Team Mafia 2015 Winners: Young and Beautiful

For Team Mafia 2015 Games and Information
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Post Post #325 (ISO) » Sat Mar 21, 2015 3:37 pm

Post by zoraster »

all submissions are in. processing soon.
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Post Post #326 (ISO) » Sat Mar 21, 2015 3:49 pm

Post by singersigner »

So close!
Glork and quadz08 are my favorite.

I like tomatoes.
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Post Post #327 (ISO) » Sat Mar 21, 2015 4:01 pm

Post by Psyche »

i will give up my spot if you want, singer
as gregor samsa awoke one morning from uneasy dreams he found himself transformed in his bed
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Post Post #328 (ISO) » Sat Mar 21, 2015 5:03 pm

Post by zoraster »

Here are the game assignments. I need to get to bed tonight (after spending like an hour on this), but I'll PM all captains with the number of tokens left for their player selection.

PLEASE DO NOT PM ME WITH YOUR PLAYER SELECTIONS YET. MORE INFORMATION IS FORTHCOMING



Image

Teams sorted by alphabetical order. The Hitmen is accidentally green (it was my current search term).

Please note in this thread if I've made a mistake and put a team in too many games or too few.

Do not note whether you got your selection or not in the public thread
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Post Post #329 (ISO) » Sun Mar 22, 2015 2:33 am

Post by Metal Sonic »

can captains such as I egopost in the games that my teammates are in?
oopsies! haha!

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Post Post #330 (ISO) » Sun Mar 22, 2015 2:35 am

Post by zoraster »

Hitogoroshi has submitted the following information about his game:

Signs and Void is a twenty player large theme created specifically for Team Mafia 2015 by hitogoroshi. It is a conflict between sixteen
Creation
aligned players and four
Annihilation
aligned players. The battle began when Alquin ro Said met the darkness and woke long-dormant Signs into being, and it will continue with you.

Signs and Void features two unique mechanics:

Signs of Power:
Three powerful Signs have been drawn, and their power is only beginning to be felt: the Blade, the Candle, and the Stone. All players will be bound to one of these Signs. The Signs have no intrinsic effects, but affecting another player with your powers generally requires you knowing their Sign.

Existence and Void:
Annihilation and Creation are continually attempting to overcome one another. Sometimes, the players will not truly exist, while other times, they will be starkly defined. This reflects itself in the pattern of Minor and Major Days and Nights. They will alternate with a Minor Day and Night followed by a Major Day and Night, unless a different aspect of the setup ever states otherwise. The game begins on a Minor Day. When the game is in a Minor Phase, players cannot be lynched or killed, as there is not enough realness in them to be ended. However, players will find the world more malleable than the concrete real they have come to know. When the game is in a Major Phase, by contrast, the stakes are enormous.

Additional information about the setup will be posted in the thread when role PMs are assigned. No player (except a modkilled one) will have their win condition change from what it was at the start of the game.



----


Important

I would not try to subject the game selection process to rigorous process of elimination analysis to figure out how many tokens teams would have had left. Because of the nature of the beast, sometimes teams that spent fewer tokens were placed into their higher priority games to those who spent more. I tried hard to make sure that those who spent more tokens got into more of their games than those who did not, but this was not always possible. It is possible that had I used a different method to assign games it would have worked out more optimally.

I think on the whole we largely accommodated most team's wishes.
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Post Post #331 (ISO) » Sun Mar 22, 2015 2:35 am

Post by zoraster »

Metal Sonic wrote:can captains such as I egopost in the games that my teammates are in?


No. Bookmark it. Also, all games are in the Team Mafia 2015 folder, which is accessible from the Index page.
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Post Post #332 (ISO) » Sun Mar 22, 2015 2:40 am

Post by Metal Sonic »

my compliments to hitorogoshi! his flavor was intense!
oopsies! haha!

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Post Post #333 (ISO) » Sun Mar 22, 2015 2:44 am

Post by zoraster »

Also, your team captains now have access to the Player and Side selection form. Make sure they have the selections in by tomorrow, March 23rd at 20:00 EDT.
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Post Post #334 (ISO) » Sun Mar 22, 2015 2:46 am

Post by Metal Sonic »

i recommend to you wise people not to tl;dr the thing like i almost did
oopsies! haha!

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Post Post #335 (ISO) » Sun Mar 22, 2015 4:24 am

Post by hitogoroshi »

oh man I for sure need to change the faction color for creation

and thanks metal sonic <3
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Post Post #336 (ISO) » Sun Mar 22, 2015 4:38 am

Post by zoraster »

By the way, if any enterprising soul wants to help me out and list all of the teams that share exactly the same games with other teams (e.g. Gestalt and Marshmallow Pillow Fort), I'd think that was pretty cool.

