Team Mafia 2015 Winners: Young and Beautiful
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zoraster He/HimDisorganized Crime
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Zachrulez Jack of All Trades
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zoraster He/HimDisorganized Crime
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Because they'd pick the most beneficial setup and it'd introduce gamesmanship to picking the game where it doesn't necessarily create a great atmosphere (there is a little bit if i just allow votes: you could pick a super town-sided setup and then put all your tokens on being town in that setup, but this is less than just outright letting town choose). It also seems a unfair to scum..- InflatablePie
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InflatablePie they / themAccept When They Do
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they / them- Accept When They Do
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Could have every team submit a suggestion for the Open and have the TM Mods decide the final choice?
I'd vote for either Twin Trap or Alternating 9p if I had any choice/input. Twin Trap is probably the more fun setup though.If you don't know how to lie, then how do you know when you're being lied to?
No snowflake in an avalanche ever feels responsible.now playing:
Even on your own, you are not alone.- zoraster
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zoraster He/HimDisorganized Crime
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- Zachrulez
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Zachrulez Jack of All Trades
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- Marquis
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Marquis Survivor
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- Cogito Ergo Sum
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Cogito Ergo Sum YARR!
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I tried to get them all fairly close to 50-50 and I don't think any of them are that far off for it to be an issue. The advantage here is that we do have the Matrix6 statistics at our disposal to calibrate. If you look at those, the major outliers are the JK/Cop+Townie vs. Goon set-ups (in favour of the town) and the two 1-shot Bulletproof set-ups (in favour of the scum); I can't really imagine that the JK+Townie vs. Goon set-up is town-sided (a Cop is definitely a notch above Jailkeeper), so I left that alone, weakened the Cop Role and replaced the 1-shot Bulletproof Townie with a meaningful town PR instead.
I'm not really that fond of either Twin Trap or Alternating 9p. They both suffer from having 2 guaranteed power roles with individual names, which is just boring. The Power roles in Alternating 9p mostly just don't do anything unless the Cop makes it to D3. And Twin Trap is silly; I don't want Team Mafia to possibly come down to whether the Mafia and the Watcher can outguess each other nor do I want a 4-player team to be arguing about who the correct Track target is when the Mafia have already decided that the Track-immune Goon is making the kill.
Having had more time to stew over the set-up, I think the set-up can be improved upon (for one, having multiple PRs whose power level increases once there's only one scum left is probably undesirable + I'm a perfectionist). What I'm thinking of right now is:
A B C 1 Town Jailkeeper Vanilla Townie Mafia Goon 2 Mafia Role Cop Town Odd-Night Cop Town 1-Shot Friendly Neighbor 3 Town X Mafia Goon Town Motion Detector
Where I haven't decided on the role in the bottom-left corner. One possibility I was thinking of was just another 1-shot Friendly Neighbor, in which case the set-up is a bit more straightforward but we probably shouldn't be using a Matrix to represent it (but we still get the benefit of being able to compare the set-ups to Matrix6 to help determine balance!).Scumchat is awesome. Yarr!
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Cheery Dog Kayak
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I don't know if the role cop has enough power equal get friendly neighbourEverything happens for a reason, except maybe football.
Telephone Pictionary!!- hitogoroshi
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I don't know that I like the idea of trying a new open setup for Team Mafia; feels like part of the appeal of doing opens for TM is to get something that's been field tested.
To that end, I think my suggestion is Chosen Mafia. I'm digging the 50-50 win rates, and searching for mafia tells of knowing who the chosen are seems like a good way to engage the whole team."Don’t buy a dozen eggs if you just want a hardboiled egg. Don’t buy a head of lettuce if you just want a salad. Don’t buy eggs and lettuce if you want egg salad because those are not the right ingredients." -Julius Bloop- zoraster
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zoraster He/HimDisorganized Crime
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Cogito Ergo Sum YARR!
