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- The Central Scrutinizer
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The Central Scrutinizer Mafia Scum
- The Central Scrutinizer
- Mafia Scum
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- Guardian
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Guardian Mafia Scum
- Guardian
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- Mafia Scum
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- NabakovNabakov
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NabakovNabakov LalitaLalita
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- LalitaLalita
- LalitaLalita
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Oh definitely, that game wasn't meant to teach newbies (I even said that experienced players would be prefered). Puppet, Daemon, or IC mafia would be better. One has them follow orders, one is more suggestion, and the other is leading by example.
I would be totally happy if somebody thought my idea was worthy of modding. (I won't have a chance for months yet) Collecting 24 players up to the task might be difficult.Show"Shut up!" one woman shouted at another.
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"I agree with NN"
-Yosarian2- Mr. Flay
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Mr. Flay Metatron
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- NabakovNabakov
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NabakovNabakov LalitaLalita
- NabakovNabakov
- LalitaLalita
- LalitaLalita
- Posts: 2005
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I thought you might have been getting your threads mixed up. Yeah, the whole party seems to have migrated over here.Show"Shut up!" one woman shouted at another.
"You shut up!" the second woman shouted back.
"I agree with NN"
-Yosarian2- Adel
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Adel Crystalline Logick
- Adel
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QFTGuardian wrote:Someone -- two people -- need to mod parallel universe mafia, right quick.
I would be willing, if I am allowed. This idea is legit!
What a sweet idea!- Adel
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Adel Crystalline Logick
- Adel
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I love the potential flavor, what mechanics are you considering?The Central Scrutinizer wrote:Soylent Green Mafia- inHimshallibe
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inHimshallibe SmartyPants
- inHimshallibe
- SmartyPants
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- Posts: 7070
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- Location: Music City, USA
stark's Heroes Mafia = awesomesauceShow"I'm from Indiana. I know what you're thinking: Indiana... Mafia." - Jim Gaffigan
Mod of the continuing World of Warcraft Dungeon Run series:
Mini 1135 - Mafia in the Deadmines
Mini 1208 - Mafia in the Scarlet Monastery- NabakovNabakov
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NabakovNabakov LalitaLalita
- NabakovNabakov
- LalitaLalita
- LalitaLalita
- Posts: 2005
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- Location: A picnic Forecast: Stormy
OK, I am fully aware that this would probably result in a completely broken game that would either last 5 pages or never end, but I'm going to share it anyway.
Salad Bar Mafia:
-As many players as want to join (probably best to put a timelimit rather than a player limit)
-1/4 of the players are on the scum side and they receive PM's to that effect. The other 3/4 are on the town side.
-No player starts with any abilities beyond their vote. The scum have the ability to talk pre-game/at night but they don't have a nightkill... yet.
-The players are asked to select from the "salad bar" of role powers. If they can find a game in which a player was given the same role, they are allowed to have it. Townies may select a compound of 2 roles. Scum may select 3 to balance their smaller numbers.
-The game starts and people put all their ca-razy roles into action. The day-vigging cop tries to take down the bulletproof doc but fails etc. A victor is declared after the dust settles.
For obvious reasons, this game WOULD NOT be balanced in any way shape or form, but it has the potential to be a crapload of fun.Show"Shut up!" one woman shouted at another.
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-Yosarian2- JDodge
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JDodge Accept it
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- NabakovNabakov
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NabakovNabakov LalitaLalita
- NabakovNabakov
- LalitaLalita
- LalitaLalita
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Take it. Any eligible mods that feel like running one of my wacky ideas are encouraged to do so, I'm still months away from hostinganygame (let alone a MafiaScum style fragfest).Show"Shut up!" one woman shouted at another.
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-Yosarian2- JDodge
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JDodge Accept it
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- NabakovNabakov
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NabakovNabakov LalitaLalita
- NabakovNabakov
- LalitaLalita
- LalitaLalita
- Posts: 2005
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It might work as a mini. Of course, the ideal situation would be to have as many players as possible duking it out in-thread. It's likely that many of the roles people choose (especially scum) will be killing, and while those may be balanced by various bulletproof abilities, this will probably play out like a bloodbath. Therefore, the more the merrier.
Remember, the scums don't just get one NK between them, each gets to supercharge their own role.Show"Shut up!" one woman shouted at another.
"You shut up!" the second woman shouted back.
"I agree with NN"
-Yosarian2- JDodge
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JDodge Accept it
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- NabakovNabakov
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NabakovNabakov LalitaLalita
- NabakovNabakov
- LalitaLalita
- LalitaLalita
- Posts: 2005
- Joined: May 5, 2007
- Location: A picnic Forecast: Stormy
New Idea:
Health Insurance Mafia:
12 players
3 scum, 3 docs, 6 townies.
Each doc can only protect two specific townies that are on his plan, and he doesn't know who those townies are. Any protects on townies insured under a different plan or a fellow doc will fail.
Balance might have to be tweaked, I'm not a master of the balanced game yet, just an idea mill.Show"Shut up!" one woman shouted at another.
"You shut up!" the second woman shouted back.
"I agree with NN"
-Yosarian2- Adel
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Adel Crystalline Logick
- Adel
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- NabakovNabakov
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NabakovNabakov LalitaLalita
- NabakovNabakov
- LalitaLalita
- LalitaLalita
- Posts: 2005
- Joined: May 5, 2007
- Location: A picnic Forecast: Stormy
That would probably make more sense. Otherwisenobodywould know which protects would work and which wouldn't.Show"Shut up!" one woman shouted at another.
