The setup for this game consists of the following slots:
Exact role will be chosen for every slot from the list of the roles allowed for the corresponding role group
randomly
.
Roles allowed in every role group are listed below.
All possible role PMs are listed below role groups sorted by alignment and (for neutrals) by category.
There are no roles possible in the game besides those listed below.
There are no game mechanics in the game besides those listed in game rules and role PMs.
TOWN GOVERNMENT Town Citizen
Town Mason
Town Mason Leader
Town Crier
Town Mayor
Town Marshall
TOWN INVESTIGATIVE Town Sheriff
Town Investigator
Town Detective
Town Lookout
TOWN PROTECTIVE Town Doctor
Town Escort
Town Bus Driver
Town Bodyguard
TOWN POWER Town Spy
Town Bus Driver
Town Veteran
Town Jailor
TOWN KILLING Town Vigilante
Town Bodyguard
Town Veteran
Town Jailor
MAFIA KILLING Mafioso
Mafia Godfather
Mafia Kidnapper
MAFIA SUPPORT Mafia Consort
Mafia Consigliere
Mafia Agent
Mafia Kidnapper
MAFIA DECEPTION Mafia Framer
Mafia Janitor
Mafia Beguiler
Mafia Blackmailer
NEUTRAL KILLING Serial Killer
Mass Murderer
Arsonist
NEUTRAL EVIL Witch
Auditor
Cultist
Witch Doctor
Judge
NEUTRAL BENIGN Survivor
Jester
Lyncher
Amnesiac
Town Roles Spoiler: Citizen
Welcome,
PlayerName
. You are a
.
Abilities:
Bulletproof Vest: Once during the game you may PM me that you want to use your bulletproof vest during the night. You are considered bulletproof and cannot be nightkilled during that night.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Mason
Welcome,
PlayerName
. You are a
along with your partners,
PlayerName
and
PlayerName
.
PlayerName
is a
.
Abilities:
Factional communication: During the night phase you may talk with your partners here [Private topic link].
Conversion immunity: You cannot be converted to the .
You become if you're the only member of the masonry alive.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Mason Leader
Welcome,
PlayerName
. You are a
along with your fellow
,
PlayerName
and
PlayerName
.
Abilities:
Factional communication: During the night phase you may talk with your partners here [Private topic link].
Conversion immunity: You cannot be converted to the .
Mason recruitment: Every night you can PM me the name of another player to attempt to recruit him into . The recruitment will only succeed if the target player is a . If the target player is a member of the , you will kill him instead. If the target player is a member of , he will discover who you are (you will not be notified about it). You are limited to 3 Mason recruitments. If recruitment attempt results in a kill of a member of the , it will count towards recruitment limit. In the end of the night phase you will receive a PM from me containing the result of the recruitment in a clear and unambiguous way.
Unique role: There can be only one in the game at any time.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Crier
Welcome,
PlayerName
. You are a
.
Abilities:
During the night you may anonymously speak with the entire town by sending me a PM containing the text you want to say. I will copy that text into the game thread as being said by the .
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Mayor
Welcome,
PlayerName
. You are a
.
Abilities:
Reveal: At any moment during the day phase you may PM me a request to reveal yourself. I will then publicly reveal you in the game thread as the .
Vote power: Your vote will count for 3 since your reveal for the remainder of the game.
You lose vote power if your role changes.
You cannot be healed by Doctors.
Unique role: There can be only one or in the game at any time (and not both of them).
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Marshall
Welcome,
PlayerName
. You are a
.
Abilities:
Reveal: At any moment during the day phase you may PM me a request to reveal yourself. I will then publicly reveal you in the game thread as the .
Mass execution: After your reveal town can perform up to 3 lynches during that day phase. Roles of the lynched players will be revealed at the end of the day phase. Mass execution can be performed only once per game regardless of whether there will be another Marshall due to other mechanics or not.
Unique role: There can be only one or in the game at any time (and not both of them).
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Sheriff
Welcome,
PlayerName
. You are a
.
