To help balance out the scum vs. town a bit. Also, to discourage the SK from continuously killing the same target.
[OLD] Open Setup Ideas and Discussion
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yeah, i love running this one in chatmafia.
for a 9p variant I recommend adding a VT and making the vig weak. not absolutely balanced, but works in f2f/chat decently welllink in bio- West9
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↑ Vampirate wrote:↑ mastin2 wrote:I disagree about this: being voteless robs you of half of your default arsenal. (Voice and vote.) You lose the vote, then it can actually serve as a HUGE motivator to become a large Voice.
...That being said, a role which STEALS votes I heavily frown upon, as it is frankly a broken role.
Solution: Give that role some kind of cool night or day power to offset the loss of vote power.
Anyone have a breaking strategy?
↑ Alchemist21 wrote:I think the Town could collectively decide to force their secondary lynch candidate to opt for votes instead of the kill. If they're voteless in the next phase it's a scumclaim, and if they have a vote but there's no NK the following night, they're probably scum there too. It might not be exactly breaking, but it could be a heavy hit to the scumteam.
Hm. Well they'd have to wait for D1 to make the plan, and it wouldn't take effect until D2 when it's unlcear how many people would still be alive, and town wouldn't know if there were no kills until D3 started, where scum could choose to NK D2 in order to paint a townie as having the scumclaim, so in a 9-player game I'm not sure that would really be a heavy hit? Also see below*
Some more details:
The lynch threshhold for each day will be based on the number of votes in play that day, not the number of players.
The scum win condition is: You win if at the beginning of any day, you have half or more of the votes in play, OR when all townies are dead.
The town win condition is: You win at the beginning of any phase where at least one townie is alive, and all the scum are dead.
So yes, the game could theoretically never begin if before D1 almost all the townies choose vig and the scum choose vote.
*I'm seriously thinking about announcing how many votes there are in play, but not who has them, and not doing vote counts. Players are free to place fake votes, no one will know who's lynched until I post a lynch scene. If deadline hits with no lynch, plurality lynch takes effect. If there's a tie, the first person to hit the plurality threshold for the tie will be lynched."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
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144 Hours
This is a game created for another forum to encourage the players to take more risks instead of wasting a few days at the beginning. It has background and stuff but I just want to get straight to business in seeking help balancing this.
Mechanics
[*]The game starts on Night 0, then Day 1, then Night 1 etc.
[*]Mafia are forced to kill every night.
[*]If there is at least one mafioso alive at the end of Day 6, the game ends and Mafia wins.
[*]++ Role distribution (kinda)
There will be 12 town and 4 mafia, their roles are decided like this:
The town roles are selected randomly by generating 8 letters from a list of 15 letters. 5 of which are "I"s, 5 of which are "P"s, and 5 of which are "K"s representing Investigative, Protective, and Killing respectively. Then, depending on how many of each letter is drawn, the following roles are added to the list:
Investigative:
None: Tracker
I: Cop
II: Cop + Deputy
III: Cop + Tracker
IIII: Cop + Deputy + Tracker
IIIII: 2 Cops + Tracker
Protective:
None: Bodyguard
P: Doctor
PP: Doctor + Bodyguard
PPP: Doctor + Nurse
PPPP: Doctor + Nurse + Bodyguard
PPPPP: 2 Doctors + Bodyguard
Killing:
None: 1-shot Vigilante
K: Vigilante
KK: Vigilante + Jailor
KKK: Vigilante + Bomb
KKKK: Vigilante + Jailor + Bomb
KKKKK: 2 Vigilantes + Jailor
So, if the letters chosen are I, P, I, K, I, P, I, K, for example, then the roles will contain:
1 Cop
1 Deputy
1 Tracker
1 Doctor
1 Bodyguard
1 Vigilante
1 Jailor
and the rest of the town would be Vanilla Townies.
For Mafia, the roles are simpler. It's simply 1 Godfather + Three of the following:
• Roleblocker
• Role Cop
• Transporter
• 2-shot Strongman
• 2-shot Ninja
• 2-shot Janitor
Randomly generated with no repeats.
The first thing I want to do is find if there is a way to make the role distribution result in there being exactly 6 town roles all the time.- BBmolla
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What's a two-faced mafia?Also, what is Not_Mafia doing? This is some of the worst play I’ve ever seen.I will SEARCH for games with you and N_M to help you policy him.I can't remember the last N_M post that wasn't bland, unimaginative and lame. Some shitposters are at least somewhat funny. You are the epitomy of the type of poster that nobody would miss if you were to suddenly disappear. You never add anything of value.- lufan131
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If everyone chooses vig, Mafia wins by them controlling half the vote. Because half of zero is zero. So town has to be careful."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
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"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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I get that feeling as well however both investigatives have a nerf.
Maybe without the desperado?"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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Tracker could end up revealing the cop, however here's a better change.
"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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To keep it from being broken that way?
There's no reason not to just make one of them investigation immune cause it's a small likelihood of getting the other town PR (tracker) meaning you have a pretty useless cop, and a tracker that can only really confirm the cop (until the deathstalker is down).Saved by my own stupidity \o/
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Exactly, the PR's aren't sure of themselves until the millers flip. Once a miller flips their results become accurate (besides the godfather situation)."i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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This is called a gravedigger. But hidden millers are not a fun mechanic.
I'll share a set-up we came up with at the last UK meet.
Chestnut Standoff:
1 Mafia Goon
1 Werewolf
3 Townies
The two scum know who each other are. If a townie is lynched D1, everyone loses.
EV is 1/3 for each faction (ignoring "everybody loses").Scumchat is awesome. Yarr!
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