[OLD] Open Setup Ideas and Discussion
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Tailor could self-target, in my opinion.
What you're saying about the 1-shots is right, however, your new version is not good either. There may be Setups with 4 Town-PRs and a massclaim on Day1 might break the game. Claiming a 1-Shot Bodyguard instantly is not all that bad anyway: the town would know more about the Setup and the Bodyguard could die easily even without the claim.R.I.P. Stephen Hawking- wgeurts
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True that.
Maybe it's worth scrapping the Bodyguard entirely?
P - 1-Shot Jailkeeper
PP - 2-Shot Jailkeeper
PPP - Jailkeeper
PPPP - Jailkeeper + 1-Shot Jailkeeper
PPPPP - Jailkeeper + 2-Shot Jailkeeper
Alternatively this could be done, is a little less elegant:
P - 2-Shot Bodyguard
PP - Bodyguard
PPP - Jailkeeper
PPPP - Jailkeeper + 2-Shot Bodyguard
PPPPP - Jailkeeper + Bodyguard"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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Bodyguard is a fun PR to play with, in my opinion.
Maybe a mixed version?
P - 1-Shot Jailkeeper
PP - Bodyguard
PPP - Bodyguard + 1-Shot Jailkeeper
PPPP - Jailkeeper + 1-Shot Bodyguard
PPPPP - Jailkeeper + Bodyguard
In this case only the 1-Shot Bodyguard knows the Setup distribution in PPPP.
Also, I've just noticed that the Cop and the Tracker follows the same scheme – although it's not a real disadvantage for having a Tracker, because of the Framer/Tailor pair.
Are we sure that a Tailor is stronger in this Setup than a Framer? If not, the M Tailor and the MM Framer might be swapped for more WIFOM.R.I.P. Stephen Hawking- Bicephalous Bob
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@Anen
Tailor is stronger than framer as he can choose to make his partner look innocent for a night.
I also need to mention that the first three letters have to have only 1 PR. Otherwise 4 PR setups can happen.
@Bob
1. The point is, nobody knows that this setup is active. Scum don't know wether there's a PR at all. It's basically a 2v7 mountainous which isn't unbalanced at all. The chances of 5 M's being rolled are 1/32. Unlikely, the chance for 4 M's is 1/16. Also low. It's hard to be scum-sided when most of the scum's actions do nothing. Especially when they have to decide between a roleblock or a frame as killing costs an action. You can get this same situation in C9++. 3 Goons vs 10 VT's I believe.
2. It's only meant to counter the cop, trackers already have the drawback of not knowing wether they targeted town PR or scum.
3. And doctors are too powerful. They can save an investigative, they're fine."i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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Also town PR has the same bonus of a chocolate townie, they can claim semi-confirming themselves in a mass-claim."i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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Example setups:
21-14-65-76-92 (MMCTP)
Mafia Framer
Mafia 2-Shot Roleblocker
1-Shot Cop
1-Shot Tracker
1-Shot Jailkeeper
4 Vanilla Townies
66-100-95-31-10 (CPPMM)
Mafia Framer
Mafia 2-Shot Roleblocker
1-Shot Cop
Bodyguard
5 Vanilla Townies
75-93-15-5-42 (TPMMM)
Mafia Framer
Mafia 2-Shot Roleblocker
1-Shot Tracker
1-Shot Jailkeeper
51-57-56-69-73 (CCCTT)
Mafia Tailor
Mafia 2-Shot Roleblocker
Cop
2-Shot Tracker
5 Vanilla Townies
19-57-79-86-95 (MCTTP)
Mafia Tailor
Mafia 2-Shot Roleblocker
1-Shot Cop
2-Shot Tracker
1-Shot Jailkeeper
4 Vanilla Townies"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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Wait maybe changing the mafia to this would balance town a little more:
0 M's - Mafia Tailor + Mafia 2-Shot Roleblocker
M - Mafia Tailor + Mafia 2-Shot Roleblocker + Town Innocent Child
MM - Mafia Framer + Mafia 2-Shot Roleblocker
MMM - Mafia Framer + Mafia 2-Shot Roleblocker + Town Innocent Child
MMMM - Mafia Goon + Mafia 2-Shot Roleblocker
MMMMM - Mafia Goon + Mafia 2-Shot Roleblocker + Town Innocent Child"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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Of cause Innocent Child chooses when to reveal.