Abilities:
Investigation: During the night phase, you may PM me the name of a player you want to determine alignment of. If you're still alive at the end of the night you will receive the result of the investigation in a clear and unambiguous way. You may detect the following alignments: , , , , . Some of the other roles' abilities may affect the result of your investigation.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Investigator
Welcome,
PlayerName
. You are a
.
Abilities:
Investigation: During the night phase, you may PM me the name of a player you want to check for crimes. If you're still alive at the end of the night you will receive the result of the investigation in a clear and unambiguous way. Some of the other roles' abilities may affect the result of your investigation. You will find only the crimes the player already commited, for example a who did not kill anyone personally yet will not have Trespassing
nor Murder
. If he tried to kill someone but the target was protected in some way he will have Trespassing
but not Murder
. If he tried to kill someone but was roleblocked or jailed he will have no crimes.
Actions performed by the target player in the night the investigation is performed are detected.
Players of different roles may have the following crimes depending on their previous activity:
Town Citizen: None.
Town Mason: None.
Town Mason Leader: Conspiracy, Murder (if killed anyone), Soliciting, Trespassing (if visited anyone).
Town Mayor: None.
Town Marshall: None.
Town Crier: Disturbing the Peace (always).
Town Sheriff: None.
Town Investigator: Trespassing (if visited anyone).
Town Detective: Trespassing (if visited anyone).
Town Lookout: Trespassing (if visited anyone).
Town Doctor: None.
Town Escort: Soliciting, Disturbing the peace (if roleblocked anyone).
Town Bus Driver: Murder (if made anyone die).
Town Bodyguard: Murder (if killed anyone).
Town Spy: None.
Town Jailor: Kidnapping (if jailed anyone), Murder (if executed anyone).
Town Veteran: Murder (if killed anyone).
Town Vigilante: Murder (if killed anyone).
Mafioso: Trespassing (if visited anyone), Murder (if killed anyone).
Mafia Godfather: None.
Mafia Kidnapper: Kidnapping (if kidnapped anyone), Murder (if executed anyone).
Mafia Consort: Soliciting, Disturbing the peace (if roleblocked anyone).
Mafia Consigliere: Trespassing (if visited anyone).
Mafia Agent: Trespassing (if visited anyone).
Mafia Framer: None.
Mafia Janitor: Trespassing (if visited anyone), Destruction of Property (if cleaned anyone).
Mafia Beguiler: Trespassing (if visited anyone), Murder (if made anyone die).
Serial Killer: Trespassing (if visited anyone), Murder (if killed anyone).
Mass Murderer: Trespassing (if visited anyone), Destruction of Property (if visited anyone), Murder (if killed anyone).
Arsonist: Trespassing (if visited anyone), Destruction of Property (if doused anyone), Murder (if burned anyone), Arson (if burned anyone).
Witch: None.
Auditor: Corruption.
Judge: Corruption, Disturbing the Peace (always).
Cultist: Conspiracy, Soliciting.
Witch Doctor: Conspiracy.
Survivor: None.
Jester: None.
Executioner: None.
Amnesiac: None.
The following crimes will be detected regardless of whether the target player did anything or not:
Conspiracy.
Soliciting.
Corruption.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Detective
Welcome,
PlayerName
. You are a
.
Abilities:
Investigation: During the night phase, you may PM me the name of a player you want to follow. If you're still alive at the end of the night you will receive the list of the players your target targeted that night. Some of the other roles' abilities may affect the result of your investigation.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Lookout
Welcome,
PlayerName
. You are a
.
Abilities:
Investigation: During the night phase, you may PM me the name of a player you want to watch the house of. If you're still alive at the end of the night you will receive the list of the players who visited your target that night. You ignore detection immunity other roles may have: you will still see them visiting your target. You can target yourself. Some of the other roles' abilities may affect the result of your investigation. Your investigation will not trigger 's ability.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Doctor
Welcome,
PlayerName
. You are a
.
