Mini 1643: World of Mafiacraft (End)


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Post Post #100 (ISO) » Tue Jan 27, 2015 4:58 pm

Post by eyestott »

It does seem odd that none of us are racially aware.
The same should also go for class, i think.
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Post Post #101 (ISO) » Tue Jan 27, 2015 5:08 pm

Post by Nero Cain »

elusive wrote:Based on the Lead Developer's response, I'm assuming that scum are not eligible for roles. That would be too OP, I would think anyway.

:igmeou:

He literally didn't respond. There would be very little reasoning for this mechanic if there weren't negative consequences. + I've already played in several games that uses a buy "gear" system like this.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #102 (ISO) » Tue Jan 27, 2015 5:13 pm

Post by elusive »

I have not played in games with this mechanic, although its kind of exciting.

Do the mods usually reveal whether or not town could potentially screw itself over through this mechanic?

Also, you mentioned that certain Tiers were "dangerous," would you explain why?
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Post Post #103 (ISO) » Tue Jan 27, 2015 5:17 pm

Post by elusive »

The above is responding to Nero.
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Post Post #104 (ISO) » Tue Jan 27, 2015 5:25 pm

Post by Ozgin »

Albert B. Rampage wrote:Yeah, tell me about it. I could easily go for Ozgin here.



I dunno, I got a bad rub from you. You seem to play sort of "methodically chaotic," and that kinda puts me off.

I almost wanted to vote No Lynch because it seemed neutral and logical at the same time, but No Lynch is kinda unproductive considering the baddies still get kills.

I'm sticking to my purchase vote for T1 because I like the chance of getting cop, even if the other two are just "meh," especially considering it leaves us with 12 tokens too. Even if we mislynch, that still leaves us with 14 tokens...

But yeah, there's my rationale for the skeptics who think I'm just playing it 'safe'.
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Post Post #105 (ISO) » Tue Jan 27, 2015 5:28 pm

Post by Nero Cain »

elusive wrote:Do the mods usually reveal whether or not town could potentially screw itself over through this mechanic?

no. Its just kind of...known. His not confirming or denying that scum " are excluded from voting\purchasing and receiving gear" actually prob confirms it and its just...common sense? Would be hella lame if KJ made a setup and scum couldn't interact with the mechanic.

TBQH my mind is a lil' blown that you would think his not acknowledging your question is him claiming that scum can't get the gear.

I'd say a misvig is pretty bad. Like I literally do not see a reason to buy potential vig today. If we think someone is superscummy we'll lynch them. We can always buy a vig tomorrow if need be. Whats the purpose of buying a vig today?
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #106 (ISO) » Tue Jan 27, 2015 5:29 pm

Post by Nero Cain »

Ozgin wrote:I got a bad rub from you.

Well you shouldn't WANT a rub from ABR in the first place.
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #107 (ISO) » Tue Jan 27, 2015 5:30 pm

Post by eyestott »

If scum can get gear:
If we pick tier 3: 1/2 chance of vig power. 1/13 chance of power going to scum. Thats a 1/26 chance that we give the scum 2 NKs.
Is that worth it?
if the power is JK, theres still a chance of scum getting a roleblocker, which is bad too.
tier 1 costs 2/3s of the amount, doesnt break the game on the off chance it goes to scum, and has investigatives.
I think Tier 1 is a good choice for today.
Also:
Lead Developer: If there were a 3P of some kind, would we get 2 tokens or 4 tokens for their lynch?

killerjester wrote:+2 Raid Tokens for a mislynch
+4 Raid Tokens for a scum lynch

PS: I'm not like, claiming 3P or anything. Its just that the above quote implies that there are none, and i want to make sure.
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Post Post #108 (ISO) » Tue Jan 27, 2015 5:34 pm

Post by Xombie »

Nero Cain wrote:
Ozgin wrote:I got a bad rub from you.

Well you shouldn't WANT a rub from ABR in the first place.

:lol:
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Post Post #109 (ISO) » Tue Jan 27, 2015 5:41 pm

Post by Albert B. Rampage »

Ozgin wrote:I almost wanted to vote No Lynch because it seemed neutral and logical at the same time, but No Lynch is kinda unproductive considering the baddies still get kills.


Exactly. We need to match the scum's kills with our town power.
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Post Post #110 (ISO) » Tue Jan 27, 2015 5:49 pm

Post by elusive »

Nero, why would or wouldn't that question be acknowledged? However, if scum is able to get gear then that means scum probably doesn't have many power roles of there own or there would be to much OP going on. Yes?

eyestott's explanation makes more sense then yours since he's working out the logic\numbers and also just a "safe" game. Also, I thought about the 3p thing too because in the example it says "You are pro-town" which makes me wonder what the semantic difference is between "town," "pro-town" etc.