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↑ Cheery Dog wrote:I don't know if the role cop has enough power equal get friendly neighbour
I think those two roles do a pretty good job of cancelling each other out; friendly neighbors help the Town narrow things down and Role Cops help the scum kill power roles, which has pretty much the opposite effect. I've always liked that pairing.
↑ hitogoroshi wrote:I don't know that I like the idea of trying a new open setup for Team Mafia; feels like part of the appeal of doing opens for TM is to get something that's been field tested.
That's part of the reason why I'm basing my set-up on Matrix6, which we have lots of statistics about. A game like Twin Trap has only been played 5 times, so that's not particularly telling in terms of whether it's balanced; my guess would be it's scum-sided (in the 40-45% town win percentage range) but it's hard to say. And we've got plenty of experienced mods paying attention, so I doubt some weird unforeseen interaction is going to pop up.
↑ hitogoroshi wrote:To that end, I think my suggestion is Chosen Mafia. I'm digging the 50-50 win rates, and searching for mafia tells of knowing who the chosen are seems like a good way to engage the whole team.
I do like Chosen Mafia as a set-up (I know Fenchurch would happily play in it) but considering that White Flag and Nightless are already in the mix, I assumed there'd be desire for something more standard, less stripped-down and purely based on day play.Scumchat is awesome. Yarr!
~"Multiple exclamation marks are a sure sign of a diseased mind."~- Cogito Ergo Sum
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Cogito Ergo Sum YARR!
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I don't think I'm going to come up with anything better than 1-shot Friendly Neighbor (maybe someone else will?), so this is how I'd present the set-up.
Flip a coin to choose between Jailkeeper and Odd-Night Cop. Then pick at random from the following three set-ups:
1. JK/Cop + 6 Townies vs. 2 Goons
2. JK/Cop + 1-shot Friendly Neighbor + 5 Townies vs. 1 Mafia Rolecop + 1 Goon
3. Motion Detector + 1-shot Friendly Neighbor + 5 Townies vs. 2 GoonsScumchat is awesome. Yarr!
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TierShift Jack of All Trades
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fferyllt SheTitan of Trajectory
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If the RB is lynched on day 1 then follow-the-cop would ensue.Amid the pressure of great events, a general principle gives no help.
On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologistIdic- Zachrulez
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Zachrulez Jack of All Trades
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That's actually why I went with a 1 shot cop/doc combo vs 2 goons in a 9p normal a while back. Follow the cop is impossible because they can only get one guilty. The only real problem with that is balance, but it seems like it would be close enough to do the job, and if it doesn't a weak town power role could probably bridge the gap.
Chosen is also an interesting setup I've never played in, but I don't think we're going to want both that and white flag in play.
Matrix has a lot of variables and I don't think simply mathematically balancing it if they even are is going to account for the actual win rates off play. I mean I actually prefer 'boring and simple' because it allows me to try to bust the game via day play rather than having a deep setup to think about and speculate on.
Also I'd say that 9p setups in their nature are best off being kept simple. You actually do need around 12-13p to actually make a setup interesting role wise if that's the kind of thing you're looking for. Semi-open setups with many possible power roles might make things a little bit more interesting for those who love the setup having variables, but I don't really think it's a good thing for a smaller player base like 9p.- TierShift
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TierShift Jack of All Trades
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I don't like this argument. Scum should first of all make sure the RB isn't lynched, failure to do soshouldpunish them. Other than that, scum usually have an idea who is doc.
They really shouldn't find themselves in a follow the cop situation.
I think the current playerbase of micros likes complex setups more than simple ones, but I think a simple setups is what we're aiming for here.- TierShift
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TierShift Jack of All Trades
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Zachrulez Jack of All Trades
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wgeurts Pokédex
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Could we not do a semi-open?
To a certain extent the normal game does this. Open games are different to semi-open in my oppinion, they take a very different approach."i agree we should have a rule against wgeurts" -Davsto
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TierShift Jack of All Trades
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zoraster He/HimDisorganized Crime
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SleepyKrew he/himSnark Attack
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zoraster He/HimDisorganized Crime
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mastin2 The Second Coming
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