Abilities:
Healing: During the night phase, you may PM me the name of a player you want to protect. If your target is attacked at that night you will protect them from death. You can only protect your target from one attacker: if two different killing mechanics will affect your target and no other doctors will protect him he will still die. You cannot heal . If you're still alive at the end of the night you will receive the information on whether your target was attacked this night or not in a clear and unambiguous way.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Escort
Welcome,
PlayerName
. You are a
.
Abilities:
Roleblock: During the night phase, you may PM me the name of a player you want to roleblock. Your target will not be able to perform any actions that night. If you're still alive at the end of the night you will receive the information on whether your target was successfully roleblocked or not.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Bus Driver
Welcome,
PlayerName
. You are a
.
Abilities:
Bus: During the night phase, you may PM me the names of two different players you want to swap. All the night actions targeted at one of your targets will be redirected to another one. You can specify yourself as one of your targets. Your will be considered visiting both houses of your targets for the .
Your targets will know that they were swapped but will not know with whom.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Bodyguard
Welcome,
PlayerName
. You are a
.
Abilities:
Bodyguard: During the night phase, you may PM me the name of a player you want to protect. If that target will be attacked at night you will duel with the attacker resulting in you both dying even if the attacker is night immune. You may be protected from death in the duel by Doctor.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Spy
Welcome,
PlayerName
. You are a
.
Abilities:
Spy: During the night phase you will receive a copy of all the messages in the Mafia PT except for the target selection messages without the names of the message authors. In the end of the night phase you will receive the name of the player who Mafia will attempt to kill this night and the names of all the other players targeted by the Mafia without the information on what actions were performed on them.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Jailor
Welcome,
PlayerName
. You are a
.
Abilities:
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Veteran
Welcome,
PlayerName
. You are a
.
Abilities:
Alert: During the night phase you may send me a PM stating that you will stay on alert this night. All the players who will visit you this night will be killed by you (including the players who are normally immune to nightkills). You are limited to 3 nights on alert.
Win condition:
You win when all threats to the town have been eliminated.
Spoiler: Vigilante
Welcome,
PlayerName
. You are a
.
Abilities:
Kill: During the night phase, you may PM me the name of a player you want to kill. You are limited to 3 attacks. You cannot shoot during the first Night phase.
Win condition:
You win when all threats to the town have been eliminated.
Mafia Roles Spoiler: Mafioso
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Factional kill: Each night phase, one of you or other may perform the factional kill if there is no alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Godfather
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Factional kill: Each night phase, you may perform the factional kill.
Nightkill immunity: You cannot be killed at night (except by , or ).
Detection immunity: You appear as who was not doing anything this night to investigative roles (except for ).
Roleblock immunity: You cannot be roleblocked. If someone will attempt to roleblock you they will know you were immune.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Kidnapper
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Consort
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Roleblock: During the night phase, you may PM me the name of a player you want to roleblock. Your target will not be able to perform any actions that night.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Consigliere
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Investigation: During the night phase, you may PM me the name of a player you want to check for crimes. If you're still alive at the end of the night you will receive the result of the investigation in a clear and unambiguous way. Some of the other roles' abilities may affect the result of your investigation. You will find only the crimes the player already commited, for example a who did not kill anyone personally yet will not have Trespassing
nor Murder
. If he tried to kill someone but the target was protected in some way he will have Trespassing
but not Murder
. If he tried to kill someone but was roleblocked or jailed he will have no crimes.
Actions performed by the target player in the night the investigation is performed are detected.
Players of different roles may have the following crimes depending on their previous activity:
Town Citizen: None.
Town Mason: None.
Town Mason Leader: Conspiracy, Murder (if killed anyone), Soliciting, Trespassing (if visited anyone).
Town Mayor: None.
Town Marshall: None.
Town Crier: Disturbing the Peace (always).
Town Sheriff: None.
Town Investigator: Trespassing (if visited anyone).
Town Detective: Trespassing (if visited anyone).
Town Lookout: Trespassing (if visited anyone).
Town Doctor: None.
Town Escort: Soliciting, Disturbing the peace (if roleblocked anyone).
Town Bus Driver: Murder (if made anyone die).
Town Bodyguard: Murder (if killed anyone).
