All the attributes of Innocent Child with a post restriction: In all posts "f" is replaced with "p", "qu" is replaced by "k", "r" is replaced by "aw", "s" by "th", and "t" by "d." No "big" words allowed. Like a small child.
Thad'th thudch an annoying kirg, I'm awight away gonna pind id thome:
Down Thbeedch Theawapithd
Can peawmanendly awelieve one peawthon peaw day op any pothd awestawicdion they may potheth ad thad poind.
Last edited by Shadowmod on Thu Jan 01, 2015 11:56 pm, edited 1 time in total.
↑Jackel98 wrote:Yes, it would be infinite. Probably not balanced, but this is this.
Bad, especially given the relative abundance of fruit in my own fruit section
Vegan Alien
Will automatically snatch all fruit that is given to any one in the game and eat it. If no one has given any fruits for at least two day-night cycles, the alien starves at the end of the second cycle (can also live off alien fruit, of course).
Can target another player at night. If that player belongs to any non-town faction, diplomatic relations will be established, the Diplomat gains a permanent PT with that faction and that faction wins with the town.
Can target another player each night. If that player belongs to another faction, you will immediately recieve a PT with them. Over the next day phase, both players must choose whether to accept diplomatic relations or not. If both players accept, then at the start of the next night those factions win conditions are altered so that they win together. Otherwise, the PT will close.
I wish this was a thing in that game I claimed werewolf D:
Can target another player each night. If that player belongs to another faction, you will immediately recieve a PT with them. Over the next day phase, both players must choose whether to accept diplomatic relations or not. If both players accept, then at the start of the next night those factions win conditions are altered so that they win together. Otherwise, the PT will close.
I wish this was a thing in that game I claimed werewolf D:
Don't like it as a non-town role, to be honest. Mafia know who is not in their faction...
Town Split-Personality Universal Cop
- gets results in the form
town/not town
- gets two results per investigation, one for each personality
- pre-game, sanities for both personalities are determined randomly from the following list (same probability for all sanities ; both personalities can have the same sanity):
sane
: gets the correct result
insane
: gets the opposite of the correct result
brilliant
: gets the correct result, ignoring all effects that alter investigation results on the target (like immunities or frames etc.)
ingeniously mad
: gets the opposite of the correct result, ignoring all effects that alter investigation results on the target (like immunities or frames etc.)
naïve
: always gets negative results (=
town
)
paranoid
: always gets positive results (=
not town
)
batshit crazy
: gets random results
malintentioned
: gets random results and makes the target show up the same to all other investigations targeting it in the same night (p.e. if you get
not town
, a seer in the same game will receive what constitutes a positive result for them, i.e. "
werewolf
", a normal (mafia detecting) cop "
mafia
" and so on ; also compromise own sane/insane investigations! ; in the rare case that both personalities are malintentioned and receive different results, results for other cop roles will be randomized)
Last edited by Shadowmod on Mon Jan 05, 2015 2:52 am, edited 1 time in total.
You are forced to say the following three words at your first post: I am town. Failure to do so means that you have to say "I am scum" at your 2nd post, although the mod will not modkill you for claiming scum. Failure to do either of the above means that you will be auto-vigged by the mod.
Wait what? Whatisswag has never played as werewolf before. If there is a werewolf faction, you are werewolf. Otherwise, you are town survivor (you have to be alive and town has to win for you to win)
Wait what? Whatisswag has never played as werewolf before. If there is a werewolf faction, you are werewolf. Otherwise, you are town survivor (you have to be alive and town has to win for you to win)
Obviously its me, I am obviously describing my experience. Check some number of posts above for town and mafia versions of me.
Town 1-shot Lincher
During the day, before the lynch occurs, you may send the mod a message telling the mod to lynch someone. The day ends immediately after the lynch you submitted.
During world war two, you are very strong and you just sped through all asian countries without resistance. Hence you have a 1-shot strongman ability. In addition, your ability is done before anyone's (so whoever you kill cannot target you at all including PGOs)
During World War 2, you are way too powerful. You can handle many people at once. Once you are the last scum left, all town power roles will deactivate.
During World War 2, you are powerful. but you don't really know what part you did in world war two. You are not allowed to kill, but you are allowed to carry out whatever action other than kill your teammates have when they are still alive. Most members must agree.
During world war 2, you are weak. You can only play defensive. During one of the game phases (including pregame), you may choose to activate your bulletproof for the next phase. Unfortunately, things made in China cannot be trusted. Once you are shot, it takes 4 game phases for you to die.
During world war 2, you have dropped two atomic bombs. However people don't know that you have one more atomic bomb. During one of the nights, you may choose to drop it on someone. If that person is anti-town, that person would die and their factional kill will be removed.
During world war 2, you put up a nice fight. You will be told what world war two country roles there are in the game during pre-game. In the case there is a Town USA, you know who that person is.
During World War 2 you were beaten rapidly and began working for the enemy. If any scum role targets you with any ability at all, you defect to their side. Once you have defected, you will remain by your new masters' side until the end, even if they shoot themselves in their bunker.*
During World War 2 you were beaten rapidly and began working for the enemy. If any scum role targets you with any ability at all, you defect to their side. Once you have defected, you will remain by your new masters' side until the end, even if they shoot themselves in their bunker.*