 pm

Post by Micc »

/in to mod

Game Name: Role Roll Mafia
Game Type: Semi Open
Game Size: 9 Players

Optional Caption/Description of Game upon announcement: Players submit a number 1-9 upon joining. I publicly roll a 9 sided dice for each of the following abilities: Strong-willed Roleblock, Macho Doctor Protect, Vanilla Cop, Fruit Vendor, Watcher, and Neighbor (x2). You get
all
the abilities that match up with the number you submitted, and you can use them all at once! Balance is not guaranteed.
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Post Post #8530 (ISO) » Tue Sep 09, 2014 2:52 am

Post by quadz08 »

Micro 390:
7 Deadly Reinoes Mafia has filled for Saulres!
Wrath (GuyInFreezer & TierShift hydra)
reinoe
Bert
Guyett
The Bulge
Anatole Kuragin
Maruchan



STILL IN SIGNUPS:

3 Days Left!

Micro 389:
We Need A Fifth Hydra!
Mod:
DoctorPepper
Game Type:
Open
Status:
5/8
8 Players sign up, will be randomly paired up to form 4 players. Game proceeds as normal. No ESTABLISHED hydras. All players will /in by PMing both DoctorPepper and quadz08. No /in's posted in the thread will be accepted.




NOW ANNOUNCING SIGNUPS:


Micro 391:
Mafia Tabletop: The Kobolds' Lair
Mod:
BBMolla
Game Type:
Theme
Status:
0/9
Combines simplified tabletop elements with mafia. Probably unbalanced, hugely experimental. More specifics upon the game going into signups.
Current Avatar: Kronk. Duh.
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Post Post #8531 (ISO) » Tue Sep 09, 2014 2:58 am

Post by Knight of Cydonia »

/in 391
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Post Post #8532 (ISO) » Tue Sep 09, 2014 3:59 am

Post by saulres »

I'll be getting reinoe up in the next couple hours.

Wait, that didn't come out right.
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Post Post #8533 (ISO) » Tue Sep 09, 2014 8:13 am

Post by BBmolla »

I have /pre-ins from EspressoJet, Rob13, and Salamence20.
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Post Post #8534 (ISO) » Tue Sep 09, 2014 8:46 am

Post by BBmolla »

Spoiler: Little More Game Info
Please keep in mind this is largely experimental, and it may end up being wildly unbalanced. If that occurs, I apologize.


At the start of the game, I will give people role pms(stating just their alignment) and ask for draft numbers. There will be 7 aligned with Good (town) and 2 aligned with Evil (scum). Once all numbers are recieved, players draft from the following classes:
Fighter

Intimidate
- 1 per day - Forces all enemies attacking a specified target to attack him instead of the target.
1-4 damage
20 health

Ranger

Double Shot
- 1 per day - When used, has two attacks that round.
1-6 damage
16 health

Rogue

Critical Strike
- 1 per day - Deals double damage for one attack.
1-8 damage
10 health

Cleric

Heal
- 1 per day - heals someone for 1d8 health
1-3 damage
12 health

Wizard

Fireball
- 1 per day - 1d10 damage to 2 targets
Magic Missile
- 2 per fight - 1d4 damage to 2 targets
1 damage
8 health

Players may select a class that has already been selected. Theoretically, the entire party could be composed of a bunch of one class. (I don't recommend it)

Once everyone has selected their class, the game begins.

Sequence of Events:

Battle

At the start of each day, a fight will occur. The enemies in this fight will be secretly controlled by evil. Players always have the first moves.

Turns will generally look like one of the following:
"Attack Kobold Warrior 1 (Kobold Cleric 1, KW2, KW3, KW4).
Original Roll String: 1d4
1 4-Sided Dice: (3) = 3
"
"Use Fireball on Kobold Warrior 13 and Kobold Warrior 1 (KW7, KW2)"
Original Roll String: 1d10
1 10-Sided Dice: (4) = 4
"

First, state what you are doing. Each class can use either their special ability (if available) or use their basic attack.
Then, state your target(s). The monsters in parentheses are the monsters you will attack if your original target(s) die(s).
Players actions will be resolved in order of submission.
After stating action and target, roll the dice.

After the players complete their turn, the monsters will go. The evil players will have to have already submitted to me what the monsters are doing by this point. Results of the monster's turn will be posted, then players go again. This continues until all of one side are dead.

After Winning A Battle

After winning a battle, someone must recieve experience! All players will vote on one player to recieve +4 health, +2 damage, and a bonus usage of
any
special ability. (The exception being fireball. One must have two in magic missile in order to obtain a bonus usage of fireball.)

