Theme Test Market

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Post Post #4225 (ISO) » Wed Jun 10, 2015 11:26 am

Post by Vi »

What I'm getting at is less
what I think you should run
so much as
you can still have fun within the rules set
. That list took me like 120 seconds to dream up, most of which were spent navigating to the Normal page on the wiki.

Getting a Normal setup reviewed before you send it to the NRG is kind of redundant, but allowable. If your goal is just to get this over with, it's probably not necessary to wait on an outside reviewer. I will caution you that Redirector is definitely not Normal and a variant based on it won't be either. (Also, telling people what your unique role will be like in a closed setup is kind of etc. :? )

Ether wrote:For what it's worth, I think it should be allowed. Just...I joined a month ago and have already picked like half a dozen arguments and it is getting silly.
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Post Post #4226 (ISO) » Wed Jun 10, 2015 12:23 pm

Post by Sméagol »

Vi wrote:What I'm getting at is less
what I think you should run
so much as
you can still have fun within the rules set
. That list took me like 120 seconds to dream up, most of which were spent navigating to the Normal page on the wiki.

Getting a Normal setup reviewed before you send it to the NRG is kind of redundant, but allowable. If your goal is just to get this over with, it's probably not necessary to wait on an outside reviewer.

Then I'll just try my luck. Tomorrow I'll write up a ruleset and the role PMs, and just join the queue. I'll try to think of alternative non-normal roles, worst-case scenario I'll use an even simpler set-up.

I will caution you that Redirector is definitely not Normal and a variant based on it won't be either. (Also, telling people what your unique role will be like in a closed setup is kind of etc. :? )

Ah, but you don't know the details. I'm actually not opposed to run it as an open game actually. The role is not super special or anything, but it's different, and I like different. I just prefer not to divulge the details to anyone but reviewers, before the game has started.
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Post Post #4227 (ISO) » Wed Jun 10, 2015 12:30 pm

Post by Plotinus »

I can relate, Sméagol. There are some mechanics I’ve thought of that I really want to see what it would be like in a game and if it would work but they’re too abnormal for the normal queue*. Good luck with your design. I’m sure you’ll think of something good and fun.

* I’ve thought of something that might help prevent town vs town arguments from spanning 40 pages that I think would be a fun mechanic that ultimately benefits both sides (Scum could use it to shut down some avenues of scumhunting if they dared, but town could be suspicious of them for using it that way in return, and town really could use it to help move the thread on after two townies start death tunnelling each other). i don’t know if it would work in practice but i think it would be fun to find out. but i’m about 99% sure it won’t happen in the normal queue because it involves temporary post restrictions.
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Post Post #4228 (ISO) » Wed Jun 10, 2015 12:48 pm

Post by Narninian »

voice of reason?
The extra in is for /in
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Post Post #4229 (ISO) » Wed Jun 10, 2015 1:00 pm

Post by LicketyQuickety »

Narninian wrote:voice of reason?


What do you mean?
I was anything worse than you! Anything worse than you was I!

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Post Post #4230 (ISO) » Wed Jun 10, 2015 2:12 pm

Post by Plotinus »

@narninian: yeah. though i’m not sure if i want it to be a role exactly as i put it in the grand idea thread; I think I like it better as a global mechanic. but it’s not happening in the normal queue i don’t think.

@Licky: there is a cool thread where people make up wacky roles. people can then play a game with roles randomly chosen from the thread. two of the roles i posted in that thread recently are a rough draft of the mechanic: http://forum.mafiascum.net/viewtopic.ph ... 2#p6935912
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Post Post #4231 (ISO) » Wed Jun 10, 2015 4:57 pm

Post by Ether »

Vi wrote:Well
someone
had to be the rogue "why is this raging liberal even here" person after I faded out. Thanks for joining!

Man, I don't know if I'd even call myself liberal! There are a lot of different theory axes in play here. Raging, though, kiiiiiiiiiiind of.

I don't know if I'm actually standing against anyone on the flavor thing. For all I know, it's just an amorphous spectre of bureaucracy, or maybe everyone has been passing flavorful opens all along and I just didn't get the memo because I haven't reviewed one yet.
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Post Post #4232 (ISO) » Wed Jun 10, 2015 11:47 pm

Post by Vi »

Ether wrote:
Vi wrote:or maybe everyone has been passing flavorful opens all along and I just didn't get the memo because I haven't reviewed one yet.
They have, just not in the Normal queue. :shifty:

There are a lot of different theory axes in play here.
conservative, stuffy, obtuse

since the original team has mostly turned over I imagine it's different now
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Post Post #4233 (ISO) » Tue Jun 16, 2015 11:38 am

Post by The Bulge »

I want to do a series of games based on Archer (the FX series). One game per season, likely all in the Mini Theme queue. Interest?
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Post Post #4234 (ISO) » Tue Jun 23, 2015 11:36 pm

Post by miih »

The Bulge wrote:I want to do a series of games based on Archer (the FX series). One game per season, likely all in the Mini Theme queue. Interest?