I think there are 9 possible combinations.
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Post Post #337 (ISO) » Sun Mar 22, 2015 4:44 am

Post by Cogito Ergo Sum »

Blue methblade, etc. & Westeros
Confectionery Animals & Hitmen
Gestalt & Team with no name & The Kliq
God Save the Black Goo & Marshmallow Pillow Fort
Indecisive & Peruvian Flute Band & Sickeningly Sweet & The Cockettes
TBD & Unviggable Vegetables
Athenians & Captains
The Leftovers & Young and Beautiful

Team nocaps is the only team without a match.
Scumchat is awesome. Yarr!

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Post Post #338 (ISO) » Sun Mar 22, 2015 4:47 am

Post by Fenchurch »

zoraster wrote:By the way, if any enterprising soul wants to help me out and list all of the teams that share exactly the same games with other teams (e.g. Gestalt and Marshmallow Pillow Fort), I'd think that was pretty cool.

I think there are 9 possible combinations.

This should be fairly straightforward with access to the spreadsheet? I think sortin by column B, then C, then D then as should put teams with the same allocations next to each other, making them easier to spot?
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Post Post #339 (ISO) » Sun Mar 22, 2015 4:48 am

Post by Fenchurch »

Arg, ipad.

*sorting
*then E should
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Post Post #340 (ISO) » Sun Mar 22, 2015 4:48 am

Post by zoraster »

Thanks, CES. For a visual representation:

Image
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Post Post #341 (ISO) » Sun Mar 22, 2015 4:50 am

Post by zoraster »

So the largest combinations are WF, MT, VN and MN, MT, TT
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Post Post #342 (ISO) » Sun Mar 22, 2015 4:50 am

Post by Fenchurch »

Oh now CES points out he's just done it. I missed that. This was not very coordinated of us given that we live in the same house.
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Post Post #343 (ISO) » Sun Mar 22, 2015 4:51 am

Post by Metal Sonic »

Cogito Ergo Sum wrote:Team nocaps is the only team without a match.


like a boss

the metal sonic of unpredictability and non conformity and exclusivity


gogo team nocaps
oopsies! haha!

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Post Post #344 (ISO) » Sun Mar 22, 2015 4:52 am

Post by T S O »

How many times have the members of Kagami Hard Carry had their heart broken by constant close calls?
"i have the sickest grossest feeling that even if it's my lynch today, my townflip still won't lead to a tso lynch, and then he'll find some bullshit way to reason either shooting or lynching gm tomorrow because if there's anyone who can strongarm a mislynch despite his reads or cases being proved wrong time and again it's tso"
-Marquis
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Post Post #345 (ISO) » Sun Mar 22, 2015 5:02 am

Post by zoraster »

twice so far!
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Post Post #346 (ISO) » Sun Mar 22, 2015 5:45 am

Post by zoraster »

Numbers of Scum


Games have the following numbers of scum. This is included to allow you to consider how to spend your tokens.


Large Theme
4 Mafia (20% Scum)
White Flag
3 Mafia (23% Scum)
Mini Normal
3 Mafia (23% Scum)
Mini Theme
3 Mafia (23% Scum)
Vanilla Nightless
4 Mafia (33% Scum)
Twin Trap
2 Mafia (22% Scum)

Overall 19 out of 80 roles are scum for ~24% scum.

There is no multiball, all scum is on the same team. All scum have daytalk.
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Post Post #347 (ISO) » Sun Mar 22, 2015 5:53 am

Post by Mina »

zoraster wrote:Vanilla Nightless 4 Mafia (25% Scum)

How is 4/12 25%? Or am I missing something obvious?
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Post Post #348 (ISO) » Sun Mar 22, 2015 6:04 am

Post by vezokpiraka »

Mina wrote:
zoraster wrote:Vanilla Nightless 4 Mafia (25% Scum)

How is 4/12 25%? Or am I missing something obvious?

4/16.

Number of scum on number of players. Not town players.
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Post Post #349 (ISO) » Sun Mar 22, 2015 6:05 am

Post by Mina »

vezokpiraka wrote:
Mina wrote:
zoraster wrote:Vanilla Nightless 4 Mafia (25% Scum)

How is 4/12 25%? Or am I missing something obvious?

4/16.

Number of scum on number of players. Not town players.

But there are twelve players in the game.
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