Team Mafia 2015 Winners: Young and Beautiful

For Team Mafia 2015 Games and Information
Forum rules
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Post Post #275 (ISO) » Sun Mar 15, 2015 11:33 pm

Post by SleepyKrew »

zoraster wrote:Why are you awake? What is your life.

2 am is no big deal. Why am I
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Post Post #276 (ISO) » Mon Mar 16, 2015 2:59 am

Post by Metal Sonic »

Q: Can we talk about all the games in this thread?
A: Yes, feel free! You can talk about almost anything that has to do with Team Mafia. The only think you cannot do is write posts for other people by copying a post out of the thread.


What does this exactly mean? I can't write "optimal" posts for my teammates? Why not?
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Post Post #277 (ISO) » Mon Mar 16, 2015 3:00 am

Post by zoraster »

Because it's one thing to give reads, advice, etc. It's another to play the game for the other members in your team.

Also, all teams should have access to their Team PTs now. Also, all game mods now have access to all those PTs, and the OPs have been updated with some crucial information.
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Post Post #278 (ISO) » Mon Mar 16, 2015 3:06 am

Post by Metal Sonic »

Is this a hard rule, like those of copying PMs from moderators, or just something that is strongly discouraged? I have done this (write posts for my scum teammates in a sticky situation) before, even if rarely.
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Post Post #279 (ISO) » Mon Mar 16, 2015 3:08 am

Post by zoraster »

It is a hard rule and you will be removed from the game if you do so.

It's up to the individual game moderator, but I don't have a problem with you writing a post for another scum member in your day talk PT. This is only a rule for Team PTs.
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Post Post #280 (ISO) » Mon Mar 16, 2015 3:11 am

Post by Metal Sonic »

must I provide all everything transcripts of communications with teammates into the Team PT? I have just sent a notification to my team with our team PT link and that we have entered successfully.
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Post Post #281 (ISO) » Mon Mar 16, 2015 3:14 am

Post by zoraster »

Before you get your role PMs I don't care that much, though I'd appreciate IM conversations posted in. After that point, all communications (including prods and so forth) should be either with me CCed or pasted into the thread.
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Post Post #282 (ISO) » Mon Mar 16, 2015 3:18 am

Post by zoraster »

Time Line updated
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Post Post #283 (ISO) » Mon Mar 16, 2015 3:19 am

Post by Metal Sonic »

Can you add a "demonstration" or "Example" on how the token system works in the near future? It is pretty abstract and foreign to some players (including myself), and when there are 2 or 3 token systems for game preference, alignment preference it gets confusing :)

It would be much appreciated!
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Post Post #284 (ISO) » Mon Mar 16, 2015 3:31 am

Post by zoraster »

Yes, once I can give a few more details on exactly what each game is, I'll send each Captain a form that'll make things simpler. I hope anyway!

---

Spoiler: Long Explanation and Example For You
For now, essentially it's this. Imagine you start with 5 tokens.

You can place those on either getting the games you want or getting the side you want in particular games or a mixture.

Teams will rank in order the 5 optional games 1-5 with 1 being the one you want the most. Starting with the teams that put the most tokens on game selection, I'll start divying up teams into games. The team that places the most tokens into game selection will thus automatically get into all the games they want. Once it's impossible for me to put teams into their preferred games, I'll starting using their 4th picks until that's impossible. For every game you're placed in that wasn't in your top 3, you'll get a token back (up to a maximum of 5, so you can't gain more tokens than you started with)

After games have been selected for each team, each team will then submit what players they want to place in what games, and if they want to use a token on those games to influence the side selection.

Ignoring tokens, each player in each game will have a random number between 500 and 600 generated. The lowest numbers are mafia, the highest numbers are town. For each token you place to make a player mafia, it will lower the lower bound by 65. For each token you place on town it will raise the upper bound by 50. So a player that has a single token placed on mafia will generate a random value between 435 and 600 rather than 500 and 600, thus making it more likely he'll be scum. A player that has three tokens placed on town in a game will have a number generated between 500 and 750, thus making it significantly more likely a player will be town.

(Incidentally, the change for scum is higher than town because you need more of an extreme number to be scum given that most players are town).

So as an example. Let's say I have the Skittle Club Team with Zoraster, quadz08, mith and Vi.

We as a team want the Nightless, White Flag, Theme, Normal and 9p Open in that order. We rank that and decide that we're okay with most games, so we just put 1 token on it.

