This forum is for discussion of individual Open Setups, including theoretical balance.
BBmolla
BBmolla
Open Book
BBmolla
Open Book Open Book
Posts: 23833 Joined: May 29, 2011
Post
Post #7500 (ISO ) » Mon Oct 13, 2014 7:10 am
Post
by BBmolla » Mon Oct 13, 2014 7:10 am
Let me put it this way, I like wierd shit like Treestump Lyncher and Compulsive Bodygaurd Survivor, but I think cults are unfun and just frustrating.
wgeurts
wgeurts
Pokédex
wgeurts
Pokédex Pokédex
Posts: 4596 Joined: September 15, 2014
Location: The Netherlands
Contact:
Post
Post #7501 (ISO ) » Mon Oct 13, 2014 7:14 am
Post
by wgeurts » Mon Oct 13, 2014 7:14 am
↑ BBmolla wrote: Let me put it this way, I like wierd shit like Treestump Lyncher and Compulsive Bodygaurd Survivor, but I think cults are unfun and just frustrating.
But there are no cults
Look at the zombie role, it's not a cult with another name. The abilities and balance are completely different.
I'm getting the inpression people see zombie recruits (very differently to cult) and are like; "oooh, cult like thing. Rejected."
The zombie is not a cult rapped up in a new shiny coat. The mechanics are completely different, it's like comparing a tracker to a cop and saying their the same.
BBmolla
BBmolla
Open Book
BBmolla
Open Book Open Book
Posts: 23833 Joined: May 29, 2011
Post
Post #7502 (ISO ) » Mon Oct 13, 2014 7:27 am
Post
by BBmolla » Mon Oct 13, 2014 7:27 am
Does being a zombie change the player's alignment/win condition?
If yes, it's cult.
If no, does Zombie fullfilling his win condition end the game? And are players aware they are infected?
wgeurts
wgeurts
Pokédex
wgeurts
Pokédex Pokédex
Posts: 4596 Joined: September 15, 2014
Location: The Netherlands
Contact:
Post
Post #7503 (ISO ) » Mon Oct 13, 2014 7:39 am
Post
by wgeurts » Mon Oct 13, 2014 7:39 am
Zombie Role Description
Visits one person each night, that player is given the infected role modifier. (See Infected Role Modifier.)
Ability is blocked if the visited person is being protected by a doctor.
If visited by a doctor the zombie dies.
If he visits a cult member the zombie dies.
Member of the "Zombie" faction (See Zombie Faction.)
Infected Role-Modifier A person with the "infected" role modifier becomes a zombie the 2nd day after being infected.
The role-modifier is removed if visited by a doctor.
Players aren't informed of being infected.
Zombie Faction Wins if everyone in the game is infected or a zombie.
Don't have a Private Topic.
Members of the faction don't know the other members. (So if you are converted to a zombie you aren't informed who the other zombies are.)
If zombies win the game ends, (as everyone is then infected there is no point in playing on. Unlike the cult they don't need majority; they need all players to be infected or zombie.)
BBmolla
BBmolla
Open Book
BBmolla
Open Book Open Book
Posts: 23833 Joined: May 29, 2011
Post
Post #7504 (ISO ) » Mon Oct 13, 2014 8:42 am
Post
by BBmolla » Mon Oct 13, 2014 8:42 am
Right, so a cult.
wgeurts
wgeurts
Pokédex
wgeurts
Pokédex Pokédex
Posts: 4596 Joined: September 15, 2014
Location: The Netherlands
Contact:
Post
Post #7505 (ISO ) » Mon Oct 13, 2014 5:07 pm
Post
by wgeurts » Mon Oct 13, 2014 5:07 pm
A very dis-advantages cult if you're going to label it as cult.
quadz08
quadz08
Jack of All Trades
quadz08
Jack of All Trades Jack of All Trades
Posts: 5619 Joined: May 30, 2010
Location: where the wily things are
Post
Post #7506 (ISO ) » Mon Oct 13, 2014 5:24 pm
Post
by quadz08 » Mon Oct 13, 2014 5:24 pm
Still a cult
Current Avatar: Kronk. Duh.
wgeurts
wgeurts
Pokédex
wgeurts
Pokédex Pokédex
Posts: 4596 Joined: September 15, 2014
Location: The Netherlands
Contact:
Post
Post #7507 (ISO ) » Mon Oct 13, 2014 6:00 pm
Post
by wgeurts » Mon Oct 13, 2014 6:00 pm
Whatever floats your boat
I'm interested still to see how the zombie works in practice, it would play very differently to the vanilla cult.
wgeurts
wgeurts
Pokédex
wgeurts
Pokédex Pokédex
Posts: 4596 Joined: September 15, 2014
Location: The Netherlands
Contact:
Post
Post #7508 (ISO ) » Tue Oct 14, 2014 7:10 am
Post
by wgeurts » Tue Oct 14, 2014 7:10 am
Mutiny Mafia 2 Mafia Goons
Jail-keeper
6 VT's
Mafia Betrayer
Town Betrayer
Mafia Betrayer:
Wins if (s)he and the Town Betrayer consist of half the players remaining. Dies if the Town Betrayer dies. Doesn't win with mafia. Shares PT with Town Betrayer.
