[OLD] Open Setup Ideas and Discussion
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Bulbazoor Mafia Scum
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Annadog40 Owl of the Night Chat
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↑ Flubbernugget wrote:The problem with one jester is that the game can end d1
Jesters don't always end game. I think it's the mime that ends games.- Flubbernugget
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Flubbernugget Survivor
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Annadog40 Owl of the Night Chat
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quadz08 Jack of All Trades
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callforjudgement Microprocessor
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wgeurts Pokédex
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@Flubber, Isn't a group faction that wins when they are all lynched called mimes?"i agree we should have a rule against wgeurts" -Davsto
"let's have 2 rules against wgeurts" -DeathRowKitty
- Annadog40
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Annadog40 Owl of the Night Chat
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- Flubbernugget
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Flubbernugget Survivor
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- Bulbazoor
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Bulbazoor Mafia Scum
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PokerFace Too Useful
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The Cul-de-sac
should I run that with: 9 town and 2 scum or 11 town and 2 scum. Does more players help the balance or increase the tedium?
should I allow day talk, I lean toward YES heavily
should I make house collapsible or neighborhood collapsible. I lean toward house as it gives scum motivation to kill certain players in efforts to ruin certain pairingings
thoughts?When I joined this site I was a software tester for mobile applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software. Its funny how my life has turned out. Somewhere a Time Traveler is laughing madly- PokerFace
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PokerFace Too Useful
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When I joined this site I was a software tester for mobile applications and the song PokerFace was not yet written by Lady Gaga
Now I test lottery and gambling software. Its funny how my life has turned out. Somewhere a Time Traveler is laughing madly- Bicephalous Bob
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Bicephalous Bob Mafia Scum
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gun shop
3 Mafia Goons
14 Town Compulsive Visitors
-On the first Day, all townies send in a ranking of all players. If a townie doesn't send in an action later on, their visit will default to the top living player on their list.
-Instead of performing a night kill, scum can arm a townie for a night.
-Townies visiting an armed player will both arm themselves for that night and die. This means that everyone chained to scum's target will die (this only includes the target if a chain goes full circle).
-Even nights are skipped, resulting in a day/night/day/day/night cycle.
Play advice for town
Don't massclaim your future targets. This will result in at least two deaths every night. The safest base strategy I can think of is to target your less fashionable scum reads, although no fixed public strategy is bound to work.
Be transparent about your reads. The increased lynch accuracy and scum/town-visiting rate that results from transparencydoesoutweigh the danger of having a multi-kill because scum outguessed the town's targets.
Keeping a personal pet scum so you can target them at night is comparable to playing like shit in a normal game so you won't be nightkilled. Just get your suspects lynched you waterfowl.
Play advice for scum
Never give up before being lynched. If you completely fuck up and the town decides to keep you around, you'll essentially turn the game nightless.Last edited by Bicephalous Bob on Sat Mar 05, 2016 8:17 am, edited 7 times in total.- Crazy
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Crazy Mafia Scum
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If we're talking about Jesters, I'll point to my old setup here that has been run a couple times. I'm not around at all anymore, but I don't know of any other Jester setup that has been able to function at all.- Bulbazoor
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Bulbazoor Mafia Scum
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- Salamence20
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Salamence20 Survivor
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The 4 Salas
3 town Salas
7 town compulsive fruit vendors
1 mafia sala
2 mafia compulsive fruit vendors
So a Sala is short for Salamence. During the night, he may choose to commute (fly) for the night, which works like a commute. However, the people who targeted the flying sala die when he lands (after the lynch the next day). This is one shot.
The mafia sala, however loves to fly! He is a compulsive visitor who must visit non-mafia every day.
So its a commuting pgo. Bloodbath ensured.- Ether
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Ether Lyrical Rampage
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These are both from 2008, but I ran them for this marathon and wanted to draw attention to them. (The Eclipse is Norinel's, not mine.)
The Odds(10 players)
2 mafia
vs.