At game selection, we end up getting Nightless, Theme game and Normal. Because we had a pick that wasn't in our top 3, we get our token back, leaving us with 5 tokens for the game selection.

We decide that Vi is really good at scum and Zoraster is really good at town, so we decide to split our tokens between the two, putting 3 tokens on Vi for scum and 2 on Zoraster for town. In those games, rather than generating a number between 500 and 600, they'll generate between 305 and 600 for Vi and 500 and 700 for Zoraster. The other players on the team are simply generated between 500 and 600.
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Post Post #285 (ISO) » Mon Mar 16, 2015 3:38 am

Post by Metal Sonic »

great! thanks!

many likes!!


After you put the tokens for alignment, you will know your teammate's alignment first before sending them into the games? Or you send them into the games first then hope that their alignments are what they wanted?
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Post Post #286 (ISO) » Mon Mar 16, 2015 3:48 am

Post by Magua »

The latter.

1) Tokens for games

2) You learn what games your team is in

3) Decide which player goes into what game, and spend any remaining tokens

4) Learn alignment/role
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Post Post #287 (ISO) » Mon Mar 16, 2015 5:02 am

Post by TierShift »

Will team PT's become public?
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Post Post #288 (ISO) » Mon Mar 16, 2015 5:04 am

Post by zoraster »

up to each team, but not by default.
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Post Post #289 (ISO) » Mon Mar 16, 2015 5:05 am

Post by Egg »

Egg wrote:Can you say things like:
FoS Zoraster. My teammate mith thinks you are scum and is a better scum hunter than me.


^Still wondering about this. And in case it wasn't obvious, I meant in the game thread.
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Post Post #290 (ISO) » Mon Mar 16, 2015 5:07 am

Post by zoraster »

i need to look at what we decided last time on that, but I'm not amped at the idea of people basically having conversations cross-games with other people
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Post Post #291 (ISO) » Mon Mar 16, 2015 5:08 am

Post by TierShift »

It's a bit silly to allow teammates to give reads but not be able to communicate it as such to the other players.
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Post Post #292 (ISO) » Mon Mar 16, 2015 7:44 am

Post by Mina »

Not allowing this would essentially force people to lie about the reasons for their reads, IMO (especially people whose teammates have better reads than they do). If my teammate who can read X like a book checks in and says, "Omigod, X is playing to his scum meta!", I'd rather not get lynched for saying, "Uh, I know I said X looks townish, but suddenly I changed my mind and want to join this wagon. VOTE: X"
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Post Post #293 (ISO) » Mon Mar 16, 2015 7:49 am

Post by Egg »

Mina wrote:Not allowing this would essentially force people to lie about the reasons for their reads, IMO (especially people whose teammates have better reads than they do). If my teammate who can read X like a book checks in and says, "Omigod, X is playing to his scum meta!", I'd rather not get lynched for saying, "Uh, I know I said X looks townish, but suddenly I changed my mind and want to join this wagon. VOTE: X"


That's basically what I was thinking
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Post Post #294 (ISO) » Mon Mar 16, 2015 8:28 am

Post by DeasVail »

When I played the last team mafia I thought it was a given that you were allowed to mention team-mate's reads and why they had them. Not sure if I had the rules wrong though!
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Post Post #295 (ISO) » Mon Mar 16, 2015 8:46 am

Post by fferyllt »

It seems like that would come up pretty often as a query. Thinking about games I've hydra'd in, probably the second most frequently asked question I get besides "who posted that?" is "What does your hydra partner think about so-and-so?"
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Post Post #296 (ISO) » Mon Mar 16, 2015 9:15 am

Post by Tammy »

Egg wrote:
Egg wrote:Can you say things like:
FoS Zoraster. My teammate mith thinks you are scum and is a better scum hunter than me.


^Still wondering about this. And in case it wasn't obvious, I meant in the game thread.


We definitely were allowed to do this last time. We didn't talk cross games, but we were able to say what our teammates thought.
I am in the top 90% of scumhunters onsite!
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Post Post #297 (ISO) » Mon Mar 16, 2015 9:16 am

Post by zoraster »

okay, then that's probably what we'll do here.
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Post Post #298 (ISO) » Mon Mar 16, 2015 9:50 am

Post by Marquis »

is discussion of team pre-game strategy allowed? such as saying how you[r team] or speculating how another player['s team] put down tokens?
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Post Post #299 (ISO) » Mon Mar 16, 2015 10:49 am

Post by zoraster »

please don't. While it wouldn't necessarily do anything terrible, it'd just introduce another variable and generally make this thread more annoying.
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