↑ callforjudgement wrote:Once the Mafia are dead and multiple Druids survive, is it even possible for Town to win? As soon as they lynch all but one of the Druids, the remaining one automatically wins. (Or does lynching the armed druid mean that town share a win with the other druid?)
I fear that this game has the "scumteam of one" problem that makes scumhunting very hard because there are no associative tells. It might be fun for the druids (although they have an uphill battle), but it doesn't seem fun for town.
lynching the armed druid means that the town shares the win with the other one, yeah. tbh that's mostly a contingency mechanic for if the mafia die early (town would have no interest in resolving which druid wins if they've already won), I expect that a druid would become armed only in a small proportion of games but it's hard to say without running the setup.
as for associative tells, they should exist since the druids are trying to protect the peeks from the others so they can know who the others are by elimination later, and trying to kill off their own sent peeks to avoid it happening to them.
↑ Bicephalous Bob wrote:Druids would have the same associative tells as reverse lynchers, I think, since they don't want to lynch the half-confirmed people. A spin-off:
1 mage
3 druids
7 townies
You're a townie. You win when the druids and the mage are dead or gone.
You're a druid. You win and leave the game when the two other druids are dead. You're immune to nightkills. Every night and during pre-game, you have to send in a name of another player, and you receive an anonymous, randomly ordered list of the druids' choices, including your own. You can't send in the same name twice. If you're lynched, all lists you received are made public.
You're a mage. You win when at least 50% of the living players isn't aligned to the town, even if you're dead by then. Every night and during pre-game, you receive a list of the druids' choices. Your lists will be in the form of "Druid A targeted TheIrishPope. Druid B targeted Bob. Druid C targeted Coen," where Druid A, B and C are the same people every night. You have a nightkill which fails on druids.
this is pretty cool! not sure about full list reveals on lynch though, I've not run through the scenarios but it seems it could lead to a mechanical loss for one or more of the druids late game. maybe just reveal the list received that day?