League of Legends (Old)

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Post Post #36150 (ISO) » Thu Oct 09, 2014 4:12 pm

Post by JasonWazza »

DeathNote wrote:Not sure if it would work that way but would be funny. Pretty sure Sion is spell immune while charging.


His immune, which is why it happens, he continues to charge, but thresh can still reactivate his hook (think spell shield but on something that's a lot faster.)
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Post Post #36151 (ISO) » Thu Oct 09, 2014 4:21 pm

Post by RayFrost »

DeathNote wrote:Blitzcrank
Cho'Gath
Fiddlesticks
Garen
Malzahar
Soraka


All have silence


Oh right, how could I forget malzahar.

I forget that garen and fiddle are champions considering how I see them once every like 70 games and have no respect for their place in the game right now.

I never really felt like blitz's .5 second silence meant much of anything. I mean, I know it's still a silence. But yeah.

I'm curious about where riot wants to take the silence stuff. They've removed it from lb and talon (giving lb no compensation and talon a 99% slow for one second) on the grounds of no counterplay on their single target silence.

But then they give soraka an aoe silence. Malzahar's q has a massive silence. Cho's silence is massive. Etc. Is it purely to remove the assassin's silence-death combo because they were point and click and, therefore, undodgeable aside from staying out of range? Soraka and cho silences are essentially point and click aoes given 0 travel time, etc with significantly greater duration. Is the fact they're not attached to a kit that can proceed to deal high burst that makes them okay (let's ignore the fact cho's ult is enormous true damage burst)?
don't you feel silly now?
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Post Post #36152 (ISO) » Thu Oct 09, 2014 4:35 pm

Post by Brandi »

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Post Post #36153 (ISO) » Thu Oct 09, 2014 4:44 pm

Post by Iecerint »

I just played against Sion support. Poor Sion.

The last player on the other team picked Zac, so I assume he did it just because of the trolly jungler.
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Post Post #36154 (ISO) » Thu Oct 09, 2014 5:25 pm

Post by Iecerint »

Wow, those PBE changes.

It's rumored the season ends on November 11 FWIW.
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Post Post #36155 (ISO) » Thu Oct 09, 2014 5:33 pm

Post by quadz08 »


holy shit
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Post Post #36156 (ISO) » Thu Oct 09, 2014 5:37 pm

Post by JasonWazza »

Pretty sure i don't like where that is going.
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Post Post #36157 (ISO) » Thu Oct 09, 2014 5:37 pm

Post by notscience »

Zac is a trolly jungler?

Since when?
Show
STRIKE HARD

STRIKE FAST

NO MERCY
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Post Post #36158 (ISO) » Thu Oct 09, 2014 5:40 pm

Post by Maestro »

If anybody from Team USA is around I'd be up for a match. Alternatively, if anybody would like to do shots with me I'm dying to try Sion jungle like a good boy and maybe feel out how Azir works out now that he's been buffed a little.

OR JUST I'M GETTING ON COME PLAY WITH ME PLZ
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Post Post #36159 (ISO) » Thu Oct 09, 2014 5:55 pm

Post by Voidedmafia »

JasonWazza wrote:Pretty sure i don't like where that is going.

I don't, either. At all.

'Specially the inner tower buffs. Allowing them to regen like nexus turrets is good enough.
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Post Post #36160 (ISO) » Thu Oct 09, 2014 5:55 pm

Post by Papa Zito »

animorpherv1 wrote:Am I the only one to think new Soraka's really bullshit and needs toning down? The Q seems way too easy to hit, even at mid range. Which means free (and infinite) healing for everyone.

I don't feel this way about Soraka at all.
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Post Post #36161 (ISO) » Thu Oct 09, 2014 5:57 pm

Post by Voidedmafia »

Papa Zito wrote:
animorpherv1 wrote:Am I the only one to think new Soraka's really bullshit and needs toning down? The Q seems way too easy to hit, even at mid range. Which means free (and infinite) healing for everyone.

I don't feel this way about Soraka at all.