Town Betrayer:
Wins if (s)he and the Mafia Betrayer consist of half the players remaining. Dies if the Town Betrayer Dies. Doesn't win with the town. Shares PT with Mafia Betrayer.
Non-Zombie Setup, yay!
ika
ika
Survivor
ika
Survivor Survivor
Posts: 11656 Joined: December 13, 2013
Post
Post #7509 (ISO ) » Tue Oct 14, 2014 8:29 am
Post
by ika » Tue Oct 14, 2014 8:29 am
mafia hits the betrayer and and instant lylo
no
wgeurts
wgeurts
Pokédex
wgeurts
Pokédex Pokédex
Posts: 4596 Joined: September 15, 2014
Location: The Netherlands
Contact:
Post
Post #7510 (ISO ) » Tue Oct 14, 2014 8:31 am
Post
by wgeurts » Tue Oct 14, 2014 8:31 am
↑ ika wrote: mafia hits the betrayer and and instant lylo
no
Tips to fix this?
Possibly bullet-proof town betrayer?
Or more VT's/PR's?
wgeurts
wgeurts
Pokédex
wgeurts
Pokédex Pokédex
Posts: 4596 Joined: September 15, 2014
Location: The Netherlands
Contact:
Post
Post #7511 (ISO ) » Tue Oct 14, 2014 8:35 am
Post
by wgeurts » Tue Oct 14, 2014 8:35 am
Mabye 1 less goon, this would mean that the real goon knows that his partner is a betrayer. However he could 't just claim that as the town would then know he's scum. He would have to try and kill his partner through lynch without it being too obvious.
BBmolla
BBmolla
Open Book
BBmolla
Open Book Open Book
Posts: 23833 Joined: May 29, 2011
Post
Post #7512 (ISO ) » Tue Oct 14, 2014 8:41 am
Post
by BBmolla » Tue Oct 14, 2014 8:41 am
Why are the betrayers "Town Betrayer" and "Mafia Betrayer" when they have nothing to do with Town or Mafia?
Betrayers are just Werewolf Lovers who win as they make up half the town even if Mafia are alive am I correct
BBmolla
BBmolla
Open Book
BBmolla
Open Book Open Book
Posts: 23833 Joined: May 29, 2011
Post
Post #7513 (ISO ) » Tue Oct 14, 2014 8:44 am
Post
by BBmolla » Tue Oct 14, 2014 8:44 am
↑ wgeurts wrote: Mabye 1 less goon, this would mean that the real goon knows that his partner is a betrayer. However he could 't just claim that as the town would then know he's scum. He would have to try and kill his partner through lynch without it being too obvious.
Okay so when the Mafia Betrayer is being lynched, why doesn't he just say "X and Y are the mafia, gg"? His faction has lost, might as well fuck over mafia too.
Kaiveran
Kaiveran
Goon
Kaiveran
Goon Goon
Posts: 502 Joined: November 12, 2008
Post
Post #7514 (ISO ) » Tue Oct 14, 2014 9:10 am
Post
by Kaiveran » Tue Oct 14, 2014 9:10 am
wgeurts, with all due respect, you aren't ready to design setups yet, especially no. I recommend that you stop spamming this thread and start doing your time and actually playing some games; I especially recommend starting the Theme queue, as analyzing those kinds of games post-facto will give you more of a sense of how complex games/mechanics are balanced. You should also read the wiki more.
Cult/Zombies/Betrays, however, are just too frustrating to deal with and hard to balance in any game. The only Cults I've seen that don't break the game in two are Cult Mentors.
I'm meowing
AT
you, not
WITH
you
Kaiveran
Kaiveran
Goon
Kaiveran
Goon Goon
Posts: 502 Joined: November 12, 2008
Post
Post #7515 (ISO ) » Tue Oct 14, 2014 9:12 am
Post
by Kaiveran » Tue Oct 14, 2014 9:12 am
Bahaha that reminds me
I ran this one off-site game where I now realize there were essentially two cults with limited recruits trying to kill each other.
