[OLD] Open Setup Ideas and Discussion
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- saulres
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saulres Mafia Scum
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wgeurts Pokédex
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No, scum win condition is when all town players are dead or nothing can prevent it, having equal votes usually means nothing can prevent it but there are exceptions."i agree we should have a rule against wgeurts" -Davsto
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- saulres
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saulres Mafia Scum
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Umm... I can make the scum win condition in my game whatever I want it to be. Especially when it's set up a certain way to prevent game-breaking strategies.
If it would make you happier, replace "town" with "Team A" and "scum" and "maifa" with "Team B"."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
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On permanentV/LAFriday afternoons through Saturday nights.- Honey bee
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Honey bee Mafia Scum
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I suppose it functionally works but it feels really awkward to uphold, especially since in your setup control of that day's lynch =/= control of the game.
Also I feel like most town players will always pick vote to prevent screwing it up, or at least I would as town. But idk, it's hard to predict how others would respond to that win condition.-
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deathfisaro Goon
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RE: Vote or Vig
I can see a breaking strategy assuming all towns are cooperative (scums don't have to cooperate as it only hurts them i.e. not cooperating means scumclaiming by game design)
Also I discounted the cases where the game ends with scum win at the end of pregame as that's the most trivial case. And there's a way to guarantee that never ever happens.
Breaking strategy:
At the beginning of every day, especially D1, check who can vote by forcing everyone to put a vote down to all different players. That will make it clear to see who's voteless. All town agree to not vig that night, agree to all choose to vote the next day (and every day).
Some factors determine whether town will 100% win or not. But even the "not" scenarios are very heavily town favoured. I can't even think of a scenario where the win rate is close to 50-50. I believe there is none. All possible cases are significantly advantageous to town.
Solution:
Mafia always have votes AND faction kill.
If scums have to choose between the two, making the factional kill hurts their win rate. The breaking strategy revolves around voteless being a necessary consequence of getting the faction kill.
There aren't many scenarios where utilising the NK doesn't outright lose them the game. And those scenarios are the ones where game potentially ended at the end of pregame as scum win.
There are some other patches I could think of but those more or less contain loopholes that practically nullify them. (Or the game becomes a bit bastard.)
I didn't explain the details because it would take a sizeable table to cover all cases, but there are too many town 100% win scenarios and only a tiny small chance of scum's best case scenario which is still a 6v2 NK-less game. And scum isn't in control of making that best case happen anyway, it's a combination of collective town blunder and perfect scum play.
The game can be absolutely broken in queue even before game begins by designating 4 people to vig (and if they draw scum they're free to do whatever they want). I don't know if that's against the rules but just saying.
P.S. If you don't get why that's a breaking strategy, PM me and I'll come here and explain better (I might need a video or a massive table to do that though =P)- saulres
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saulres Mafia Scum
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↑ deathfisaro wrote:check who can vote by forcing everyone to put a vote down to all different players. That will make it clear to see who's voteless
Except I don't plan on telling people who's voteless. I either won't do a vote count until a hammer is reached, or make it clear that the vote counts only reflect who placed votes where as a courtesy summary to players but does not reflect the actual vote count."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
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On permanentV/LAFriday afternoons through Saturday nights.-
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deathfisaro Goon
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Ah, so the bastardy approach it is.
Problem could still arise if town truthfully claims voter/vig. Takes a little bit more brainpower but true claims and VCA can only be off by 2 so it could still be telling enough whether scums also told the truth or lied.
If you're going to hide the votelessness, might as well go all the way and make the voting through PM, instead of in the thread. Players manually vote counting and such can weaken this patch.- saulres
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saulres Mafia Scum
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No, the votes remain public so the scum has to do some strategizing on when/how/if to place them. So does town."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
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On permanentV/LAFriday afternoons through Saturday nights.- Fromage
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Fromage Goon
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Re: Vote or Vig
Let's assume all townies choose vote on day 1 and truthfully claim so. Let's further assume scum wants to nightkill and cannot vote during the first day. The lynch can be decided using FOS. As soon as the lynch is decided, the actual voting begins.
Four players vote for the lynchee.
If these four votes are sufficient to lynch, the four players who voted become conftown.
If these four votes don't lynch, scum is among them. They should unvote one after another and a fifth player should provide the fifth vote. If they achieve a lynch, one scum is found.
If there is still no lynch, a sixth player is needed. By testing all combinations, both scum can be found.
This strategy requires good cooperation but it's certainly workable.
Conclusion: Scum looses the game if they choose to have a nightkill. Hence, the setup effectively becomes a 7-2 nightless.
