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Post Post #5150 (ISO) » Mon Apr 13, 2015 9:23 am

Post by BBmolla »

asdf
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Post Post #5151 (ISO) » Mon Apr 13, 2015 9:30 am

Post by House »

deathfisaro wrote:
elusive wrote:
Cerberus v666 wrote:I also dislike both boon and death, and if I had to pick one to lynch it would be boon. I'm not sure of the merit in lynching them right now though.


What does this mean? Why would you want to lynch those two? Why isn't there merit in lynching them right now?


If you're town, or at least try to put yourself in a town mindset, I don't think it's so hard to figure out. Like this guy:
Cerberus v666 wrote:Elusive, they're claiming straight cop roles, with some modifications that weaken them.
I'd prefer to force scum to shoot them
amd resolve the issue of not knowing which cop claim to believe, than risk
town doing the work for them
at this point.

Assume some (or all) of the investigative claims were fake and/or they're non-town.
This game is confirmed to have at least 2 scum factions and although not explicitly confirmed, almost certainly at least 1 SK.
No matter in which non-town faction you place these people, there is at least 1 non-town faction that isn't sure whether the claim is true or not (i.e. they don't know if the claim is real and they'll end up getting investigated and outed and lynched).
So you're moving the danger of risk from town's hands to scum's hands. They can either take the risk and not believe the claim and let these people live, or they can shoot these fellas, at which point we lose those people but at least we didn't waste lynches on them.


That's all well and good until one of the factions are eradicated, assuming that ever happens.
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Post Post #5152 (ISO) » Mon Apr 13, 2015 9:31 am

Post by Narninian »

well then we can change tacts.
The extra in is for /in
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Post Post #5153 (ISO) » Mon Apr 13, 2015 9:33 am

Post by House »

Narninian wrote:well then we can change tacts.


That's great, and how will we know when one of the scum teams are eliminated?
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Post Post #5154 (ISO) » Mon Apr 13, 2015 9:34 am

Post by Drixx »

House wrote:
Narninian wrote:well then we can change tacts.


That's great, and how will we know when one of the scum teams are eliminated?


Probably we won't until one of the kill flavors disappears for a couple daYs?
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Post Post #5155 (ISO) » Mon Apr 13, 2015 9:35 am

Post by deathfisaro »

1) ~3 people from the same mafia team get killed to start suspecting annihilation of said faction
2) A kill flavour no longer showing up would likely conclude it
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Post Post #5156 (ISO) » Mon Apr 13, 2015 9:36 am

Post by House »

Drixx wrote:
House wrote:
Narninian wrote:well then we can change tacts.


That's great, and how will we know when one of the scum teams are eliminated?


Probably we won't until one of the kill flavors disappears for a couple daYs?


If both factions have a cop fakeclaim, that won't happen.
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Post Post #5157 (ISO) » Mon Apr 13, 2015 9:37 am

Post by deathfisaro »

If a mafia faction doesn't use their NK to hide that they're still around, it's still be worth it.
We presuming one faction is gone doesn't remove the surviving player of that faction to be exempt from crossfire / lynching. And yet one NK was not used.
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Post Post #5158 (ISO) » Mon Apr 13, 2015 9:38 am

Post by deathfisaro »

House wrote:
Drixx wrote:
House wrote:
Narninian wrote:well then we can change tacts.


That's great, and how will we know when one of the scum teams are eliminated?


Probably we won't until one of the kill flavors disappears for a couple daYs?


If both factions have a cop fakeclaim, that won't happen.

If one faction knows that their member fakeclaimed cop, then more reason to suspect the opposing cop claim is genuine thus shoot the other claimed cop?
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Post Post #5159 (ISO) » Mon Apr 13, 2015 9:49 am

Post by House »

deathfisaro wrote:
House wrote:
Drixx wrote:
House wrote:
Narninian wrote:well then we can change tacts.


That's great, and how will we know when one of the scum teams are eliminated?


Probably we won't until one of the kill flavors disappears for a couple daYs?


If both factions have a cop fakeclaim, that won't happen.

If one faction knows that their member fakeclaimed cop, then more reason to suspect the opposing cop claim is genuine thus shoot the other claimed cop?


And if both factions are waiting for the other to shoot a cop before they do (thus, participating in a passive truce)?
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Post Post #5160 (ISO) » Mon Apr 13, 2015 9:56 am

Post by BRantz »

How realistic do you think that possibility is House? It seems very unlikely to me that a scum faction wouldn't shoot a claimed cop that they are uncertain of the alignment of, regardless of the circumstances.
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Post Post #5161 (ISO) » Mon Apr 13, 2015 9:59 am

Post by House »

BRantz wrote:How realistic do you think that possibility is House? It seems very unlikely to me that a scum faction wouldn't shoot a claimed cop that they are uncertain of the alignment of, regardless of the circumstances.


I obviously believe it's realistic. As to how likely, however, that's up for discussion.
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Post Post #5162 (ISO) » Mon Apr 13, 2015 9:59 am

Post by deathfisaro »

House wrote:
deathfisaro wrote:
House wrote:
Drixx wrote:
House wrote:
Narninian wrote:well then we can change tacts.


That's great, and how will we know when one of the scum teams are eliminated?


Probably we won't until one of the kill flavors disappears for a couple daYs?


If both factions have a cop fakeclaim, that won't happen.

