[OLD] Open Setup Ideas and Discussion

This forum is for discussion of individual Open Setups, including theoretical balance.
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Post Post #8025 (ISO) » Wed Apr 08, 2015 8:00 pm

Post by BBmolla »

Stitches and Bullets


12 Players

2 Mafia Goons
2 Mafia Compulsive Weak Doctors

1 Town Reflexive Vigilante
1 Town Ascetic Gunsmith
1 Town Compulsive Doctor
5 1-shot Paranoid Gun Owners


  • Paranoid Gun Owners choose one night to activate. Anyone who visits them on that night will be nightkilled.
  • Gunsmith gets guilties on everyone except the Doctors.


I wanted to make a setup that included both variations of a PGO (the passive variation represented by the Reflexive Vigilante).
No idea on balance.
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Post Post #8026 (ISO) » Wed Apr 08, 2015 8:07 pm

Post by JasonWazza »

BBmolla wrote:No idea on balance.


Not sure this is something you can balance.
Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.
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Post Post #8027 (ISO) » Wed Apr 08, 2015 8:30 pm

Post by BBmolla »

word.
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Post Post #8028 (ISO) » Wed Apr 08, 2015 8:31 pm

Post by BBmolla »

Maybe I should remove "Weak," most effective method would be to use all PGOs night 1 I think atm.
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Post Post #8029 (ISO) » Wed Apr 08, 2015 11:24 pm

Post by DeltaFlame »

DeltaFlame wrote:
Reinforcements


This is a concept that is based on using backups as opposed to regular roles. While there are less roles that are active at a time, it is harder for Mafia to get rid of these roles.

Role list:
Godfather
2-Shot Strongman
Mafia Universal Backup

Cop
Doctor
Backup Cop
Backup Doctor
Universal Backup
Vanilla Townie x4


Mechanics:
  • Daystart
  • Backups are not informed of their role
  • Backup roles are revealed upon death

    Possibly confusing things I have to clarify:
    The Universal Backup will assume the position of a role as soon as the role
    AND
    its backup are dead. E.g. The Universal Backup will become a cop when both the cop and the backup cop are dead.


    So, thoughts?

  • wgeurts wrote:(Or ask me to make one)

    Edit:
    Made one: http://wiki.mafiascum.net/index.php?tit ... corn_Mafia
    Just move it if you want the page to be called differently.


    I was wondering whether or not we were allowed to make our own page on the wiki...
    Anyway, would you be able to add my game to the wiki?
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    Post Post #8030 (ISO) » Sat Apr 11, 2015 10:08 am

    Post by BBmolla »

    Hard Boiled Havoc


    9 Players

    2 Mafia Goons
    1 Mafia Traitor

    1 Town Detective
    5 Town Tracker/Vigilante


    • Detective gets either a "Has Killed" or "Has Not Killed" result. If a player kills in the night the Detective targets them, it counts as "Has Killed."
    • Tracker/Vigilante choose which they want to be night 1.
    • Mafia Traitor works as per Normal guidelines.
    • If at any time the amount of mafia = the amount of town, the game ends.
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    Post Post #8031 (ISO) » Sat Apr 11, 2015 10:14 am

    Post by BBmolla »

    I've lost my mind btw
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    Post Post #8032 (ISO) » Sat Apr 11, 2015 10:52 am

    Post by BBmolla »

    Ignore this post, setup already made.

    Kids With Guns - Design Challenge Winner, by
    Aronis

    1 Mafia Goon
    1 Mafia Suicide Bomber
    1 Innocent Child
    1 One-shot Vig
    4 Vanilla Town

    ^This setup is really good. Tested it face to face a bunch this week.
    Last edited by BBmolla on Sat Apr 11, 2015 1:42 pm, edited 3 times in total.
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    Post Post #8033 (ISO) » Sat Apr 11, 2015 11:06 am

    Post by West9 »

    BBmolla wrote:5 Town Tracker/Vigilante

    Is this right?
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    Post Post #8034 (ISO) » Sat Apr 11, 2015 11:07 am

    Post by BBmolla »

    yes
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    Post Post #8035 (ISO) » Sat Apr 11, 2015 11:10 am

    Post by West9 »

    Oh, hence the "havoc." Got it.
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    Post Post #8036 (ISO) » Sat Apr 11, 2015 11:19 am

    Post by BBmolla »

    Still debating balance. The more roles you add the more impossible it becomes to balance.