Each could have only three disciples and they could attack the other at any time; if they equaled or outnumbered the other Cult they would kill them all, otherwise they would all die themselves
It was fun to watch as the mod, at least
I'm meowing
AT
you, not
WITH
you
theslimer3
theslimer3
Mafia Scum
theslimer3
Mafia Scum Mafia Scum
Posts: 4422 Joined: October 31, 2012
Post
Post #7516 (ISO ) » Thu Oct 16, 2014 9:46 am
Post
by theslimer3 » Thu Oct 16, 2014 9:46 am
Marathon/Skype:
2 survivors, 6 compulsive lynchers.
Whoever hammers a compulsive lyncher is also killed.
Winner when the ratio is 2:2 (survivors) or #:0 (lynchers)
I really want to see this game go through
BBmolla
BBmolla
Open Book
BBmolla
Open Book Open Book
Posts: 23833 Joined: May 29, 2011
Post
Post #7517 (ISO ) » Thu Oct 16, 2014 10:23 am
Post
by BBmolla » Thu Oct 16, 2014 10:23 am
That's not mafia.
A lynch would never ever go through also.
theslimer3
theslimer3
Mafia Scum
theslimer3
Mafia Scum Mafia Scum
Posts: 4422 Joined: October 31, 2012
Post
Post #7518 (ISO ) » Thu Oct 16, 2014 10:36 am
Post
by theslimer3 » Thu Oct 16, 2014 10:36 am
If someone wants to win they would. And most marathon games consist of the same typical quick lunch fashion anyway
quadz08
quadz08
Jack of All Trades
quadz08
Jack of All Trades Jack of All Trades
Posts: 5619 Joined: May 30, 2010
Location: where the wily things are
Post
Post #7519 (ISO ) » Thu Oct 16, 2014 11:09 am
Post
by quadz08 » Thu Oct 16, 2014 11:09 am
no, slimer
they wouldn't
because you lose by hammering in literally every situation
Current Avatar: Kronk. Duh.
wgeurts
wgeurts
Pokédex
wgeurts
Pokédex Pokédex
Posts: 4596 Joined: September 15, 2014
Location: The Netherlands
Contact:
Post
Post #7520 (ISO ) » Fri Oct 17, 2014 6:08 am
Post
by wgeurts » Fri Oct 17, 2014 6:08 am
I just sorted the whole open setups page on the wiki as it was.... A mess.
For the sake of my sanity please let it never get messed up again.
What I Changed Everything is now sorted and quick to access. There is now a new area for new setups so the approved setups don't get mixed with the "lesser ones".
Please have a look
http://wiki.mafiascum.net/index.php?tit ... pen_Setups
quadz08
quadz08
Jack of All Trades
quadz08
Jack of All Trades Jack of All Trades
Posts: 5619 Joined: May 30, 2010
Location: where the wily things are
Post
Post #7521 (ISO ) » Fri Oct 17, 2014 6:51 am
Post
by quadz08 » Fri Oct 17, 2014 6:51 am
Brief concern - you've made some size distinctions, and referred to 10-13 player setups as "normal," rather than "mini." I'm not familiar enough with wiki stuff to change that, but those two terms have very distinct and important definitions here.
Current Avatar: Kronk. Duh.
quadz08
quadz08
Jack of All Trades
quadz08
Jack of All Trades Jack of All Trades
Posts: 5619 Joined: May 30, 2010
Location: where the wily things are
Post
Post #7522 (ISO ) » Fri Oct 17, 2014 6:52 am
Post
by quadz08 » Fri Oct 17, 2014 6:52 am
Large (14+) / Mini (13 or less) / Micro (9 or less) are the three different sizes used, for clarification.
Current Avatar: Kronk. Duh.
wgeurts
wgeurts
Pokédex
wgeurts
Pokédex Pokédex
Posts: 4596 Joined: September 15, 2014
Location: The Netherlands
Contact:
Post
Post #7523 (ISO ) » Fri Oct 17, 2014 6:54 am
Post
by wgeurts » Fri Oct 17, 2014 6:54 am
↑ quadz08 wrote: Large (14+) / Mini (13 or less) / Micro (9 or less) are the three different sizes used, for clarification.
I'll fix that.
Edit: Darn that will take a lot of work. I tries to organise it using exsisting directories so it was somebody elses mistake. I'll do it when I feel motivated.
quadz08
quadz08
Jack of All Trades
quadz08
Jack of All Trades Jack of All Trades
Posts: 5619 Joined: May 30, 2010
Location: where the wily things are
Post
Post #7524 (ISO ) » Fri Oct 17, 2014 7:23 am
Post
by quadz08 » Fri Oct 17, 2014 7:23 am
Thanks, wgeurts. It's much appreciated.
Current Avatar: Kronk. Duh.
Copyright © MafiaScum. All rights reserved.