Solution: Let the scum independently decide whether they have a vote. They should always have a nightkill.- Honey bee
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Honey bee Mafia Scum
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Yeah, I came up with a solution similar to that, except it involved 2 slots with wagons of 4 and the 9th player hammering both. You also need 18 different wagons to sufficiently test every combination making sure no scum combination could be on one wagon for day one (I think) which is pretty tedious especially with the "fake" vote counts and needs pregame talk.- Fromage
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Fromage Goon
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Yeah, the strategy works best if everyone agrees beforehand. However it might still work on the second day.
Actually the sixth person isn't necessary on the first day. It's enough to test 5 combinations. If these combinations don't lead to a lynch and the mafia nightkill, town knows that the scum are among the 5 players. At the same time two townies would be confirmed.- saulres
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saulres Mafia Scum
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This isn't really a solution; the scum wouldalwayschoose to have a vote if they always have a nightkill.
Your other strategy does sound promising. I've pulled out of modding this but may consider returning to it if I can figure out how to fix the broken strategy. Thanks for coming up with that."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
On permanentV/LAFriday afternoons through Saturday nights.- Fromage
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Fromage Goon
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If the scum always have a vote, the vigs could be confirmed quite easily. It should be possible to fakeclaim vig without being called out because you have a vote.- saulres
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saulres Mafia Scum
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Which gets right back to "you can prove you're town by having your vote not count" in later game. No, I need to figure out how to fix it but don't really feel like it at the current time."SAULRES you are THE man! Fav mod eva, no contest!" - Bert; "Saulres is a fantastic mod, if he is running a game everyone needs to join it." - FuDuzn
Nominated for Paperback Writer Scummie 2013 and 2014!
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West9 Goon
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- TierShift
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TierShift Jack of All Trades
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This looks interesting!
Just a few questions to think about:
Why is the mafia oracle only 1-shot and town oracles 2-shot? Doesn't make sense.
I think the roleblocker should be full RB, why is it 1-shot?
Why can't mafia oracle target partner or the person mafia kills? Seems like a needlessly complicating rule.- Oversoul
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Aneninen Very Important Pigeon
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↑ TierShift wrote:(1) This looks interesting!
Just a few questions to think about:
(2) Why is the mafia oracle only 1-shot and town oracles 2-shot? Doesn't make sense.
(3) I think the roleblocker should be full RB, why is it 1-shot?
(4) Why can't mafia oracle target partner or the person mafia kills? Seems like a needlessly complicating rule.
(1) I agree.
(2) To screw everything up one shot is enough too. (Eg. if both Oracles claim on the same Day and they agree whom to target, one can be Nightkilled and the other's target can be targetted. Or the Oracle Roleblocked? WIFOM-goldmine, lol.) On the other hand, the Setup itself seems to be very townsided if the town manages to lynch a Mafia on Day1.
(3) Full Roleblocker would be better, see the note above! (At least the Mafia could try to derail the Roleblocker wagon and bus the Mafia Oracle.)
(4) I agree this. Without this rule there are more WIFOM.R.I.P. Stephen Hawking- West9
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West9 Goon
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I wouldn't be opposed to making it a full roleblocker
I think the problem with 4 is that the mafia oracle is effectively a one-shot mass roleblocker if they can target someone who's already gonna die or their scumbuddy. If they target scumbuddy, then no confirmation occurs, and any other oracle action which occurs will cause all of them to end in no confirmation. Same with if they target a dead player (it would create a useless confirmation, or no confirmation)
If Mafia's gonna try to fuck up oracle shots using the oracle, they should have to risk confirming a town.- BBmolla
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BBmolla Open Book
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Let Mafia select who the Cop gets the result on. Have them select two players so that if one is the cop the other one is confirmed town instead.
That'd be my advice, less randomness. A game with a confirmed town zMuffin is very different from a game with a confirmed town new player who doesn't know what they're doing.- BBmolla
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BBmolla Open Book
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- JasonWazza
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JasonWazza Jack of All Trades
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↑ BBmolla wrote:
Let Mafia select who the Cop gets the result on. Have them select two players so that if one is the cop theother one is confirmed town instead.
That'd be my advice, less randomness. A game with a confirmed town zMuffin is very different from a game with a confirmed town new player who doesn't know what they're doing.
That luck finding a cop though.Saved by my own stupidity \o/
Sometimes a Psychopath with a notebook wins.- BBmolla
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BBmolla Open Book
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↑ JasonWazza wrote:↑ BBmolla wrote:
Let Mafia select who the Cop gets the result on. Have them select two players so that if one is the cop theother one is confirmed town instead.
That'd be my advice, less randomness. A game with a confirmed town zMuffin is very different from a game with a confirmed town new player who doesn't know what they're doing.
That luck finding a cop though.
Realistically it wouldn't affect anything. They wouldn't know the cop investigation till he claims anyway. - BBmolla
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