If one faction knows that their member fakeclaimed cop, then more reason to suspect the opposing cop claim is genuine thus shoot the other claimed cop?


And if both factions are waiting for the other to shoot a cop before they do (thus, participating in a passive truce)?

If you're scum1 fakeclaiming cop1, then you don't know for sure if cop2 is town or scum2. So to at least break even for not shooting, you need to KNOW the other cop claim is definitely fake and is actually scum. Given the list of claims, the only role that gives half the knowledge is actually you.
And I'd gladly welcome scums not shooting cops, because the cop will be alive and get investigations off. Resulting in both scum factions being probably worse off.
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Post Post #5163 (ISO) » Mon Apr 13, 2015 10:00 am

Post by House »

deathfisaro wrote:
House wrote:
deathfisaro wrote:
House wrote:
Drixx wrote:
House wrote:
Narninian wrote:well then we can change tacts.


That's great, and how will we know when one of the scum teams are eliminated?


Probably we won't until one of the kill flavors disappears for a couple daYs?


If both factions have a cop fakeclaim, that won't happen.

If one faction knows that their member fakeclaimed cop, then more reason to suspect the opposing cop claim is genuine thus shoot the other claimed cop?


Would you shut the fuck up? I'm trying to give scum ideas, here.
And if both factions are waiting for the other to shoot a cop before they do (thus, participating in a passive truce)?

If you're scum1 fakeclaiming cop1, then you don't know for sure if cop2 is town or scum2. So to at least break even for not shooting, you need to KNOW the other cop claim is definitely fake and is actually scum. Given the list of claims, the only role that gives half the knowledge is actually you.
And I'd gladly welcome scums not shooting cops, because the cop will be alive and get investigations off. Resulting in both scum factions being probably worse off.
The apology that resulted in my indefinite ban:

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Post Post #5164 (ISO) » Mon Apr 13, 2015 10:01 am

Post by House »

deathfisaro wrote:
House wrote:
deathfisaro wrote:
House wrote:
Drixx wrote:
House wrote:
Narninian wrote:well then we can change tacts.


That's great, and how will we know when one of the scum teams are eliminated?


Probably we won't until one of the kill flavors disappears for a couple daYs?


If both factions have a cop fakeclaim, that won't happen.

If one faction knows that their member fakeclaimed cop, then more reason to suspect the opposing cop claim is genuine thus shoot the other claimed cop?


And if both factions are waiting for the other to shoot a cop before they do (thus, participating in a passive truce)?

If you're scum1 fakeclaiming cop1, then you don't know for sure if cop2 is town or scum2. So to at least break even for not shooting, you need to KNOW the other cop claim is definitely fake and is actually scum. Given the list of claims, the only role that gives half the knowledge is actually you.
And I'd gladly welcome scums not shooting cops, because the cop will be alive and get investigations off. Resulting in both scum factions being probably worse off.


Would you shut up? I'm trying to give scum ideas, here.


Fix't*
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Post Post #5165 (ISO) » Mon Apr 13, 2015 10:02 am

Post by Narninian »

Image
The extra in is for /in
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Post Post #5166 (ISO) » Mon Apr 13, 2015 10:03 am

Post by deathfisaro »

Actually I wouldn't mind not shooting a cop claim as scum if my faction had an active roleblocker alive.

Well I took the opposite approach. I suggested better targets to shoot, thus better targets for any kind of redirecting.
For example, nobody should put any effort in saving me if nightskip fails tonight.
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Post Post #5167 (ISO) » Mon Apr 13, 2015 10:05 am

Post by deathfisaro »

And whether assuming the collective intelligence of both scum teams is a pigeon is a good approach.
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Post Post #5168 (ISO) » Mon Apr 13, 2015 10:12 am

Post by Narninian »

STOP TALKING ABOUT NIGHT STUFF
The extra in is for /in
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Post Post #5169 (ISO) » Mon Apr 13, 2015 10:15 am

Post by Titus »

Ugh this day has lasted too long...
Show
The scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx

You're letting Titus win the game by herself.Good luck now I guess.You have no chance to win.~Tywin

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Post Post #5170 (ISO) » Mon Apr 13, 2015 10:16 am

Post by House »

Narninian wrote:STOP TALKING ABOUT NIGHT STUFF


All caps? Really?

This over the top objection is scummy towncred fishing.

It's not the first time you have tried to hard sell it, either.
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Post Post #5171 (ISO) » Mon Apr 13, 2015 10:23 am

Post by Narninian »

ok.. I'll do it in lower caps?

stop talking about night stuff.
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Post Post #5172 (ISO) » Mon Apr 13, 2015 10:25 am

Post by Narninian »

all the night speculation makes it difficult for me to be effective and easier for scum to be effective.
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Post Post #5173 (ISO) » Mon Apr 13, 2015 10:25 am

Post by House »

Narninian wrote:ok.. I'll do it in lower caps?

stop talking about night stuff.


Appeasing now?

:lol:
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Post Post #5174 (ISO) » Mon Apr 13, 2015 10:26 am

Post by House »

Narninian wrote:all the night speculation makes it difficult for me to be effective and easier for scum to be effective.


This is what I'm talking about, right here.

Why do you keep doing it?

Also, somebody carrying on a discussion that doesn't interest you doesn't stop you from doing your job.
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