    *shrug*

    Just a silly thought.
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    Post Post #8037 (ISO) » Sat Apr 11, 2015 1:22 pm

    Post by BBmolla »

    Unrequited 5p


    5 Players

    2 Mafia Unrequited Lovers

    3 Vanilla Townies


    • Nightless
    • Pregame, the Unrequited Lovers each select someone to love. They may not select the same target.
    • Unrequited Lover dies if their Lover dies, but if the Unrequited Lover dies the other lover does not.


    If Vengeful gets boring. Fun face to face.
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    Post Post #8038 (ISO) » Sat Apr 11, 2015 1:55 pm

    Post by West9 »

    scum can't target each other, I'm assuming.
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    Post Post #8039 (ISO) » Sat Apr 11, 2015 5:25 pm

    Post by BBmolla »

    Correct.
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    Post Post #8040 (ISO) » Sun Apr 12, 2015 7:53 pm

    Post by ArcAngel9 »

    wgeurts wrote:(Or ask me to make one)

    Edit:
    Made one: http://wiki.mafiascum.net/index.php?tit ... corn_Mafia
    Just move it if you want the page to be called differently.


    this is perfect!!! Thank you for doing this :)
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    Post Post #8041 (ISO) » Mon Apr 13, 2015 1:46 pm

    Post by BBmolla »

    Hot Fuzz


    13 Players

    1 Mafia Godfather
    2 Mafia Goons

    2 Buddy Cops
    1 Town Miller
    7 Vanilla Townies


    • Buddy cops may talk together at night. They share a cop investigation. If one dies, the other may still investigate.
    • If the Miller dies, the cops may no longer investigate. This takes effect in the night phase after the Miller's death.
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    Post Post #8042 (ISO) » Mon Apr 13, 2015 1:58 pm

    Post by Belisarius »

    /pre-in as scum for that
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    Post Post #8043 (ISO) » Mon Apr 13, 2015 2:00 pm

    Post by Belisarius »

    I'd prefer syphilis to being town in that setup tho
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    Post Post #8044 (ISO) » Mon Apr 13, 2015 2:05 pm

    Post by BBmolla »

    Belisarius wrote:I'd prefer syphilis to being town in that setup tho

    Why?

    It's honestly a bit more townsided than Friends and Enemies as far as I can tell
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    Post Post #8045 (ISO) » Mon Apr 13, 2015 9:40 pm

    Post by BBmolla »

    Too Much Nomination


    13 Players

    1 Mafia Vengebomber
    1 Mafia Doctor
    1 Mafia Traitor

    1 Serial Killer
    1 2-shot Bulletproof Townie
    8 Vanilla Townies


    • Mafia have no night kill.
    • On odd nights, Mafia select three players. Only these three players may be lynched the following day.
    • On even nights, Mafia may attempt to recruit the Traitor. If they successfully target him, they are informed during the following day.
    • Vengebomb goes through the bulletproof vest.
    • Traitor knows identity of the Mafia, Mafia do not know the identity of the Traitor.
    • If only one townie is left alive going into the day phase, they commit suicide.
    • Must lynch every day.
    • If Serial Killer is lynched, the Mafia Traitor gains his nightkill.
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    Post Post #8046 (ISO) » Mon Apr 13, 2015 11:20 pm

    Post by TierShift »

    Why did you include a mafia doctor?
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    Post Post #8047 (ISO) » Tue Apr 14, 2015 12:02 am

    Post by ArcAngel9 »

    Is that obvious... Protect themselves from being killed by SK?

    Is it possible to change the 2shot bullet proof to 2shot bodyguard which works even better for town.
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    Post Post #8048 (ISO) » Tue Apr 14, 2015 12:18 am

    Post by TierShift »

    ArcAngel9 wrote:Is that obvious... Protect themselves from being killed by SK?

    I'm not stupid. I'm asking why he thinks it's necessary for scum to be able to protect themselves.
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    Post Post #8049 (ISO) » Tue Apr 14, 2015 12:34 am

    Post by ArcAngel9 »

    TierShift wrote:
    ArcAngel9 wrote:Is that obvious... Protect themselves from being killed by SK?

    I'm not stupid. I'm asking why he thinks it's necessary for scum to be able to protect themselves.


    Sorry I didn't meant to insult you. They need to live through to recruit Mafia traitor before Serial killer or town nails them down. It makes sense to have mafia doctor in that setup. At least.. I agree with it.
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