Also, if redmercy's PBE play of Soraka is any indication, the Q moves a lot slower as you reach its max range (not sure if this stayed in the live release).
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Post Post #36162 (ISO) » Thu Oct 09, 2014 5:59 pm

Post by Oman »

quadz08 wrote:

holy shit

New Powerup: Still Waters
Adding a pickup to the lanes after 20 minutes to add some incentive to visit this area in the mid and late game, as well as provide some split pushing power
In the top and bottom lanes, at the entrance to river, a powerup will spawn beginning at 20 minutes and every 3 minutes thereafter.
This buff confers:
+50 out of combat movement speed.
Standing Still for 0.5 seconds grants up to 25% increased vision range and the ability to look over walls

WHHHHAAAA

Dragon
Dragon bonuses adjusted to be more 'back-loaded' so that a team that opts for a fast pushing strategy versus a team that goes for neutral objective control will spike in power at different times in the game
Slaying Dragon now grants you a stack of 'Dragonslayer' which grants different permanent bonuses depending on how many Dragons you've slain.
-Stack 1: Increased Regeneration
-Stack 2: Increased AD / AP
-Stack 3: Increased Movement Speed
-Stack 4: Increased Health
-Stack 5: Triples all other bonuses
Dragon gives 50% reduced XP, compared to live.
Dragon no longer grants global gold.
Dragon deals 20% increased damage to units for every Dragon their team has slain.
Dragon takes 7% reduced damage from units for every Dragon their team has slain.


I AM IN LOVE WITH THIS CHANGE!

Ohmwrecker looks like it's gonna start being awesome. I will build it on nearly every tank.

Smite changes look fantastic.

Sieges are gonna be a big thing, I think.

I'm really excited for S5. once we get past teething issues it'll be great.
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Post Post #36163 (ISO) » Thu Oct 09, 2014 6:07 pm

Post by Iecerint »

Voidedmafia wrote:
Papa Zito wrote:
animorpherv1 wrote:Am I the only one to think new Soraka's really bullshit and needs toning down? The Q seems way too easy to hit, even at mid range. Which means free (and infinite) healing for everyone.

I don't feel this way about Soraka at all.

Also, if redmercy's PBE play of Soraka is any indication, the Q moves a lot slower as you reach its max range (not sure if this stayed in the live release).

It does -- it's easier to hit if you're riskier with it.
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Post Post #36164 (ISO) » Thu Oct 09, 2014 6:15 pm

Post by Venmar »

I actually like the new PBE changes for the most part. The dragon change though I am torn about.
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Post Post #36165 (ISO) » Thu Oct 09, 2014 6:22 pm

Post by chamber »

Tierce Tierciel Silver III <-- Who added this to the doc?

Tierciel is someone I know IRL, They aren't a scummer. Whoever you are that added them, they are 100% not tierce. I'm assuming you added them when they played with me and got confused?
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Post Post #36166 (ISO) » Thu Oct 09, 2014 6:45 pm

Post by Iecerint »

chamber wrote:Tierce Tierciel Silver III <-- Who added this to the doc?

Tierciel is someone I know IRL, They aren't a scummer. Whoever you are that added them, they are 100% not tierce. I'm assuming you added them when they played with me and got confused?

Yeah, I take responsibility. I went through and added everyone active on my MS list in LOL. I think I probably played with you, added them, and then later assumed it was Tierce.
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Post Post #36167 (ISO) » Thu Oct 09, 2014 6:47 pm

Post by Iecerint »

I've been getting more "Attempting to Reconnects" than usual today.

I mean that means 3 that lasted about 5 seconds apiece over 2 games, but still. Annoying.
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Post Post #36168 (ISO) » Thu Oct 09, 2014 6:51 pm

Post by chamber »

This new friends of friends feature needs to die in hell.
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Post Post #36169 (ISO) » Thu Oct 09, 2014 6:59 pm

Post by animorpherv1 »

God, Draven is hilarious. Also, that Nami was so good.

EDIT: You know botlane is fed when the support has more gold than the midlaner.
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Post Post #36170 (ISO) » Thu Oct 09, 2014 8:07 pm

Post by JasonWazza »

chamber wrote:This new friends of friends feature needs to die in hell.


This, i am constantly getting requests to join games of randoms and it's making me want to delete my friends list.
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Post Post #36171 (ISO) » Thu Oct 09, 2014 8:13 pm

Post by Saki »

Quinn changes

What.

Please tell me that isn't real
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Post Post #36172 (ISO) » Thu Oct 09, 2014 8:16 pm

Post by Saki »

Also those changes to baron and turrets o_o

So splitpushing is no longer a valid strategy unless your team has baron
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Post Post #36173 (ISO) » Thu Oct 09, 2014 8:19 pm

Post by chamber »

-Inhibitor Towers slowly ignore their targets armor from 40% to 100% over the course of 6.5 seconds.

what.
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Post Post #36174 (ISO) » Thu Oct 09, 2014 8:21 pm

Post by Saki »

Your team's tank with 300 armor to tank the turret anymore
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