This could be so much fun. I'm all in to experience the DANGER ZOOONE!
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Post Post #4235 (ISO) » Wed Jun 24, 2015 7:06 pm

Post by Varsoon »

Varsoon wrote:
In the meantime, I just beat Suikoden 2 and was wondering if players would be down for a Suikoden theme game or even a Suikoden U-pick.


Suikoden III just got added to the PSN store, so that Suikoden U-Pick might be coming a bit sooner than later, folks.
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Post Post #4236 (ISO) » Fri Jun 26, 2015 5:34 am

Post by PokerFace »

Upick Invitational = Upick X = game where mod picks a player and invites them to the game. That player picks another player and invites them to the game. This continues until all 11-13 slots are filled. Then all players pick 3 roles they want to be. Mod makes balanced setup based on roles

thoughts?
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Post Post #4237 (ISO) » Fri Jun 26, 2015 5:40 am

Post by farside22 »

PokerFace wrote:Upick Invitational = Upick X = game where mod picks a player and invites them to the game. That player picks another player and invites them to the game. This continues until all 11-13 slots are filled. Then all players pick 3 roles they want to be. Mod makes balanced setup based on roles

thoughts?


sounds like a popularity contest
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Post Post #4238 (ISO) » Sat Jun 27, 2015 2:59 am

Post by PokerFace »

That would be an issue though I don't think it would be that bad of one since there is only one pick per player

What exactly is the sites policy on popularity contests again?
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Post Post #4239 (ISO) » Sun Jun 28, 2015 9:09 am

Post by Shinobi »

Did anyone suggest Darkest Dungeon Mafia?
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Post Post #4240 (ISO) » Fri Jul 03, 2015 2:16 pm

Post by Sméagol »

I'm off to bed in a minute, and I'm not thinking straight anymore (it's so hot here), and this wasn't thought through to begin with I think.
And; I know Marathon is the place to experiment, but I'd like to know if this set-up is worth trying there or if there's inherently something wrong with it. I don't know.

I was thinking:

Zombie mafia:

[5] town vanillas
[2] town 0-shot vigilantes
[1] mafia vigilante enabler
[1] mafia vanilla

vigilantes can "buy" a shot from the vigilante enabler, they start out with 0. The vigilantes know there is an enabler, but don't know who. The enabler knows he's an enabler, but doesn't know who he enables. If the enabler dies, the vigilante can steal one last shot before turning vanilla.

The twist: both town and mafia must not only fight off each other, but also the oncoming zombie horde. Every player who dies (whether lynch or kill), returns, after skipping a phase, as a neutral zombie. Zombies have a factional kill like mafia, and therefore need to die.
Town needs to eliminate all threats.
Mafia needs to match or outnumber town,
and
elimate all zombie threats.
Zombies need to eat everyone.
Killing a zombie sends it back to the grave for good (can be lynched).
Both town and mafia need to co-ordinate their kills, some of the available kill options need to be used on zombies.
Dead players still waiting to rise from the grave don't count for win conditions.

Something wrong with this?

Anyway, off to bed.
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Post Post #4241 (ISO) » Mon Jul 06, 2015 6:04 am

Post by farside22 »

Just had an awesome idea im claiming now.
In the works.
Twilight Zone mafia.
Large game, strange mechanic's in mind.
Co-mod and balancer will be needed.

*grins evil smile*
Last edited by farside22 on Mon Jul 06, 2015 9:32 am, edited 1 time in total.
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Post Post #4242 (ISO) » Mon Jul 06, 2015 6:06 am

Post by Varsoon »

That'd be awesome. Mod flavor could be Rod Serling.
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Post Post #4243 (ISO) » Mon Jul 06, 2015 6:58 am

Post by farside22 »

Varsoon wrote:That'd be awesome. Mod flavor could be Rod Serling.



hell yes!
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Post Post #4244 (ISO) » Thu Jul 09, 2015 3:25 pm

Post by Varsoon »

I wonder if Natirasha ever ran those MTG games he was talking about...

That said, I'd be interested in running a MTG U-Pick based around the Planeswalkers. I've been considering a game where players can choose what colors they want to play as a special mechanic.
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Post Post #4245 (ISO) » Sat Jul 11, 2015 3:59 am

Post by Aeronaut »

Mafia the Musical!

(A theme game based off of popular Broadway musicals)
4-8-15-16-23-42
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Post Post #4246 (ISO) » Sat Jul 11, 2015 7:45 am

Post by Bellaphant »

YES! @Aero
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Post Post #4247 (ISO) » Sun Jul 12, 2015 11:31 am

Post by MaxwellPuckett »

I'd be down for MTG upick. Especially if you can pick what colours to run.
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Post Post #4248 (ISO) » Sun Jul 12, 2015 4:08 pm

Post by Bins »

Would anyone be down for an Orange is the New Black game? Was one run? Someone was interested in running one but that was quite a while ago...
is this where I tell you to swipe right

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Post Post #4249 (ISO) » Tue Jul 21, 2015 11:38 am

Post by quadz08 »

INCOMING

SENSE8 MAFIA

DETAILS TO BE DETERMINED
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