Town Spy: None.
Town Jailor: Kidnapping (if jailed anyone), Murder (if executed anyone).
Town Veteran: Murder (if killed anyone).
Town Vigilante: Murder (if killed anyone).
Mafioso: Trespassing (if visited anyone), Murder (if killed anyone).
Mafia Godfather: None.
Mafia Kidnapper: Kidnapping (if kidnapped anyone), Murder (if executed anyone).
Mafia Consort: Soliciting, Disturbing the peace (if roleblocked anyone).
Mafia Consigliere: Trespassing (if visited anyone).
Mafia Agent: Trespassing (if visited anyone).
Mafia Framer: None.
Mafia Janitor: Trespassing (if visited anyone), Destruction of Property (if cleaned anyone).
Mafia Beguiler: Trespassing (if visited anyone), Murder (if made anyone die).
Serial Killer: Trespassing (if visited anyone), Murder (if killed anyone).
Mass Murderer: Trespassing (if visited anyone), Destruction of Property (if visited anyone), Murder (if killed anyone).
Arsonist: Trespassing (if visited anyone), Destruction of Property (if doused anyone), Murder (if burned anyone), Arson (if burned anyone).
Witch: None.
Auditor: Corruption.
Judge: Corruption, Disturbing the Peace (always).
Cultist: Conspiracy, Soliciting.
Witch Doctor: Conspiracy.
Survivor: None.
Jester: None.
Executioner: None.
Amnesiac: None.
The following crimes will be detected regardless of whether the target player did anything or not:
Conspiracy.
Soliciting.
Corruption.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Agent
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Investigation: During the night phase, you may PM me the name of a player you want to follow. If you're still alive at the end of the night you will receive the list of the players your target targeted that night as well as the list of the players who visited your target. Some of the other roles' abilities may affect the result of your investigation. You cannot use this ability in two consecutive nights.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Framer
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Frame: During the night phase, you may PM me the name of a player you want to frame. Optionally you may also specify an alignment ( or ) OR crimes you wish to frame your target for. By default, your target will appear as a member of or with random set of crimes to the investigative roles. You cannot specify both alignment AND crimes. You cannot specify same alignment OR same crimes for the same target twice during the game. You can only frame your target for the alignment and crimes mathematically possible (given the flips) at the moment of investigation (to achieve that, result of the investigation will be modified to meet this requirement if it does not meet it initially).
Detection immunity: You appear as who was not doing anything this night to investigative roles (except for ).
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Janitor
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Sanitize: During the night phase, you may PM me the name of a player you want to sanitize. If your target dies this night its role will not be revealed to the town. You are limited to 2 sanitizes.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Beguiler
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Hide: During the night phase, you may PM me the name of a player you want to hide in the house of. All the night actions targeted at you will be redirected to that player. You are limited to a 3 hidings. You can hide behind your partners.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Blackmailer
Welcome,
PlayerName
. You are a
, along with your partners,
PlayerName
(
) and
PlayerName
(
).
Abilities:
Factional communication: During the night phase you may talk with your partners here [private topic link].
Blackmail: During the night phase, you may PM me the name of a player you want to blackmail. Your target will be silenced for the following Day+Night phases cycle: they won't be able to post in the game thread or any PTs they are in. You can target your partners.
You become if you're the only member of the alive.
Win condition:
You win when all members of the town and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Neutral Killing Roles Spoiler: Serial Killer
Welcome,
PlayerName
. You are a
.
Abilities:
Kill: Each night phase, you may PM me the name of a player you want to kill.
Nightkill immunity: You cannot be killed at night (except by , or ).
Roleblock immunity: You cannot be roleblocked.
Win condition:
You win when all members of the Town and Mafia and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Mass Murderer
Welcome,
PlayerName
. You are a
.
Abilities:
Killing Spree: Each night phase, you may PM me the name of a player you want to visit the house of. You will kill everyone who will visit that player this night. Players not visiting anyone will be considered visiting themselves. are considered visiting both of their targets. Your choice of the house is not affected by .
