↑zoraster wrote:uh i didn't get a champion on my main. am I toxic?
I got corki on the other.
it's for having the linked fb account and presumably it won't let you link the same fb account to more than one lol account
It let me link both, but it's possible it didn't let me get the champion from linking on both? Which would be fair.
↑PJ. wrote:Maybe you didn't get the pool points on your main? You seem not to play it so...
You can Def link multiple accounts to one FB.
I actually try to use it when I'm playing with friends (in a party) because it has lots of champions and the other one only has 18 champs (19 with corki!), and I like to play with different champions when I'm not being judged too harshly by my teammates.
↑Oman wrote:Yes. Free to play. Which chases monetisation through other means like aesthetic products.
That is what literally everyone understands free to play to be and you being snarky about it just because it has the word "free" in it (which it TOTALLY IS! You could play this whole game for zero dollars if you wanted to! You choose to pay because riot are actually really fucking good at being a business that makes a product that you want for a price you're willing to pay!)
You're not a fucking revolutionary, this is FTP economics 101. Riot are actually amazing at it, and that doesn't make them bad people or an evil business or omg Rito plz. Having a snarky scoff because they've made a product that is so AWESOME that people want to spend money on it is 10/10 dumb.
Jesus fuck, man. Why even play this game if you're too fucking good for it. Just sit at home and type blogs about how silly all these companies are for having a sound business model.
No need for your pantys to get into a twist, i just always laugh when League gets called a Free to play game, not because it's not true, but because of how much everyone spends on it.
I mean people choose to spend money. It's a pretty easy game not to spend money on. You just need 16 champions to play ranked and some runes. That doesn't take THAT long to do.
There are 12 450 champs, then add 4 1350 champs and that's 10,800 IP -- easily less than what you make leveling to 30. You can easily compete in ranked with level 2 runes, which are super super cheap. Setting up two pages (AP and AD) rune pages of Level 2 runes costs about 2500 IP. So to play in ranked you need to have about 13,300 IP -- which is about what it costs to buy two recent champs. It is definitely not prohibitive. If you want level 3 runes, things are more expensive but still easily achievable.
The thing that makes people spend money (other than wanting pretty skins) is wanting to play newer champions, which is fine, but it's also totally unnecessary.
Add in 4 1350 Champs of your choice but for example: Janna, Cho'Gath, Morgana, Tristana
This is a totally playable ranked roster. ADCs have two of the very best ADCs in the game. Annie is almost a criminally underestimated mid-laner. Janna is consistently in all metas a top tier support. Morgana gives huge flexibility. Jungle gives you Nunu and Amumu which are two great junglers.
zoraster wrote:I mean people choose to spend money. It's a pretty easy game not to spend money on. You just need 16 champions to play ranked and some runes. That doesn't take THAT long to do.
There are 12 450 champs, then add 4 1350 champs and that's 10,800 IP -- easily less than what you make leveling to 30. You can easily compete in ranked with level 2 runes, which are super super cheap. Setting up two pages (AP and AD) rune pages of Level 2 runes costs about 2500 IP. So to play in ranked you need to have about 13,300 IP -- which is about what it costs to buy two recent champs. It is definitely not prohibitive. If you want level 3 runes, things are more expensive but still easily achievable.
The thing that makes people spend money (other than wanting pretty skins) is wanting to play newer champions, which is fine, but it's also totally unnecessary.
Add in 4 1350 Champs of your choice but for example: Janna, Cho'Gath, Morgana, Tristana
This is a totally playable ranked roster. ADCs have two of the very best ADCs in the game. Annie is almost a criminally underestimated mid-laner. Janna is consistently in all metas a top tier support. Morgana gives huge flexibility. Jungle gives you Nunu and Amumu which are two great junglers.
Tier two runes are not competitively viable and also are terribly cost ineffective. Also having a 3rd page for jungling/top laning is probably what you'd want. Bare minimum cost for 2 basic rune pages is 15,375. With your suggested line up you have 2 champs catching 30% plus ban rates, and 2 champs that are bottom tier in all their roles. So in a 3rd of your games your viable champ rotation is gonna look like
They're hugely cost effective, they're just not optimal. With Tier 3 runes you're paying a lot for more marginal gains. Don't get me wrong: upgrading to Tier 3 runes is the first thing you should do after acquiring the requisit 16 and before acquiring more champions. But it's perfectly viable to use Tier 2 runes in ranked. And while a third page is nice, it's not really necessary if you use your rune pages to be flexible rather than optimized to a role (AD quints instead of AS quints, for example).
Let's take an example comparing Tier 3 and 2 runes and see how much we're really missing out:
AD Runes, Tier 2: 9x AD Marks (6.66 AD), 3x AD Quints (5.25 AD), 9x Armor Seals (7.02 Armor), 9x MR Runes (9.36 MR)
AD Runes, Tier 3: 9x AD Marks (8.55 AD), 3x AD Quints (6.75 AD), 9x Armor Seals (9 Armor), 9x MR Runes (12.06 MR)
So overall you get 11.91 AD, 7 Armor, 9.36 MR from Tier 2 and 15.3 AD, 9 Armor, and 12.06 MR for Tier 3
So by using Tier 2 runes you miss out on 3.39 AD, 2 Armor, 2.7 MR. It cost you 1245 IP to buy the Tier 2 runes and 8,610 IP to buy Tier 3.
To use gold efficiency as a comparison, you miss out on 122 gold in AD, 40 gold in armor, 54 gold in MR for a total handicap of 216 gold.
That's nothing to sneeze at, but it's also not going to keep someone from competing. That's particularly true of someone who is just starting, where the marginal differences in Runes is negligible compared to the high variability in skill and a lack of consistencies of both the player and enemies.