"You shut up!" the second woman shouted back.
"I agree with NN"
-Yosarian2- Kelly Chen
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Kelly Chen Open-Minded
- Kelly Chen
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- Adel
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Adel Crystalline Logick
- Adel
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- Location: Central Oregon / High Desert
A mas claim wold yield three confirmed townies, three outed docs, and six possible scum. Setup is very broken in favor of town.- NabakovNabakov
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NabakovNabakov LalitaLalita
- NabakovNabakov
- LalitaLalita
- LalitaLalita
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You could always insert a nice proxy in between (the name of the insurance company) the doctor knows they work for Etna, and the townies know they have Etna coverage. If there is a mass insurance claim (which would probably be a good idea) smart scum would each claim a different service so there are three claimed for each.
However, since a claim like that would be inevitable D1, this setup is pretty much broken. Sorry.Show"Shut up!" one woman shouted at another.
"You shut up!" the second woman shouted back.
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-Yosarian2- Adel
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Adel Crystalline Logick
- Adel
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I think we can make it work
Health Insurance Mafia:
12 players
2 Mafia Goons
1 Mafia Medical Saboteur
3 HMO doctors
6 HMO covered townies
Each doc can only protect two specific townies that are on his plan, and he doesn't know who those townies are. Each townie must request coverage from his doctor in thread in order to be covered. Fraudulent claims (requesting coverage from a different doctor) results in loss of coverage for the rest of the game. If the Mafia Medical Saboteur targets the correct doctor and the correct patient, the patient dies instead of being protected.
Balance might have to be tweaked, giving the mafia a second night kill would be one possibility.- NabakovNabakov
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NabakovNabakov LalitaLalita
- NabakovNabakov
- LalitaLalita
- LalitaLalita
- Posts: 2005
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- Location: A picnic Forecast: Stormy
I would definitely change "Medical Saboteur" to "Insurance Adjuster"
You could either just change the name, or make it so he can roleblock a doc.
How do townies request medical support, through the doc name or a proxy (insurance company)?
This just brought an idea that would probably be more mutation than mafia to mind:
Health Insurance Mafia 2:
12 players
3 mafia, 2 docs, 1 insurance adjuster (pro-town), 6 townies.
In their PM, each player (even the scums and docs) is assigned a disease which may kill them quickly (1 day) or slowly (4 or 5 days) unlike real life, all these diseases would require constant care to keep at bay.
The game would have a Doc headstart, and each Doc may decide to give one person medical coverage. The number of days they have to live will not decrease. During the day, the town may vote to rescind the medical coverage of one player. If a player loses medical coverage, the doctors CAN NOT provide coverage. However, the Insurance Adjuster may, every night, reinstate someone's coverage. All nights after N0, the scum may also revoke medical coverage from one player. The game ends when all scum are dead.
The truely tricky part is this, roles are not revealed when coverage is revoked, only when the person dies. The game would obviously, last forever, and be a bitch to balance disease wise.
Eh, just an idea.Show"Shut up!" one woman shouted at another.
"You shut up!" the second woman shouted back.
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-Yosarian2- somestrangeflea
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somestrangeflea Mafia Scum
- somestrangeflea
- Mafia Scum
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Inspired by Farkel Mafia:
Yahtzee Mafia
13 players - 3 Vanilla Mafia, 10 Vanilla Townie
Players play 3 Yahtzee rounds (out of 13) each day, and every night, the players are arranged in order of points, and the current winner is granted immunity from the NK.
EDIT: The overall winner of Yahtzee on Day 5 is granted NK immunity for the rest of the game.
Thoughts? I'm trying to figure out what an ideal Scum/Townie ratio would be for this, how many players the game should be for, and whether or not something other than NK immunity should be offered.- Albert B. Rampage
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Albert B. Rampage Illogical Rampage
- Albert B. Rampage
- Illogical Rampage
- Illogical Rampage
- Posts: 27261
- Joined: April 8, 2007
- Location: Albuquerque, New Mexico
Okay how about this:
18 player game,Crime Family
An italian mob family splits into two factions after the godfather dies. Both want each other dead, but have to deal with the pesky citizens of the town.
3 mafia from family A
3 mafia from family B
10 townies
1 vig
Here's the catch: The mafia all know each other. Family A knows every member of family B and vice versa. Of course, the mafia are all bulletproof to eachother (thanks JDodge!)Last edited by Albert B. Rampage on Fri Jul 13, 2007 1:00 pm, edited 2 times in total.Guard your honor. Let your reputation fall where it will. And outlive the bastards.- somestrangeflea
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somestrangeflea Mafia Scum
- somestrangeflea
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I support this setup.Albert B. Rampage wrote:Okay how about this:
18 player game,Crime Family
An italian mob family has split into two factions after the godfather dies. Both want each other dead, but have to deal with the pesky citizens of the town.
3 mafia from family A
3 mafia from family B
10 townies
1 vig
Here's the catch: The mafia all know each other. Family A knows every member of family B and vice versa. - somestrangeflea
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- Albert B. Rampage
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- NabakovNabakov
- Adel
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- Adel
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- Adel
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- JDodge
- NabakovNabakov
- JDodge
- NabakovNabakov
- JDodge
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- inHimshallibe
- Adel
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- Guardian
- The Central Scrutinizer