You have to rest for 1 night between Killing Sprees if you managed to kill more than one player in a single Killing Spree.
Nightkill immunity: You cannot be killed at night (except by , or ).
Win condition:
You win when all members of the Town and Mafia and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Spoiler: Arsonist
Welcome,
PlayerName
. You are an
.
Abilities:
Douse: Each night phase, you may PM me the name of a player you want to douse with gasoline. Your target will not know about being doused. If you douse yourself through other roles' mechanics you will know that you are doused.
Self-Undouse: Each night phase, you may PM me your own name instead of your target name if you want to undouse yourself.
Burn: Each night phase, you may PM me that you will burn all the doused targets instead of dousing or undousing anyone this night. All the targets who were previously doused with gasoline and not undoused will be burned to death. Ignition ignores nightkill immunity and Doctors' protection.
Nightkill immunity: You cannot be killed at night (except by ).
Win condition:
You win when all members of the Town and Mafia and everyone else who would oppose you have been eliminated or nothing can prevent this from occurring.
Neutral Evil Spoiler: Witch
Welcome,
PlayerName
. You are a
.
Abilities:
Manipulate: During the night phase, you may PM me the name of a player you want to manipulate and the name of the target you want this player to have. Your target will be forced to target the player you specify as the new target.
Your target will not know that he was manipulated.
You can make players target themselves.
If you attempt to manipulate a who still has unused alerts you will force him to stay on alert this night and will be considered visiting him.
You become a when converted by the .
Win condition:
You win if you survive and the town loses the game.
Spoiler: Auditor
Welcome,
PlayerName
. You are an
.
Abilities:
Audit: During the night phase, you may PM me the name of a player you want to audit. If your target is a member of it will become a . If your target is a member of it will become a . If your target is a neutral role it will become a (a neutral role without abilities who's goal is to survive and see the town lose the game). If you target yourself through any of the other roles' mechanics, you will become a (a townie without night abilities nor day vote).
You cannot convert a member of the .
You cannot convert a player protected by the .
You cannot convert passively nightkill-immune players.
You will know the exact role player got converted to if the conversion succeeds and you survive to the end of the night phase.
Win condition:
You win if you survive and the town loses the game.
Spoiler: Judge
Welcome,
PlayerName
. You are a
.
Abilities:
During the night you may anonymously speak with the entire town by sending me a PM containing the text you want to say. I will copy that text into the game thread as being said by the .
Court: During the day phase, you may PM me that you wish to call the Court. When the Court starts, I will lock the game thread and post information about the started Court.
During the Court, players can post anything only by PMing me and sending the text they want to post. All the messages sent by you or are being shown as sent by the "Court". All the messages sent by other players are being shown as sent by the "Jury".
All the votes during the Court are anonymous. Your vote counts for 3 during the Court until a lynch is achieved (if the Day phase lasts longer your vote will count for 1).
You can call the Court only once during the game.
Win condition:
You win if you survive and the town loses the game.
Spoiler: Cultist
Welcome,
PlayerName
. You are a
{along with your partners,
PlayerName
and
PlayerName
}(optional).
{
PlayerName
is a
.}(optional)
Abilities:
Factional communication: During the night phase you may talk with your partners here [Private topic link].
Conversion: During the night phase you may PM me a name of the player you want to convert into the .
You cannot convert members of or neutral killing roles.
You cannot convert or . If you attempt to they will discover who you are.
You cannot convert players protected by the .
If you convert a , they will become a .
Cult
cannot convert more than one player per night. If there are multiple in the game they must agree on the target they're attempting to convert every night. Random will be chosen to visit the targeted player. Usual conversion prevents conversion caused by the 's healing.
The is limited to the total of 4 members (both dead and alive).
Win condition:
You win when there are only members and those who win together with them left alive.
Spoiler: Witch Doctor
Welcome,
PlayerName
. You are a
{along with your partners,
PlayerName
and
PlayerName
}(optional).
Abilities:
Factional communication: During the night phase you may talk with your partners here [Private topic link].