7 vanilla townies
1 doctor
Normally that would give each player a 20% chance of being scum, but in The Odds, different people have different chances ranging from 5% to 35%, and their chances are on public display on the front page. (If who gets what percentage is decided nonrandomly, I don't think that detracts from the game at all. Some people like a certain alignment more, or like the danger of having higher odds, and will find the game more fun if they have a say in it.) The doctor is weighted the same way, so a player with a higher percentage is much more likely to be scum or the doctor.Ether wrote:To figure out the scum, I'll roll two numbers between 1 and 40. Each percentage corresponds to different numbers:
- 5% - 1
10% - 2-3
15% - 4-6
15% - 7-9
20% - 10-13
20% - 14-17
25% - 18-22
25% - 23-27
30% - 28-33
35% - 34-40
I sort of want to rename it to something that's easier to search for.
The Eclipse(8 players)
1 Demon King
vs.
6 vanilla townies
1 hunter
The Demon King is a cult leader, as well as a king in the AitP "its side loses if it dies" sense. It recruits a thrall every night, including pregame. Thralls know who the Demon King is, but don't know who else has been recruited, and can't communicate in private.
The hunter, who becomes an assassin analogue later, has a single bullet it can use at any time, including as a vengekill. It can't be recruited, but dies if the Demon King tries. In that case another townie becomes the hunter, as long as there are other townies and it hasn't shot yet. The hunter has to take a vengekill if it's killed/lynched as the last townie in the game, but otherwise it'll pass its bullet on as long as there's still a bullet to pass.
In practice, if only townies are lynched, the cult will take the majority on Day 3, and probably speedlynch someone AitP-style. The hunter will be forced to take its shot on Night 3 in that case; otherwise it'll probably have until Night 4, when the Demon King can hit it through process of elimination. That's assuming that the Demon King isn't stopped earlier, while the town is still in control.As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder andLOUDER- shos
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shos Survivor
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Inspired by my own 11PM setup, whose goal was go make a balanced 11p multiball, I tried to redice that number even further. Came up with this:
Trying to figure out best numbers for M and N for balance purposes, and I also considered giving the culters weak modifiers.In post 836, Lucky2u said:
Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose.- Annadog40
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Annadog40 Owl of the Night Chat
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- TierShift
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TierShift Jack of All Trades
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this is immensely scumsided. If a townie gets lynched day 1 and both cults succesfully recruit, town has no hopes of winning. If one recruits, there are 3 scum in an 8p game. Still incredibly ahrd to win for town.
Another problem is that town doesn't know how many scum are alive.- Kmd4390
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Kmd4390 I lost a bet.
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I want to propose a setup from the old days that I loved. Back in 2009, we played Paris Mafia:
http://forum.mafiascum.net/viewtopic.ph ... aris+mafia
The old setup was:
5 VT
2 mafia goons
2 mimes (Jester team. Wins when both are lynched. Own a joint RB at night)
1 town watcher
1 town vig
The reason it was scrapped, if I'm not mistaken, was that it was scum sided and near impossible for mimes to win. It never got any attention, but postgame I suggested the following:
7 VT
2 mafia goons
2 mimes
1 town watcher
1 town vig
The town has an extra day to try catching the scum and the mimes have an extra day to try to get lynched. The extra day balances any concerns that scum may have too much of an advantage with the mime distraction or whatever else. I've always loved games with jesters and those who disagree can simply avoid this game with it being an open setup. The mime aspect just adds to the fun of jester games and it's not impossible. Even in the old setup, I got myself lynched as mime and having an extra day could help the second mime to get lynched as well. At the very least, I think it deserves one run.KMD is the coolest dude who ever lost a bet to me - vonflare- Kmd4390
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Kmd4390 I lost a bet.
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- shos
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shos Survivor
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By weak I mean, if cult target cult they die instantly.
And fpr balance, what if I makr the cult poison OR recruit? And nightless after N1 of course.?In post 836, Lucky2u said:
Rule # 5h05: players should not attempt to use or manipulate the mod for any purpose. - shos
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- Kmd4390
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- Ether
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