In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'
where is the riot api to mmr distribution?
also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.
I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'
where is the riot api to mmr distribution?
also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.
I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
This, also it doesn't need to be updated(and maybe my knowledge of computers and programming and etc.. taint me here) it is dynamically updated as the database is updated as you play each game you play.
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'
where is the riot api to mmr distribution?
also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.
I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
This, also it doesn't need to be updated(and maybe my knowledge of computers and programming and etc.. taint me here) it is dynamically updated as the database is updated as you play each game you play.
yes, it needs to be made official (and Riot to stand behind it) or else it has a potential for being incorrect
there are league endpoints which break down the number of divisions and players per divison, which is easy math to retrieve, but why doesn't Riot offer any explanation to the layperson, and instead requires 3rd party tools?
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'
where is the riot api to mmr distribution?
also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.
I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
This, also it doesn't need to be updated(and maybe my knowledge of computers and programming and etc.. taint me here) it is dynamically updated as the database is updated as you play each game you play.
yes, it needs to be made official (and Riot to stand behind it) or else it has a potential for being incorrect
there are league endpoints which break down the number of divisions and players per divison, which is easy math to retrieve, but why doesn't Riot offer any explanation to the layperson, and instead requires 3rd party tools?
In post 50373, inte wrote:okay, but where is the Riot statement that the information is factually correct?
Probably comes from the riot API
apis can be changed, incorrect, or require additional magic to be 'correct'
where is the riot api to mmr distribution?
also, its 2016
I don't understand your issue. It's gathered through an official riot API. Why would riot need to make an additional statement that the data is correct? If you want to stick your fingers in your ears and say "la la la" in order to keep making your point about how it's "completely arbitrary" I guess you can, but you're wrong.
I don't think the league system is the perfect way to categorize skill by any means (it's balanced against some other concerns), but it's not arbitrary.
This, also it doesn't need to be updated(and maybe my knowledge of computers and programming and etc.. taint me here) it is dynamically updated as the database is updated as you play each game you play.
yes, it needs to be made official (and Riot to stand behind it) or else it has a potential for being incorrect
there are league endpoints which break down the number of divisions and players per divison, which is easy math to retrieve, but why doesn't Riot offer any explanation to the layperson, and instead requires 3rd party tools?
You're getting yourself mixed up. You're miffed about Riot not making the information more easily available to people without third party stuff. Which is fair, though they've made the decision not to for certain reasons. But what that doesn't show is an arbitrariness of the system. It doesn't show that the information is incorrect (which you have little cause to believe).
Tbh it is better for third parties to work with APIs rather than everyone as there tends to be a site that will do what you need it do in an easy to understand format.
the fact that the information comes not from the product managers themselves but from 3rd party tools via apis is the problem. they have problems about being too terse with game information and doing a bunch of hand waving
I don't understand why there isn't transparency. I've never ever ever liked that Riot has taken information from the player, and over the course of like 5 years, they've made basically everything a company secret, even stats.
In post 50384, PJ. wrote:I don't understand why there isn't transparency. I've never ever ever liked that Riot has taken information from the player, and over the course of like 5 years, they've made basically everything a company secret, even stats.
seriously. look at dota 2 tooltips:
Like they actually give useful information
by contrast, how am I supposed to know whether maxing e or q on ekko first gives more damage or better cooldowns?
In post 50384, PJ. wrote:I don't understand why there isn't transparency. I've never ever ever liked that Riot has taken information from the player, and over the course of like 5 years, they've made basically everything a company secret, even stats.
seriously. look at dota 2 tooltips:
Like they actually give useful information
by contrast, how am I supposed to know whether maxing e or q on ekko first gives more damage or better cooldowns?
patch notes are sometimes a mystery too
you know because when you hover over the level up button it tells you how much you get for leveling it up.
I actually agree with you that League doesn't do a very good job describing in depth abilities and the like. Particularly galling is the absence of number data on their own pages.
I actually agree with you that League doesn't do a very good job describing in depth abilities and the like. Particularly galling is the absence of number data on their own pages.