[OLD] Open Setup Ideas and Discussion
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Ether Lyrical Rampage
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Jean, seeing as we already tried Classic and it was heavily imbalanced I would suggest adding 2 villagers/blues/VTs.Hydra of and Mariomaniac4.- MarioManiac4
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Yeah, I found that bigger setups are more likely to be balanced in this setting. I am used to the mini, tight setups that sorta runs through the day and nights until the last MYLO/LYLO situations.
7p setups are definitely tricky I think.- Tatsuya Kaname
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I think I saw this setup somewhere...Embark the journey to life-changing fortune in Para{dice} Trinity: The Quest for Spirits' Fortune, a luck-based casual arcade Mish Mash game by Tatsuya Kaname!
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↑ TierShift wrote:Can mafia kill the person who they give desperado to?
Are the desperados 1-shot and when do they take their shot?
It's probably very townsided if desperados communicate their targets well because they will shoot all the scummy townies and that means they can't be mislynched by scum anymore.
Yes, but that's an oversight. I'll fix.
1-shot, whenever.
Keep in mind how fast people are dying. 10 alive going into day 2.
Maybe I should make vig compulsive though.- JeanDarc
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↑ Tatsuya Kaname wrote:I think I saw this setup somewhere...
Care to elaborate? I already mentioned in my post 8354 that it was inspired by an existing setup.
If there is a similar one, I would be very interested to look into it and analyze (and probably would have before posting my setup if I knew of it beforehand)- TierShift
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↑ BBmolla wrote:↑ TierShift wrote:Can mafia kill the person who they give desperado to?
Are the desperados 1-shot and when do they take their shot?
It's probably very townsided if desperados communicate their targets well because they will shoot all the scummy townies and that means they can't be mislynched by scum anymore.
Yes, but that's an oversight. I'll fix.
1-shot, whenever.
Keep in mind how fast people are dying. 10 alive going into day 2.
Maybe I should make vig compulsive though.
Make the desperado compulsive too
But well usually scum have the same amount of kills as town and now that ratio will be about 4:1- Edosurist
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Comments? Questions? Concerns?The name's Edosurist. People call me Edos.
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Wiki (will eventually get updated) | Looking for a reviewer for a 24-themed (slightly) bastard mini.- BBmolla
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I'll take a look at that, then. :/
Edit: It's pretty similar, mainly with flavor added and a larger player list.
Thanks. Scrapped.The name's Edosurist. People call me Edos.
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Wiki (will eventually get updated) | Looking for a reviewer for a 24-themed (slightly) bastard mini.- JeanDarc
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Interesting mechanic for sure - the Chosen deal with veto/randomly chosen.
Also it's cool to note from the wiki that a lone Chosen townie was considered overpowered - more or less a demi-god role that is hidden to self, but Mafia will be hell-bent on trying to lynch this role.
However I think in the effort to make it balanced, the 2-chosen townie setup is now tilting towards scums because of the severe lack of info and disability for town to claim PR as needed (And drawing out cc)- Edosurist
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Maybe if there was something like a 1-shot Chosen thief who could steal someone's chosen tag without the mafia knowing.
Or perhaps a 1-shot governorThe name's Edosurist. People call me Edos.
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Wiki (will eventually get updated) | Looking for a reviewer for a 24-themed (slightly) bastard mini.- Ether
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Eight games of modern Chosen have been run, or 10 if you count marathon games. Town won 3/8 of them (or 4/10). A single game going differently would have meant perfect 50/50 balance. The sample size isn't really enough to say that it's scumsided based off of that. The town does have information--it just comes in the form of forcing scum to behave even more differently than they normally do, instead of in the form of power roles.
Switching the chosen without the mafia knowing is completely terrible. The governor doesn't reallydomuch, outside of being a named townie, and I'm not really convinced yet that the game needs one of those.
(And yeah, expecting three different keyholders to all be lynchable is way too much to ask of the scum in Keys of Destiny, even if the game ends when they're finally lynched. I doubt scum would ever win.)As I move my vote
Towards your wagon, town is taking note
It fills my head up and gets louder andLOUDER- Runner
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Has/have there been game(s) where the players decided how much time they wanted for each day? So for instance, as soon as everyone's confirmed, everyone's first post has to pick between options: 2 days, 5 days, 9 days, 14 days, 20 days. Votes for each are counted up and the most popular one gets implemented, with Day starting immediately with the deadline. Repeat after each Night phase (fixed at 2 days). I don't know about the setup but maybe some delayed actions in real time ("1-shot 72-hour Delayed Vigilante") could make things interesting.
Or is this kinda silly?
(I got the idea looking at some recent discussions here about Blitz games and shortened days and whatnot.)- callforjudgement
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Longer deadlines are normally considered townsided, and shorter deadlines scumsided. Regardless of whether this is actually true or not, picking anything other than the maximum would thus be seen as a scumtell.
Meanwhile, choosing before alignments (and thus before confirmation) means that some players will be stuck in a game with deadlines they don't want.
(The best tactic is thus to advertise day periods during signups, and have a range of different day periods in the queues. Which is pretty much what happens at the moment!)scum· scam · seam · team · term · tern · torn ·town- TierShift
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They can cause apathy which is definitely helpful for scum."i agree we should have a rule against wgeurts" -Davsto
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↑ Runner wrote:Has/have there been game(s) where the players decided how much time they wanted for each day? So for instance, as soon as everyone's confirmed, everyone's first post has to pick between options: 2 days, 5 days, 9 days, 14 days, 20 days. Votes for each are counted up and the most popular one gets implemented, with Day starting immediately with the deadline. Repeat after each Night phase (fixed at 2 days). I don't know about the setup but maybe some delayed actions in real time ("1-shot 72-hour Delayed Vigilante") could make things interesting.
Or is this kinda silly?
(I got the idea looking at some recent discussions here about Blitz games and shortened days and whatnot.)
Okay, so what if we took a setup like MLOSR where there's a lot of night actions. Everyone's actions are delayed. However, there's no way for players to determine by how much everyone else's actions are delayed, apart from how they vote for day length. It could be 72 RL hours, or it could be 2 Day Phases. The mod randomizes how delayed everyone's actions are beforehand, maybe using a predetermined list which mixes RL time periods with day/night phases. Everyone receives their role and alignment, including the delay for their ability. Each day starts with a public vote on the length of the day, the night still being fixed.
Could it work/be fun? - Runner
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