Solving The Real Issue

Once the player has been decided and recieved the bonuses, the day now continues until a single player dies. Once this player dies, the day ends.

This phase of the game is another combat phase. All player actions resolve instantaneously. (AKA, if 8 players deal 100 damage to the last player, the last player can still do his attack for 2 damage.) Every player must state what they are doing each round of combat, even if it is nothing.

After a player dies, everyone is healed to full health and the next day begins.

Deadlines and such will be made more clear once the game begins.
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Post Post #8535 (ISO) » Tue Sep 09, 2014 9:33 am

Post by AurorusVox »

Back with a BBang.

/in BBMolla's crazy tabletop adventures
THE LEMON LIVES! - Cabd
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Post Post #8536 (ISO) » Tue Sep 09, 2014 9:34 am

Post by Cabd »

THE LEMON LIVES!
Have retired for good; Life is too busy to have time or energy for mafia. It was fun~
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Post Post #8537 (ISO) » Tue Sep 09, 2014 10:32 am

Post by AurorusVox »

Cabd wrote:THE LEMON LIVES!

Yoink!
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Post Post #8538 (ISO) » Tue Sep 09, 2014 10:55 am

Post by ArcAngel9 »

/in to mod


Game Name:
ArcAngel's Twin Trap
Game Type:
Open
Game Size:
9 (5 VT's, 1 Watcher, 1 Tracker, 1 Track Immune Mafia Goon, & 1 Watch Immune Mafia Goon)
Setup:
This is an approved OPEN game setup "Twin Trip"

Its an awesome setup and one must try :)
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-
Xena Warrior Princess, Coming Soon!!
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Post Post #8539 (ISO) » Wed Sep 10, 2014 4:07 pm

Post by vettrock »

In for BBMolla's craziness or
/in 391
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Post Post #8540 (ISO) » Wed Sep 10, 2014 4:16 pm

Post by Shinobi »

/in 391

That looks like some crazy shit. I am all about crazy shit.
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Post Post #8541 (ISO) » Wed Sep 10, 2014 4:19 pm

Post by Hostile Intent »

/in 391
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Post Post #8542 (ISO) » Thu Sep 11, 2014 2:43 am

Post by Rob14 »

Confirm 391
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Post Post #8543 (ISO) » Thu Sep 11, 2014 2:47 am

Post by Knight of Cydonia »

/out 391.
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Post Post #8544 (ISO) » Thu Sep 11, 2014 5:39 am

Post by Hostile Intent »

/out 391
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Post Post #8545 (ISO) » Fri Sep 12, 2014 2:41 am

Post by DoctorPepper »

If my We need a fifth hydra works out well, i may try a tag team hydra mechanic :D
Show
Keep calm and Drink Dr Pepper :)

Quarantine is driving me crazy :(

Get to know a Pepper!!!
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Post Post #8546 (ISO) » Fri Sep 12, 2014 3:21 am

Post by quadz08 »

Micro 389:
We Need A Fifth Hydra! has filled for DoctorPepper!
DoctorPepper will be handling the game from here. We did have at least one person sign up who didn't make it onto the playerlist (because the game was already full), so if you signed up and don't get anything from DP, that's why!



STILL IN SIGNUPS:

4 Days Left!

Micro 391:
Mafia Tabletop: The Kobolds' Lair
Mod:
BBMolla
Game Type:
Theme
Status:
6/9
Combines simplified tabletop elements with mafia. Probably unbalanced, hugely experimental. More specifics upon the game going into signups.

EspressoJet
Rob13
Salamence20
AurorusVox
vettrock
Shinobi



NOW ANNOUNCING SIGNUPS:


Micro 392:
Kingmaker
Mod:
Aronis
Game Type:
Open
Status:
0/9
Wisdom of the crowds is in effect. Four pre-/in's available.
Current Avatar: Kronk. Duh.
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Post Post #8547 (ISO) » Fri Sep 12, 2014 5:03 am

Post by Aronis »

I have no pre-/in's. D:

EDIT: A maximum of two hydras are allowed.
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Post Post #8548 (ISO) » Fri Sep 12, 2014 5:50 am

Post by SABBATHonSABBATH »

In for KingMaker

A Josh_B/ Flubbernugget Hydra.
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Post Post #8549 (ISO) » Fri Sep 12, 2014 6:05 am

Post by TierShift »

/in for kingmaker as Nazarene

Me+Aegor
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