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Post Post #35800 (ISO) » Sat Oct 04, 2014 8:37 am

Post by FakeGod »

Saki can you explain this to me? I don't get it.

I have this friend who maxes oranges on gankplank, goes top, and
never
loses lane, no matter the matchup, and no matter how badly enemy jungler camps top.

wtf?????
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Post Post #35801 (ISO) » Sat Oct 04, 2014 8:56 am

Post by zoraster »

FakeGod wrote:Saki can you explain this to me? I don't get it.

I have this friend who maxes oranges on gankplank, goes top, and
never
loses lane, no matter the matchup, and no matter how badly enemy jungler camps top.

wtf?????


why does he lose so often after laning?
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Post Post #35802 (ISO) » Sat Oct 04, 2014 8:57 am

Post by FakeGod »

he does ok after laning phase
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Post Post #35803 (ISO) » Sat Oct 04, 2014 9:06 am

Post by zoraster »

well, my point is that matchmaking will correct that eventually unless he only duos with people worse than him. at some point we will all lose lane because that's the way it works. the only way that doesn't happen is if someone always wins their lane and then performs subpar after the laning phase.
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Post Post #35804 (ISO) » Sat Oct 04, 2014 9:07 am

Post by Saki »

Used to be a wierd-ass variant of Gangplank that did amazing in KR soloqueue dubbed "Zeusplank" (back in Season Two? I think)

You build on-hit items (Wit's End? I think) ->>> now you can build Iceborn Gauntlet / Statikk (but they didn't exist back then)
And build very tanky

You use his passive DoT+slow and whatever on-hit items you have to get consistent insanely annoying poke while sustaining infinitely with W.

It's a very lane-oriented thing.

It's not that strong anymore in a meta where a) gp's passive dot / on-hit items don't hurt that much and b) top laners can't start hypercarrying games after winning their lane WITH a tanky on-hit variant like this one.

Top laners can carry (Riven/Yasuo/Zed and mayyybe Jayce come to mind) but at a huge risk in lane so...
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Post Post #35805 (ISO) » Sat Oct 04, 2014 9:09 am

Post by FakeGod »

Matchmaking doesn't ensure that he will win lane approximately 50%.

Matchmaking ensures that he will win his game approximately 50%.

Also, it's actually easy to keep a 90%+ win rate with a champion, if you're willing to lose a lot of games with other champions.
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Post Post #35806 (ISO) » Sat Oct 04, 2014 9:09 am

Post by hiplop »

^ fiora would be another who could carry, no?
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Post Post #35807 (ISO) » Sat Oct 04, 2014 9:12 am

Post by Saki »

and this meta values AD over whatever on-hit items that you can build so the build is obsolete, really.
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Post Post #35808 (ISO) » Sat Oct 04, 2014 9:13 am

Post by FakeGod »

but apparently you WILL win lane?
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Post Post #35809 (ISO) » Sat Oct 04, 2014 9:14 am

Post by zoraster »

FakeGod wrote:Matchmaking doesn't ensure that he will win lane approximately 50%.

Matchmaking ensures that he will win his game approximately 50%.

Also, it's actually easy to keep a 90%+ win rate with a champion, if you're willing to lose a lot of games with other champions.


right. i understand that. my point is this: if you're winning about 50% of your games, but you're winning your laning phase 100% of the time, there is some other factor going on causing you to lose. Could be teammates, could be you really suck at every other phase, or it could be you're making too much out of his laning phase.

I guess he could be a god on GP and suck on everyone else too, but it seems weird you'd play so much non-GP then.

Also possible: he only plays GP in very favorable matchups.
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Post Post #35810 (ISO) » Sat Oct 04, 2014 9:17 am

Post by FakeGod »

whoa whoa man

I was just curious about this max orange build GP winning lanes, and Saki answered it well.

I wasn't wondering why he'd win lane 100% and win only 50% of the games.
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Post Post #35811 (ISO) » Sat Oct 04, 2014 9:29 am

Post by Saki »

FakeGod wrote:but apparently you WILL win lane?

you WILL win lane unless you're absolutely stupid
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Post Post #35812 (ISO) » Sat Oct 04, 2014 9:31 am

Post by Saki »

FakeGod wrote:I wasn't wondering why he'd win lane 100% and win only 50% of the games.

Similar to old top Nidalee / Teemo in general

Lane win guaranteed
Teamfight presence not so much
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Post Post #35813 (ISO) » Sat Oct 04, 2014 9:32 am

Post by Saki »

The thing about this GP build is that it USED to have good teamfight potential

now it doesn't because on-hit items are garbage
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Post Post #35814 (ISO) » Sat Oct 04, 2014 9:43 am

Post by Saki »

besides, winning lane means you have good mechanics, sense of what to build, knowledge of a single enemy's cooldowns/damage, ability to control minion waves and a bit of map awareness

it takes much more to win a game than that
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Post Post #35815 (ISO) » Sat Oct 04, 2014 9:44 am

Post by Maestro »

FakeGod wrote:max orange build

you mean he maxes Scurvy...?
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Post Post #35816 (ISO) » Sat Oct 04, 2014 9:47 am

Post by Saki »

Yeah

Heal: 80 / 150 / 220 / 290 / 360 (+ 100% AP)
Cost: 65 mana (fixed)
CD: 22 / 21 / 20 / 19 / 18

It's insane sustain
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Post Post #35817 (ISO) » Sat Oct 04, 2014 9:48 am

Post by Saki »

and also most top laners now have the sustain to pratically ignore rank 1 Parrley poke and gangplank's passive dot
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Post Post #35818 (ISO) » Sat Oct 04, 2014 10:07 am

Post by FakeGod »

I've been maxing q and using it to last hit minions

I've been doing it wrong
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Post Post #35819 (ISO) » Sat Oct 04, 2014 10:19 am

Post by Saki »

No you're doing it right.
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Post Post #35820 (ISO) » Sat Oct 04, 2014 10:20 am

Post by FakeGod »

????

apparently I can auto-win lanes by maxing w?
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Post Post #35821 (ISO) » Sat Oct 04, 2014 10:22 am

Post by Saki »

but obsolete build path.
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Post Post #35822 (ISO) » Sat Oct 04, 2014 10:22 am

Post by Saki »

and zero teamfight utility
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Post Post #35823 (ISO) » Sat Oct 04, 2014 10:23 am

Post by Saki »

R>Q>E>W
is better than
R>W>Q>E

Alternatively, just don't play Gangplank
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Post Post #35824 (ISO) » Sat Oct 04, 2014 10:24 am

Post by Saki »

Well, just don't build TF-IE-Shiv like every single Gangplank I've seen ever
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