Partially inspired by Titus's don't trust the cops set-up
Clean Town
Rehabilitation Specialist (3)
Highway Cop (1)
Drunk Town
Rolecop (1)
Allignment Cop (1)
Visitor (1)
Compulsive Paranoid Alignment Cop (1)
Cheerleader (1)
Potent Visitor (1)
Bootlegger (3)
Third Party "Blind Tiger"
Barkeeper (1)
Win Conditions
Town Wincon:
You win when all townies are clean, or when any threats to prohibition are put down
Mafia Wincon:
You win when all townies are dependent on booze, or when your team outnumbers all non-mafia
Third Party Wincon:
You win by surviving until the end of the game
Modifiers
Clean:
Role functions normally
Drunk:
Informative roles will send feedback to a random player
Hopelessly Drunk:
Must target or receive alcohol from a vendor to continue living.
Unique Roles
Rehabilitation Specialist:
Can target a player each night, and change their alcohol influence negatively, e.g, drunk --> clean . If targetted, that player will automatically have their alcohol influence lowered
Highway Cop:
Can target a player each night and detect how much alcohol influence they have
Cheerleader:
Is very motivated to motivate. Has twice the power of a normal motivator
Potent Visitor:
Can target a player each night. If a bootlegger or barkeep, the potency of their alcohol will increase.
Bootlegger:
Can target a player each night, and change their alcohol influence positively, e.g, drunk --> hopelessly drunk. If targetted, that player will automatically have their alcohol influence raised
Barkeeper:
When targeted, that player will raise in alcohol influence each day. If you do not have any customers during a night, you will commit suicide.