[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #7425 (ISO) » Sat Oct 04, 2014 8:11 am

Post by Bicephalous Bob »

ROAP


4 Vanilla Townies
2 Mafia Goons

-Nightkills and vengeful shots are compulsive. Plurality rules are in effect for lynches.
-The number of nightkills the mafia get is the number of kills necessary to get the game to lylo.
-If a VT is lynched on Day 1, a Goon has to challenge another player on Night 1. On Day 2, only the challenger and the player challenged can be voted.
-3p lylo is vengeful.
Last edited by Bicephalous Bob on Wed Nov 05, 2014 10:47 am, edited 3 times in total.
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Post Post #7426 (ISO) » Sat Oct 04, 2014 8:16 am

Post by wgeurts »

Siveure DtTrikyp wrote:2/169 isn't 0. You have to consider the possiblity of that happening.

Also, the odds of one mafia werewolf? Uh, lessee. 2/13 + 11/13 *2/12 = 24/156 + 22/156 = 46/156 = 23/78? So about a bit more than a quarter chance?

Also, a werewolf will be helping townies do what? Kill mafia? Hangon, won't the mafia be civilians?

Like, that aspect doesn't really exist.

It's basically a four faction game, however nobody can trust anyone, even their fellow scum.
It also stops the mafia an the werewolves from working together to eliminate the town. There's nothing wrong with mafia-werewolf; they add an element of uncertainty to the game. The Mafia and Werewolf will need to try to blend in with the civilian-townies to try and achieve their goals, however so will the werewolves.
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Post Post #7427 (ISO) » Sun Oct 05, 2014 10:01 am

Post by ArcAngel9 »

ArcAngel9 wrote:
MOD's & reviewers, We need your blessing on this...


I am planning on running Pop corn Mafia under large theme game, Pop-corn mafia is an open setup and a night less game. Please see the Wiki for more details.
Considering the popularity this setup has.. We are confident that this game would be more fun for larger audience (19 or 21 players at least)

If the game is for 19 players - 13 Town & 6 scum
If the game is for 21 players - 14 Town & 7 scum.

Please let us know which of the above setup is more balanced to run for large game.

Bork will be co-modding/back-mod for this game. And please feel free to give any suggestions that improves this idea. Thanks a lot!!!!


Bump. Need inputs regarding Balance. Please. ty
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Post Post #7428 (ISO) » Sun Oct 05, 2014 10:10 am

Post by Bicephalous Bob »

12v7 is probably better
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Post Post #7429 (ISO) » Mon Oct 06, 2014 5:40 am

Post by ArcAngel9 »

Bicephalous Bob wrote:12v7 is probably better


Isn't the mafia suppose to be like 30% of total players? 30% of 19 is around 5.7 means "6". I think "7" will overpower mafia.
I see 14 Vs 7 fits well. Please correct me if i am wrong. ty
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Post Post #7430 (ISO) » Mon Oct 06, 2014 5:58 am

Post by TierShift »

The All-Seeing Eye


11 Players


3 Mafia Goon

7 Vanilla Townies

1 Knowledgeable survivor


  • Knowledgeable survivor knows alignment of every player in the game
  • Knowledgeable survivor wins ALONE if all scum are eliminated and he lives
  • Town wins only if they eliminate the knowledgeable survivor before the last scum member


Thoughts on balance? Or a better name for knowledgeable survivor? A way to make the game interesting if the knowledgeable survivor dies early/a way to ensure he doesn't die early?
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Post Post #7431 (ISO) » Mon Oct 06, 2014 6:18 am

Post by ArcAngel9 »

Isn't Knowledgeable Survivor sounds like Hatered Townie or so?
What's the advatange for mafia lynching this person?
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Post Post #7432 (ISO) » Mon Oct 06, 2014 6:19 am

Post by ArcAngel9 »

others wise it sounds more like 3rd party with too much of information...
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Post Post #7433 (ISO) » Mon Oct 06, 2014 6:21 am

Post by TierShift »

The survivor needs to lynch the mafia. The mafia want to get rid of him because of that.
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Post Post #7434 (ISO) » Mon Oct 06, 2014 6:24 am

Post by ArcAngel9 »

Town have lot of disadvantage... They will have to concentrate on Survivor than Mafia becuz if Survivor succeeds.. he wins they will loosee.. Town is doomed big time..
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Post Post #7435 (ISO) » Mon Oct 06, 2014 6:26 am

Post by ArcAngel9 »

•Town wins only if they eliminate the knowledgeable survivor before the last scum member




That ^ Win condition doesn't seem fair to me... especially survior knows every one's alignment. Make the survivor as 3rd party with no knowledge on players alignment. that might balances with this win condition.
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Post Post #7436 (ISO) » Mon Oct 06, 2014 6:31 am

Post by TierShift »

I made a lot of mafia. Thus, the survivor will need to get mafia lynched a lot. By doing so, he can be found out by town. That's the idea behind the setup anyway.

Feel free to add townies or mafia to make it more balanced. Possibly nightless would be better?
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Post Post #7437 (ISO) » Mon Oct 06, 2014 7:25 am

Post by BBmolla »

TierShift, I imagine the survivor will just out the mafia when he's being lynched. There is nothing to stop him from doing so.