Heal: During the night phase you may PM me a name of the player you want to protect. If you will save your target from death this night it will get converted into the . You can only protect your target from one attacker: if two different killing mechanics will affect your target and no other doctors will protect him he will still die. You cannot heal . If you're still alive at the end of the night you will receive the information on whether your target was attacked and/or converted this night in a clear and unambiguous way.
You cannot convert members of or neutral killing roles.
You cannot convert or .
You cannot convert players protected by the .
If you convert a , they will become a .
Cult
cannot convert more than one player per night. If there are multiple in the game they must agree on the target they're attempting to convert every night. Random will be chosen to visit the targeted player. Usual conversion prevents conversion caused by the 's healing.
The is limited to the total of 4 members (both dead and alive).
Unique Role: There can be a maximum of 1 Witch Doctor
at any time in the game.
Win condition:
You win when there are only members and those who win together with them left alive.
Neutral Benign Spoiler: Survivor
Welcome,
PlayerName
. You are a
.
Abilities:
Bulletproof Vest: During the night phase you may PM me that you want to use your bulletproof vest. You are considered bulletproof and cannot be nightkilled during that night.
You can use your bulletproof vest up to 3 times during the game.
Win condition:
You win if you survive till the end of the game.
Spoiler: Jester
Welcome,
PlayerName
. You are a
.
Abilities:
If you are getting lynched during the day phase, random player of those who voted you will suicide during the next night phase.
Annoy: During the night phase you may PM me that you want to annoy some player. You are considered visiting that player for that night phase. Target player will receive the following exact message: "You were annoyed by a Jester." via PM from me.
Win condition:
You win if you die by being lynched during the day phase.
Spoiler: Lyncher
Welcome,
PlayerName
. You are an
and your target is
PlayerName
.
Abilities:
You are nightkill immune.
If your target dies not by being lynched during the day phase you become a .
Win condition:
You win if you survive long enough to see your target lynched during the day phase.
Spoiler: Amnesiac
Welcome,
PlayerName
. You are an
.
Abilities:
During the night phase you may PM me the role name of any dead player. If you will survive till the end of the night your role will be changed to the one you chosen.
It will be revealed to the town that remembered that role but your name will not be revealed. You cannot choose the following roles: , , .
Win condition:
Survive until the end of the game. If you change your role your win condition will change accordingly.
You receive notifications if:
you were attacked and healed at night.
you were attacked but were immune this night for some reason. Exact immunity reason will be specified (without a name of a player who made you immune if applicable).
you attacked someone but they were immune this night (without specifying what caused that immunity).
you were roleblocked.
someone attempted to roleblock you but you were immune.
you are a member of the Masonry
and a member of the Cult
attempted to convert you (his name is included in the notification).
you are a member of the Mafia
and Town Mason Leader
attempted to recruit you (his name is included in the notification).
your role has been changed during the night.
your healing succeeded.
you attempted to roleblock someone but your target was immune.
you have been swapped by a Bus Driver
.
you are a Town Veteran
and you have been visited while being on alert.
you are an Arsonist
and you have doused someone (name of the doused player will be included in the notification).
you are a member of the Cult
and your conversion attempt succeded of failed.
Night actions resolution order
Jailor/Kidnapper detains target
Night discussion (Mafia chat, Mason chat, Cultist chat, and Jailor chat)
Bulletproof vests are used
Target switches and role-blockers
Priority order is Witches, Bus Drivers, then role-blockers (Escort or Consort).
Framer frames someone, Arsonist douses/undouses, and other miscellaneous role actions happen.
Killing roles and suicides act simultaneously.
Jailor, Vigilante, Mafioso and Godfather, Serial Killer, Arsonist, Mass Murderer, Jester, Disguiser, and leavers in that order (being killed in a previous event does not matter, however), Bodyguard, Bus Driver, and Witch indirect kills/suicides happen throughout in the applicable areas.
Janitor cleans a target
Investigative roles detect (Sheriff, Investigator, Consigliere)
Mason Leader recruits someone to become a Mason
The Cult recruits someone to be a Cultist