circular protection chain:
mafia shoots a, i dies. h is not guilty.
I said in the initial rules that bodyguard only protects from mafia bullet. chains don't work. (d and g aren't really protecting anybody they're just claiming to)
wgeurts wrote:
St Constantine the Hermit wrote:The godfather of chaos set-ups
Vanguard OPEN JOAT (1)
OPEN JOAT (1)
Visitors (4)
Vanguard OPEN JOAT (1)
OPEN JOAT (1)
Arsonist (1)(from Titus's "Don't trust the Cops" set-up)
Open JOAT is an ability that can use any conventional role a night
The vanguard is a role which protects all who target it, but also gets the power of whomever targetted the slot for that night. In this game, the vanguard role simply gets an extra JOAT shot each time it is targeted.
OrwecouldsurrenderAndletloveinvadeus
↑ Sméagol wrote:I had this idea that I wanted to try in the micro queue, or the blitz queue now that it's an option, as soon as I know if I have the time in November.
"Buy an ability mafia" (working title)
- No predefined roles.
- Players get to buy an ability for the night.
- The available abilities are on the whitelist below (not fully determined yet)
- Every ability is only available to one player, and they're handed out on a first come, first served basis.
- There will be a max number of abilities handed out each night, so not everyone will be able to do an action. The number is number of players - absolute majority (example: with 13 players, the limit is 6).
- The "cost" of an ability, is the ability to vote on thenextday.
- you only get to send one request. You will only know if your request is granted the following day.
- There is one special ability, which gives you priority for choosing abilitiesnextnight.
- Everything else is as usual, player ratios, voting.. Deadlines obviously depend on the queue, but I want "short" deadlines for this game in general. 2-1 for the blitz queue, and 6-1 for the micro queue.
Proposed whitelist:
alignment investigation
ability investigation
kill protect
ability protect
track
reverse track (or watch as you call it)
redirect
roleblock
priority
Any comments on this?
"can use any conventional role" Mafia used Vigilante, they now have 3 kills a night.
As a note, it seems logistical that town would either use Cop or use Watcher.
↑ LicketyQuickety wrote:[..]
Have a question about one thing.
You attempt to purchase an ability. Do you get charged a vote or not?
Also unless the game is NOT majority lynch I don't see this working.
↑ callforjudgement wrote:If it has short deadlines and plurality lynch at deadline, the basic concept should work.
(Also, based on experience with this sort of game, I should mention that it's very important that the game does not have a purchasable kill.)
First come, first served is a potential problem, though (especially where Cop and Watcher are concerned, which are easily the two most powerful on the list); it means that timezones have a large influence on the game. Especially if the same player goes for it again after again. Perhaps it'd work best if the players are given role priority numbers in their role PMs, and if multiple players request the same role, the player with the highest number wins. (That way, players with lower numbers would know that they would be unlikely to get the more desirable roles.)
I originally had this in mind for the micro queue, but I'm eager to see how the blitz queue performs here, so I'm leaning towards that one currently. But I'll keep it in mind for future reference.Also 1 night deadlines won't work in the Micro Queue (too much risk of missed night actions), so I think this game would be more suited to the blitz queue (where you can quite legitimately tell people "get online every day or don't show up"). Probably even 3-1 would work (although would definitely count as blitz).
OrwecouldsurrenderAndletloveinvadeus