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Psyche Jack of All Trades
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i wonder how i can improve my janna play
at the moment i spend most of my time making sure enemy engages/pokes don't kill my adc by using my shield/slow/bounce
but this seems to leave much of the work of pushing to my adc, who's often hard to synergize my skills with
things are more problematic when the adc isn't great at positioning, especially when facing blitzcrank
our lane generally gets decided by how other lanes are doing - and the quality of ganking in particular - though i tend to feel more confident after the laning phase
i'd like to use my q to disable enemies for my adc to follow up on, but it's quite costly mana-wise and doesn't work very reliably; is there anything i can do?
with sona, in comparison, i can at least poke with a significant degree of effectiveness, don't need as much synergy with my teammate to work, and my skills are so glitzy and straightforward (compared to, say, Janna's w or q) that my teammate seems to understand my play more
but janna is apparently a better support champ and i'd like to improve with her anyway so
is there anything i can do?as gregor samsa awoke one morning from uneasy dreams he found himself transformed in his bed- Espeonage
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The trick with Janna, especially in silver, is to work out what type of adc you are with. If they are an aggressive adc put your shield on them proactively to get them extra harass, if they play defensive, then play for the disengage or counter attack.
Like there is never going to be much you can do if they have a blitz and your adc is dumb as shit.
As Janna your job is to survive the early game becuase you win games in teamfights later.Don't @ me.- zoraster
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zoraster He/HimDisorganized Crime
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This is wrong. Not the importance to turrets, which is a big reason to have an ADC, but the "ADCs do shit damage to champs."
I assume you believe mids do far more damage to champions. Mids do more damage to champions, but only marginally so.
Average of all mid damage to champions (according to champion.gg): 23,840 vs. ADCs: 22,993.5
Top Quartile of Damage Dealers in each category: Mid: 25,540 vs. ADCS: 23,785
All champions with a play rate over 5%: Mid: 22,977 ADCs: 22,851
Adjusting damage by play rate: Mid: 23,774 vs. ADCs: 22,722
So you can see that ADCs do roughly 95% of the damage mids do right now. In comparison, adjusted by playrate, Tops do 20,824 damage per game (87.67% of mids) , Junglers do 16654 damage per game (70.05%) , Supports 9,066 (38.13%)
Of course most mids and adcs do their damage much differently. Mids do a lot more burst damage. Which is great if you're just targetting squishy targets in isolation, but grouped up with tanks, you're kind of in trouble if you can't bring the sustained damage of an ADC to the party..- Oversoul
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Ask AP, though he hasn't played in a few months.- Espeonage
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Idk man, The only difference between ez and a normal adc is that you build trinity first and maybe different boots. The other four items are generally adc staples.
Blue build is shit.Don't @ me.- zoraster
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It's pretty normative, even outside the blue build.
There's nothing scary about weird items, though, IMO. What's weird is stuff like knowing when to all-in when you're used to poke (relevant if this started with Psyche).- Iecerint
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Oh god what are these recommendations for easy adcs.
If you're new to adc, stay the hell away from Ezreal and Cait. At my elo, playing vs new Caits is pretty much freelo, and I assume that extends down to plat.
Sivir is the easiest adc to play by far thanks to her ult, she's pretty braindead. Trist feels pretty clunky, but she isn't very difficult. For more immobile carries, Jinx/Ashe aren't that hard to play. Graves is fine if you want an adc with more burst.Last edited by Gendaberry on Wed Aug 05, 2015 8:30 am, edited 1 time in total.- Oversoul
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↑ Gendaberry wrote:Oh god what are these recommendations for easy adcs.
If you're new to adc, stay the hell away from Ezreal and Cait. At my elo, playing vs new Caits is pretty much freelo, and I assume that extends down to plat.
Sivir is the easiest adc to play by far thanks to her ult, she's pretty braindead. Trist feels pretty clunky, but she isn't very difficult. For more immobile carries, Jinx/Ashe aren't that hard to play. Graves is fine if you want an adc with more burst.
