This is a newbie slot, so anyone but a newbie currently playing in their first game can replace in.
We are on Day 1, 9 pages.
Note: This is one of the games where the Mafia have daytalk.
Preference will be given to site newbies. PM me to replace.
Filled by
Eggman
@Mina: This will be his first game on site, so he should be removed from the queue
Last edited by Jackal711 on Sat Mar 12, 2016 8:05 pm, edited 1 time in total.
Things I've learned.
1. It's just a game, have fun.
2. Don't waste time on people who think you are scum. Ignore them and keep scum hunting.
3. Don't take everything so personal.
4. Tunneling sucks (unfortunately I can't seem to stop)
Hey everyone! Looking for a replacement for SarasaKat in Newbie 1683 (Day 3, 40 pages). It's a newbie slot, so any newbies who wish to replace in will get first priority; however, I will also take people who would be in SE/IC slots!
Newbie 1689 needs a replacement for Callipygian. This is a newbie slot, so any player not currently in their first MS Newbie game is eligible to replace. Priority will be given to Newbie players for the first few hours. Day 1, 13 pages, and deadline is near. I'll add some time to the clock once a replacement is found.
PM me if you're interested in joining this game!
Taken by Rinku. This is his first MS Newbie game, so please remove him from the Queue.
Thanks!
Amid the pressure of great events, a general principle gives no help.
On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologist
Hello,
I need replacements for aa-dono (Newbie) and heyboxgaminig (SE) in Newbie 1688 (Day 1, 8 pages). Please PM me to request one of these slots.
Thanks!
Edit: Filled!
Last edited by Zaicon on Wed Mar 16, 2016 9:30 am, edited 1 time in total.
@mods: One suggestion I have: make day talk only active if at least one of the scum is a newbie. That way it doesn't hand a SE/IC or SE/SE scum team such a strong advantage, but also doesn't abandon a newbie scum to flail in the wind.
↑mhsmith0 wrote:@mods: One suggestion I have: make day talk only active if at least one of the scum is a newbie. That way it doesn't hand a SE/IC or SE/SE scum team such a strong advantage, but also doesn't abandon a newbie scum to flail in the wind.
That means if there's no daytalk, scum is 2 out of 3 people....
Well, for it to work the mod wouldn't tell everyone whether daytalk was on or not. Just a blurb like: "Day talk will only be active for a scum team including at least one newbie". And then have the standard 24 or 48 hours before the game starts (for N0 talk) regardless of if day talk existed.