I'm inclined to take risks so I like Tier 3 but if its possible for scum to get geared then perhaps Tier 1. It would be terrible odds though in a 12 player (3ish scum?) game for scum to roll gear.
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Post Post #111 (ISO) » Tue Jan 27, 2015 5:51 pm

Post by elusive »

Further thinking, so let's say 3 scum (could it be be 4?). Are all 3 ungeared or just 1 or 2? My mind won't do numbers well right now but it seems unlikely that all 3 or however many are ungeared because who is then doing the NK? At least one scum must have the NK ability and therefore not be ungeared?
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Post Post #112 (ISO) » Tue Jan 27, 2015 5:53 pm

Post by eyestott »

elusive wrote:At least one scum must have the NK ability and therefore not be ungeared?

why?
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Post Post #113 (ISO) » Tue Jan 27, 2015 5:53 pm

Post by Albert B. Rampage »

No, it's going to be 3 scum. We don't know what powers they have and the setup speculation isn't useful.
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Post Post #114 (ISO) » Tue Jan 27, 2015 5:54 pm

Post by Albert B. Rampage »

Scum usually have a collective ability to kill and choose who to send to perform the kill each night.
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Post Post #115 (ISO) » Tue Jan 27, 2015 5:55 pm

Post by eyestott »

Albert B. Rampage wrote:Scum usually have a collective ability to kill and choose who to send to perform the kill each night.

Well, yeah, but elusive is saying they "must", not they should, or they probably do. We arent certain of it, why is he?
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Post Post #116 (ISO) » Tue Jan 27, 2015 5:57 pm

Post by elusive »

eyestott wrote:
elusive wrote:At least one scum must have the NK ability and therefore not be ungeared?

why?


I mean let's say no scum have any gear or abilities. Then, tonight they would have no night kills right? That seems a little bastardized? So then, technically we could just choose Tier 1 today and tomorrow the same thing and at best they might roll a info role but it would be kind of funny and broken? Does that make sense?

I enjoy asking questions, like one million of them or more. So.... :P
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Post Post #117 (ISO) » Tue Jan 27, 2015 5:58 pm

Post by Albert B. Rampage »

We have to assume scum can kill every night as a natural ability just like our vote or racial ability.
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Post Post #118 (ISO) » Tue Jan 27, 2015 5:59 pm

Post by Xombie »

^
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Post Post #119 (ISO) » Tue Jan 27, 2015 6:04 pm

Post by Xombie »

I don't think it's a scenario where scum don't get gear.
I think it's more a scenario where they don't get TOWN gear.
I think the reason it's not answered, as stated here:
killerjester wrote:
elusive wrote:
@killerjester aka Lead Developer, can you clarify any of the following:
1. It states that "There is no limit on the amount of times the town can purchase from a Tier. When gear has been bought it will go to the Ungeared Raider with the highest-roll on a d100 loot system. " - Does this mean that scum are excluded from voting\purchasing and receiving gear?
2. Will the player who is "geared" learn of this privately or publicly?
3. How does rolling work? Is that done on the developer or player side?

2. Privately
3. Our servers will automatically roll loot for any eligible players using 1d100 dice tags (ties are resolved by a 2nd roll)

-killerjester
Lead Developer

is because:
Xombie wrote:Hmm. Didn't answer 1 BUT:

That may be because they have their own voting/purchasing/receiving scenario that doesn't involve ours

Because 3 states 'eligible players'

I think they probably have their own system for gear but that they're not 'eligible' for ours because this:

Xombie wrote:
killerjester wrote:There is no limit on the amount of times
the town
can purchase from a Tier.


Suggests town and I think 'Ungeared Raiders' does too because I feel like scum probably has their own name outside of that.


Actually, Nero Cain's point on negative consequences makes me think it may even be something like if we buy from Tier 3 and spend 12 points, that's the amount of points they get to spend on their own Tier.

Or they get a set skill dependent on what we chose.

Like if we select Tier 1, they get a rolecop.
If we select Tier 2, they get a roleblocker.
If we select Tier 3, they get a commuter.

Or something.
Hmm.
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Post Post #120 (ISO) » Tue Jan 27, 2015 6:05 pm

Post by eyestott »

I do have a reason for asking that question, but I cannot give the reason yet. I'll come back to this in like, day 3 or something.
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Post Post #121 (ISO) » Tue Jan 27, 2015 6:06 pm

Post by Xombie »

Scum. Henceforth known as trash mobs. lol
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Post Post #122 (ISO) » Tue Jan 27, 2015 6:06 pm

Post by Nero Cain »

elusive wrote:Nero, why would or wouldn't that question be acknowledged

no mod will ever answer anything that gives away to much setup info.

elusive wrote:I'm inclined to take risks so I like Tier 3

If you believe(d) that scum couldn't get gear what risk do you believe we are taking?

This is the bottom line for me. Like we'd deff use a cop/watcher and still most likely tracker tonight. A vig, we'd maybe not use right away and I'm seeing no evidence for why town would be better served with buying a vig other to say "we bought a vig!"
Of all tyrannies,a tyranny sincerely exercised for the good of its victims may be the most oppressive. It would be better to live under robber barons than under omnipotent moral busybodies. The robber baron's cruelty may sometimes sleep but those who torment us for our own good will torment us without end they do so with the approval of their own conscience.

edited c.s. lewis quote b/c limit
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Post Post #123 (ISO) » Tue Jan 27, 2015 6:08 pm

Post by GGG »

buy tier 1


Until we flip a goon we don't want to risk the Vig.

I don't like eyestott early. He seems to be fishing both in his gnome post and in his follow up.

VOTE: eyestot
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Post Post #124 (ISO) » Tue Jan 27, 2015 6:09 pm

Post by Xombie »

If they get something dependent on what we spend, it might be better to pick from a lower tier.
BUT I WANT A CHANCE AT VIG DAMNIT.
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