Yes yes yes yes yes yes yes. You'll have no idea how often I mention that Cait isn't as easy as she seems, and how often people shit on me for it."Animorpherv1's posts are so powerful that prolonged exposure may cause vertigo, nausea, acute tinnitus, and in rare cases, death." - vonflare
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↑ Gendaberry wrote:Oh god what are these recommendations for easy adcs.
If you're new to adc, stay the hell away from Ezreal and Cait. At my elo, playing vs new Caits is pretty much freelo, and I assume that extends down to plat.
Sivir is the easiest adc to play by far thanks to her ult, she's pretty braindead. Trist feels pretty clunky, but she isn't very difficult. For more immobile carries, Jinx/Ashe aren't that hard to play. Graves is fine if you want an adc with more burst.
The problem is these are two different problems.
The first is: I'm new to the game, I'm pretty bad, give me an ADC that is easy to figure out
The second is: I'm Platinum and I usually don't main ADC. Give me an ADC that I'm not going to be a total idiot with when I have to fill that role.
Caitlyn is a good suggestion to the first. It's easy to CS with her, it's easy to figure out what she does (point at the enemy. click the enemy), other than her sort of counterintuitive escape, all her abilities are super easy to figure out. The biggest challenge is positioning, but when you first start out, positioning is hard on everyone.
Caitlyn is a bad suggestion to the second. If you made plat and you don't play much ADC, she's going to be challenging against peers who probably DO play ADC. Her power trough is real.
Sivir is a pretty good suggestion for both. Plus she's only 450 IP..- FakeGod
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↑ Gendaberry wrote:Oh god what are these recommendations for easy adcs.
If you're new to adc, stay the hell away from Ezreal and Cait. At my elo, playing vs new Caits is pretty much freelo, and I assume that extends down to plat.
Sivir is the easiest adc to play by far thanks to her ult, she's pretty braindead. Trist feels pretty clunky, but she isn't very difficult. For more immobile carries, Jinx/Ashe aren't that hard to play. Graves is fine if you want an adc with more burst.
When's the last time you played in Bronze/Silver level?My favorite site mod is Zor Tester.
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From what someone said before, I was assuming they were referring to plat level play, what I said was under the assumption that they were trying to recommend you ADCs. Seems like I was wrong and people WERE talking about bronze/silver level play, so my bad guys sorry.
Sivir should still be pretty easy though.
And I guess if normals don't count, the last time I've played at bronze/silver should be a couple of years back, I want to say at the end of season 1.- Voidedmafia
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↑ JasonWazza wrote:And if your honestly having problems in the early game, play a top/mid laner that struggles in the early game and find what exactly your problem is.
And what would those be, btw?
I think my problem is the mid-game. I think my early game is decent (it's not superawesomazing because I can still lose lane, but I'd say it's my best out of the 3.5), and my problem late is almost purely positioning. Which is part of the problem mid-game but I think it's more pronounced mid-game because I still get confused about what to do at that point, or at least how to get things down there.
(I wonder if I should just play support or top over ADC, anyways...)2011 scummies winner (BTS help) and participant;
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BROseidon Expert Marxman
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↑ zoraster wrote:Of course most mids and adcs do their damage much differently. Mids do a lot more burst damage. Which is great if you're just targetting squishy targets in isolation, but grouped up with tanks, you're kind of in trouble if you can't bring the sustained damage of an ADC to the party.
Or have a, you know, sustained damage mage.
Or melee carry.
Or bruiser-carry.
Or AD assassin.
Or you can run a double-bruiser comp with a mage, which beats ADC+Mage+tank.
ADC's don't do bad damage, but they do 95% of the damage of midlaners (which, by the way, includes support-mages like Lulu and Ori whose main purpose isn't to deal damage) while having less utility and generally being weaker in most non-objective taking contexts. They are mandatory on every team (unlike every other class of champion) because of they fact that you have to kill turrets. - BROseidon
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