21-14-65-76-92 (MMCTP)
Mafia Framer
Mafia 2-Shot Roleblocker
1-Shot Cop
1-Shot Tracker
1-Shot Jailkeeper
4 Vanilla Townies
66-100-95-31-10 (CPPMM)
Mafia Framer
Mafia 2-Shot Roleblocker
1-Shot Cop
Bodyguard
5 Vanilla Townies
75-93-15-5-42 (TPMMM)
Mafia Framer
Mafia 2-Shot Roleblocker
1-Shot Tracker
1-Shot Jailkeeper
Innocent Child
4 Vanilla Townies
51-57-56-69-73 (CCCTT)
Mafia Tailor
Mafia 2-Shot Roleblocker
Cop
2-Shot Tracker
5 Vanilla Townies
19-57-79-86-95 (MCTTP)
Mafia Tailor
Mafia 2-Shot Roleblocker
1-Shot Cop
2-Shot Tracker
1-Shot Jailkeeper
Innocent Child
3 Vanilla Townies"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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This makes the setup more scum-sided.
Scum don't know wether there's a PR at all. It's basically a 2v7 mountainous which isn't unbalanced at all.
It is.
The chances of 5 M's being rolled are 1/32. Unlikely, the chance for 4 M's is 1/16. Also low. It's hard to be scum-sided when most of the scum's actions do nothing.
...because there aren't any PRs to mess with.
Especially when they have to decide between a roleblock or a frame as killing costs an action. You can get this same situation in C9++. 3 Goons vs 10 VT's I believe.
Doesn't C9++ fix that with a serial killer?
2. It's only meant to counter the cop, trackers already have the drawback of not knowing wether they targeted town PR or scum.
My point is that when town get an extra tracker scum get a negative utility in return. That's just not fair.
3. And doctors are too powerful. They can save an investigative, they're fine.
There doesn't have to be an investigative. It's certainly not a substitute for a cop.- wgeurts
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Bob, framer/tailor are far from negative utility. They don't even have to use them as the framer can just be used for kills. Rather some ability than none.
As for there being no PR's to mess with, yeah then they've got a roleblocker and a goon in those situations. Roleblocker's just there for that 1 possible PR. It's a mountainous in effect with a very slight deviation, however the chances of it happening are low.
1 SK, 3 Mafia Goons and 9 VT's isn't fun either. And that can happen in C9++. It's in general a flaw fot most semi-open setups. A flaw that will rarely occur.
And if you saw I increased the likelyhoods of JK's appearing, they certainly are a good replacement for the cop. I've also started thinking of adding and IC, if you look above."i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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Hadn't thought of ninja. How about I make the Tailor a JOAT?
2-Shot Ninja and 2-Shot Tailor?"i agree we should have a rule against wgeurts" -Davsto
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Then the framer is a 2-Shot Framer 1-Shot Ninja"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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Oh I didn't see the 0M's modifier somehow. Derp.
Even with the Framer, a setup with two cops or two trackers can end up clearing a lot of townies fairly quickly. Say a cop is L-1 D2 and claims with his innocent, that other cop now knows 4 players are without a doubt town. He could claim and it'd be pretty easily a town victory.- wgeurts
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Hence there's a roleblocker, honestly the same goes for C9++. There are situations where you get Godfather, Roleblocker, Goon, 3 Cops and 7 Vanilla Townies. It's unlikely however that those are ever rolled though."i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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This nerfs tracker a little.
What would your verdict on this be?
Math tells me there's a 0.02% chance of TTTTT or CCCCC being rolled."i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
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