[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #7675 (ISO) » Mon Oct 27, 2014 8:04 am

Post by wgeurts »

Mate, I've already reported you and now I see this.
For info he sent: "Ghandi is a disgrace to humans..so are you." Via pm.
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Post Post #7676 (ISO) » Mon Oct 27, 2014 8:04 am

Post by Renascence »

Nice fella
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Post Post #7677 (ISO) » Mon Oct 27, 2014 8:06 am

Post by TierShift »

Renascence wrote:All these setups blow

Son's right, epicmafia's are much better.
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Post Post #7678 (ISO) » Mon Oct 27, 2014 8:07 am

Post by wgeurts »

Tier Shift, it's not only this comment of his. Skim over his posts to see.
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Post Post #7679 (ISO) » Mon Oct 27, 2014 8:08 am

Post by chamber »

wgeurts wrote:Mate, I've already reported you and now I see this.
For info he sent: "Ghandi is a disgrace to humans..so are you." Via pm.


Hes already banned. Alt of an old banned user.
Taking a break from the site.
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Post Post #7680 (ISO) » Mon Oct 27, 2014 8:08 am

Post by TierShift »

Shh wgeurts
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Post Post #7681 (ISO) » Mon Oct 27, 2014 8:08 am

Post by wgeurts »

chamber wrote:
wgeurts wrote:Mate, I've already reported you and now I see this.
For info he sent: "Ghandi is a disgrace to humans..so are you." Via pm.


Hes already banned. Alt of an old banned user.

That was quick.
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Post Post #7682 (ISO) » Mon Oct 27, 2014 9:41 am

Post by BBmolla »

abc sure must love it here to keep coming back so much
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Post Post #7683 (ISO) » Mon Oct 27, 2014 10:32 am

Post by Bicephalous Bob »

M9++


9 players, 1 random number from 1-60, 2 random numbers from 1-100.

1-20 = J (Protective)
21-40 = I (Investigative)
41-60 = M (Mason)
61-100 = T (Townie. This directly influences scum powerroles.)

J = 1-shot Jailkeeper
JJ = Jailkeeper
JJJ = Jailkeeper + Doc

I = Tracker
II = Cop
III = Cop + Tracker

M = 1-shot Friendly Neighborizer (Friendly Neighbor and Neighborizer)
MM = 2 Seeking Masons (become masons if one targets the other)
MMM = 2 Masons

TT = 2 Mafia Goons, no kills on Night 1 and Night 3
T = 2 Mafia Goons
0 Ts = Mafia Goon + Roleblocker

Roleblocker's block goes through when a Roleblocker and Jailkeeper target each other. 1-shot roles don't lose their shot when roleblocked. Roleblocker can both kill and roleblock.

I need more roles that work with all of the others.
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Post Post #7684 (ISO) » Mon Oct 27, 2014 11:25 am

Post by PokerFace »

in response to
http://forum.mafiascum.net/viewtopic.ph ... 2#p6334432

If the mafia have night talk and a night kill every night, they clearly have the edge. The very moment the town informer tells them the king, its over. They will know the town informer told them the truth

Also as long as town does not know who king is, they won't easily be able to protect them from a possible lynch

setup feel heavy scum sided
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Post Post #7685 (ISO) » Mon Oct 27, 2014 11:31 am

Post by Cheery Dog »

@Bob why are you blocking scum's kill on some nights if you get two T? You're allowing scum to know how many prs town has.
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Post Post #7686 (ISO) » Mon Oct 27, 2014 12:05 pm

Post by Bicephalous Bob »

Because town are low on PRs. But maybe the Mafia shouldn't be told their kills don't go through.
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Post Post #7687 (ISO) » Mon Oct 27, 2014 12:36 pm

Post by BBmolla »

TTT should have kills blocked first two nights.

TT should be 2 Mafia Goons

T should be Mafia Goon and Mafia 1-shot Roleblocker

0 Ts should be as is
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Post Post #7688 (ISO) » Mon Oct 27, 2014 12:48 pm

Post by Bicephalous Bob »

2 Goons vs 1-shot Jailkeeper?
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Post Post #7689 (ISO) » Mon Oct 27, 2014 1:12 pm

Post by BBmolla »

1 J should be Doctor.

Edit: eh. idk actually.

Edit2: Currently if you get three Js, it's fucking broken btw
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Post Post #7690 (ISO) » Mon Oct 27, 2014 1:18 pm

Post by Bicephalous Bob »

2 goons vs a doc? That's even worse.

The Doc tier is impossible to balance in C9++ since its power heavily depends on the other PRs. How about:

TTT = 2 Mafia Goons, kills made on odd nights don't go through
TT = 2 Mafia Goons + Town Beloved Princess (the day after the BP is lynched is skipped)
T = 2 Mafia Goons
0 Ts = Mafia Goon + Roleblocker
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Post Post #7691 (ISO) » Mon Oct 27, 2014 1:21 pm

Post by Bicephalous Bob »

oh edits

jk + doc vs rb is doable
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Post Post #7692 (ISO) » Mon Oct 27, 2014 2:13 pm

Post by BBmolla »

Two goons vs. a Doc is pretty fine tbh
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Post Post #7693 (ISO) » Mon Oct 27, 2014 2:40 pm

Post by Bicephalous Bob »

not really though

doc is pretty close to a named townie without other PRs
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Post Post #7694 (ISO) » Mon Oct 27, 2014 2:55 pm

Post by Bicephalous Bob »

newbie stats say both cop vs 2 goons and jk vs 2 goons are balanced

beloved princess doesn't make any sense

I like the original setup except for TT
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Post Post #7695 (ISO) » Mon Oct 27, 2014 3:00 pm

Post by Bicephalous Bob »

first game ending death is vengeful?
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Post Post #7696 (ISO) » Mon Oct 27, 2014 3:05 pm

Post by Bicephalous Bob »

or just 5p lylo and 6p mylo

that should work
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Post Post #7697 (ISO) » Mon Oct 27, 2014 3:09 pm

Post by Bicephalous Bob »

A named townie!
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Post Post #7698 (ISO) » Tue Oct 28, 2014 8:06 am

Post by Bicephalous Bob »

yeah none of that made sense

M9++


9 players, 3 random numbers from 1-100.

1-20 = J (Protective)
21-40 = I (Investigative)
41-60 = M (Mason)
61-100 = T (Townie. This directly influences scum powerroles.)

J = 1-shot Jailkeeper
JJ = Jailkeeper
JJJ = Jailkeeper + Doc

I = Tracker
II = Cop
III = Cop + Tracker

M = 1-shot Friendly Neighborizer (Friendly Neighbor and Neighborizer)
MM = 2 Seeking Masons (become masons if one targets the other)
MMM = 2 Masons

TTT = 2 Mafia Lovers
TT = ??
T = 2 Mafia Goons
0 Ts = Mafia Goon + Roleblocker

Roleblocker's block goes through when a Roleblocker and Jailkeeper target each other. 1-shot roles don't lose their shot when roleblocked. Roleblocker can both kill and roleblock.

TT is still
a bit shitty
unresolved
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Post Post #7699 (ISO) » Tue Oct 28, 2014 8:36 am

Post by TierShift »

Ttt is too townsided imo
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