Maybe flip his win condition if he dies. (Wins if Mafia win) Only issue with that is in a 3 town, 3 mafia, 1 survivor, it's beneficial to claim survivor and get lynched. That might not be all that bad. Maybe if a mafia hasn't been lynched for two days, survivor auto dies, would stop that situation.
Last edited by BBmolla on Mon Oct 06, 2014 7:31 am, edited 1 time in total.
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Post Post #7438 (ISO) » Mon Oct 06, 2014 7:29 am

Post by TierShift »

yeah, that's a problem I thought of as well. No idea how to fix.
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Post Post #7439 (ISO) » Mon Oct 06, 2014 7:31 am

Post by ArcAngel9 »

BBmolla wrote:TierShift, I imagine the survivor will just out the mafia when he's being lynched. There is nothing to stop him from doing so.


Good point. Survivor shouldn't be knowing alignment of players at all.
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Post Post #7440 (ISO) » Mon Oct 06, 2014 7:35 am

Post by TierShift »

I don't think you understand what I'm going for with this setup, a reverse mafia of sorts. A player needs not to kill town, but mafia without being found out.

Anyone got any other ideas as to get this idea working?
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Post Post #7441 (ISO) » Mon Oct 06, 2014 7:37 am

Post by BBmolla »

The Shifty Eye


11 Players


3 Mafia Goon

7 Vanilla Townies

1 Shifter


  • Shifter knows alignment of every player in the game
  • Shifter wins ALONE if all scum are eliminated and he lives
  • Town wins only if they eliminate the knowledgeable survivor before the last scum member
  • If Shifter dies, he wins with the mafia.
  • If a Mafia Goon has not been lynched in 2 days, the Shifter commits suicide that night.
  • Upon the Shifter's death, the Mafia must select one of their own to die as well.


Might make dying early more optimal. Maybe make him bulletproof? Unsure.

Edit: Have to fix three way LYLO, shifter wins no matter what in the current situation. Thinking.
Edit2: That might work.
Edit3: I think idea is still too flawed, stopping work on it here.
Last edited by BBmolla on Mon Oct 06, 2014 7:43 am, edited 4 times in total.
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Post Post #7442 (ISO) » Mon Oct 06, 2014 7:38 am

Post by Bicephalous Bob »

ArcAngel9 wrote:
Bicephalous Bob wrote:12v7 is probably better


Isn't the mafia suppose to be like 30% of total players? 30% of 19 is around 5.7 means "6". I think "7" will overpower mafia.
I see 14 Vs 7 fits well. Please correct me if i am wrong. ty

the scum ratio in the original setup is 4/11

4/11*19=7
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Post Post #7443 (ISO) » Mon Oct 06, 2014 7:42 am

Post by ArcAngel9 »

so How about 13/7 fits well?
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Post Post #7444 (ISO) » Mon Oct 06, 2014 7:43 am

Post by TierShift »

Hehehe...love the name.

Now shifter can just lynch town for two days after which he suicides. leaving 5p LyLo and very likely winning.
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Post Post #7445 (ISO) » Mon Oct 06, 2014 7:50 am

Post by ArcAngel9 »

TierShift wrote:I don't think you understand what I'm going for with this setup, a reverse mafia of sorts. A player needs not to kill town, but mafia without being found out.

Anyone got any other ideas as to get this idea working?


Let me think about this again.. Gettting into a call.. I ll add my thoughts in a bit.
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Xena Warrior Princess, Coming Soon!!
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BBmolla
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Post Post #7446 (ISO) » Mon Oct 06, 2014 8:18 am

Post by BBmolla »

TierShift wrote:Hehehe...love the name.

Now shifter can just lynch town for two days after which he suicides. leaving 5p LyLo and very likely winning.

I imagine that'd be the optimal way to play it, which may not be all that bad now that I'm doing the math.

I think claiming Shifter is a pretty guarunteed loss as well.
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Post Post #7447 (ISO) » Mon Oct 06, 2014 8:21 am

Post by BBmolla »

May want to consider giving Shifter a better chance at not accidentally being nightkilled those first two nights. Not sure how without it significantly changing balance of the setup.

Maybe make him a Night 1 and 2 commuter?
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Bicephalous Bob
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Post Post #7448 (ISO) » Mon Oct 06, 2014 8:30 am

Post by Bicephalous Bob »

I felt inspired.

Ceremonial Monarchy


1 King
4 Ministers

X Civilians

-Nightless.
-Civilians win when the King is dead.
-The King wins alone when he outlives all Ministers.
-The Ministers win when the King and at least one Minister is alive and the King and living Ministers are at least 50% of the living players.
-At the start of the game, The King gets the name of a random Minister. Once that Minister is dead, he gets a new name. If only two Ministers are left and the one who isn't confirmed to the King is lynched, the King wins alone.
-Ministers have daytalk.

Edit: Fixed so the King doesn't sell the ministers out when they're about to win.
Last edited by Bicephalous Bob on Mon Oct 06, 2014 9:45 am, edited 1 time in total.
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wgeurts
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Post Post #7449 (ISO) » Mon Oct 06, 2014 8:40 am

Post by wgeurts »

Bicephalous Bob wrote:I felt inspired.

Ceremonial Monarchy


1 King
4 Ministers

X Civilians

-Nightless.
-Civilians win alone when the King is dead.
-The King knows who the Ministers are, but not the other way around.
-The King wins alone when he outlives all Ministers.
-The Ministers win alone when the King and at least one Minister is alive and the King and living Ministers are at least 50% of the living players.
-Ministers have daytalk.

Should call it "Viva la revolution" and call the civilians peasants.
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