Team Mafia 2015 Winners: Young and Beautiful
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fferyllt SheTitan of Trajectory
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I'm fine with releasing it. I'm a little sad that Reck's nixed sharing theirs.Amid the pressure of great events, a general principle gives no help.
On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologistIdic- SleepyKrew
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ours is pretty sparse.Amid the pressure of great events, a general principle gives no help.
On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologistIdic- T-Bone
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Ours is 100 pages long...or will be when I finish spam posting it.I have a Twitch!
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Fine with releasing ours...Tone yours might be longer.ShowThe scum had the misfortune of Titus being absurdly accurate on day one.Really quite impressed by that.~Drixx
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We all say bad things in the privacy of our PTs....as long as it's not about me UT I'll forgive you if you share it.I have a Twitch!
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"Playing in a Newbie game doesn't count" ~ PenguinPower, Feb 2019- Psyche
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xRECKONERx GD is my Best Man
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you can share the Gestalt PT.Amid the pressure of great events, a general principle gives no help.
On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologistIdic- Glork
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zoraster wrote:5. Young and Beautiful were the only team that won all four games. I know it was suggested in the dead thread that something other than wins should determine things, but ultimately any team that is perfect in their games should be eligible for a victory.
As someone who didn't participate (didn't know how cancer treatment would affect my time on site) but followed along, I feel fairly confidently neutral in saying this: This is pretty terrible.
It's been shown long ago that win/loss records don't really correlate in any way to talent/ability or contribution. This is especially true when game imbalance and uneven distribution of factions plays a factor. I never won a paragon based on win/loss record, and though I haven't tallied my raw statistics in years, I know that at least as of like 2011 I had more town losses than wins. There's something fundamentally wrong with the scoring when a team that did relatively little in their victories happened to be the only team that went 4-0, because their non-teammates carried them to victory four times. The idea that overall win/loss record should be a major determining factor in Team Mafia is about as backwards as can be.- ChannelDelibird
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↑ Glork wrote:zoraster wrote:5. Young and Beautiful were the only team that won all four games. I know it was suggested in the dead thread that something other than wins should determine things, but ultimately any team that is perfect in their games should be eligible for a victory.
As someone who didn't participate (didn't know how cancer treatment would affect my time on site) but followed along, I feel fairly confidently neutral in saying this: This is pretty terrible.
It's been shown long ago that win/loss records don't really correlate in any way to talent/ability or contribution. This is especially true when game imbalance and uneven distribution of factions plays a factor. I never won a paragon based on win/loss record, and though I haven't tallied my raw statistics in years, I know that at least as of like 2011 I had more town losses than wins. There's something fundamentally wrong with the scoring when a team that did relatively little in their victories happened to be the only team that went 4-0, because their non-teammates carried them to victory four times. The idea that overall win/loss record should be a major determining factor in Team Mafia is about as backwards as can be.
This was a big gripe against The Captains when we won it in 2012.
What metric would you rather have?- ChannelDelibird
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notscience Survivor
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I have an issue with the way you design this complex, difficult to orchestrate priveledge because thanks to my team not winning all 4 games I find the team that did not good enough to warrant the victory.
Please, take my opinion into account automatically and strip them of their victory and give it to someone else.ShowSTRIKE HARD
STRIKE FAST
NO MERCY- Alchemist21
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↑ Glork wrote:zoraster wrote:5. Young and Beautiful were the only team that won all four games. I know it was suggested in the dead thread that something other than wins should determine things, but ultimately any team that is perfect in their games should be eligible for a victory.
As someone who didn't participate (didn't know how cancer treatment would affect my time on site) but followed along, I feel fairly confidently neutral in saying this: This is pretty terrible.
It's been shown long ago that win/loss records don't really correlate in any way to talent/ability or contribution. This is especially true when game imbalance and uneven distribution of factions plays a factor. I never won a paragon based on win/loss record, and though I haven't tallied my raw statistics in years, I know that at least as of like 2011 I had more town losses than wins. There's something fundamentally wrong with the scoring when a team that did relatively little in their victories happened to be the only team that went 4-0, because their non-teammates carried them to victory four times. The idea that overall win/loss record should be a major determining factor in Team Mafia is about as backwards as can be.
If there is something "fundamentally wrong" with it, then there is something fundamentally wrong with Team Mafia as a whole. Either we operate under the (perhaps fictional) idea that skill influences wins or we don't. But I'm not having a winner of Team Mafia as a whole be a team that won fewer games than another team. It would be unfair, it would defeat the purpose of Team Mafia, etc. It's one thing to use subjective measures as a tie-breaker. It's another to act as if wins and losses don't matter -- they do.
Ultimately I don't know how much simpler or fairer it can be than this: If you win more mafia games than other teams, you win Team Mafia. Any other standard is unacceptable..- Marquis
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↑ ChannelDelibird wrote:Perhaps the surveys could be tweaked so that, post-game, players rank each other on how strongly they contributed to their alignment's cause, with votes for oneself being disallowed. Then add some weight to that if their alignment won.
http://forum.mafiascum.net/viewtopic.php?f=86&t=61996Did you mean:link in bio- Zachrulez
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↑ zoraster wrote:↑ Glork wrote:zoraster wrote:5. Young and Beautiful were the only team that won all four games. I know it was suggested in the dead thread that something other than wins should determine things, but ultimately any team that is perfect in their games should be eligible for a victory.
As someone who didn't participate (didn't know how cancer treatment would affect my time on site) but followed along, I feel fairly confidently neutral in saying this: This is pretty terrible.
It's been shown long ago that win/loss records don't really correlate in any way to talent/ability or contribution. This is especially true when game imbalance and uneven distribution of factions plays a factor. I never won a paragon based on win/loss record, and though I haven't tallied my raw statistics in years, I know that at least as of like 2011 I had more town losses than wins. There's something fundamentally wrong with the scoring when a team that did relatively little in their victories happened to be the only team that went 4-0, because their non-teammates carried them to victory four times. The idea that overall win/loss record should be a major determining factor in Team Mafia is about as backwards as can be.
If there is something "fundamentally wrong" with it, then there is something fundamentally wrong with Team Mafia as a whole. Either we operate under the (perhaps fictional) idea that skill influences wins or we don't. But I'm not having a winner of Team Mafia as a whole be a team that won fewer games than another team. It would be unfair, it would defeat the purpose of Team Mafia, etc. It's one thing to use subjective measures as a tie-breaker. It's another to act as if wins and losses don't matter -- they do.
Ultimately I don't know how much simpler or fairer it can be than this: If you win more mafia games than other teams, you win Team Mafia. Any other standard is unacceptable.
Trying to make the victor of team mafia be determined by something else more primarily than anything other than wins is putting too much value in wins anyway.
People obsess a lot over the outcome of a game, but sometimes things just happen that are out of your control. If those things cause you to lose a mafia game, why should the standard change for team mafia to determine a winner through a subjective evaluation of skill?- singersigner
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singersigner I Got This
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