podoboq's Mini Normal Review
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podoboq Mafia Scum
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I also corrected the Neapolitan to give results in the form of “Your target is a Vanilla Townie” or “Your target is not a Vanilla Townie”, fixed the Deputy to say that it replaces a COP, and removed the odd-night restriction from the Cop.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- podoboq
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podoboq Mafia Scum
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Since this is my first time modding, it'd be much appreciated if anyone would also take a look at my opening posts to check to make sure nothing's weird. For example, the first posts ends with a simple "The mafia team has day and night chat." I've heard that in normal games, it has to be explicitly stated beforehand whether or not the mafia team has day chat, and I wasn't sure where to put that information.
Also, the way I word my scum win condition: "" I just wanted to make sure the spirit of that and the wording on it were kosher. If there is a living town jailkeeper vs a single member of mafia, they can't endgame the jailkeeper. It would end in a draw.You win when members of your faction are the only living players, or nothing plausible can prevent this outcome.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- fferyllt
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fferyllt SheTitan of Trajectory
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In normal games, once parity is achieved or nothing can prevent parity, the game is over. I read a rationale on the ms wiki a long time ago, but I'm not sure if it's withstood all the edits over the years. Once parity is achieved, the mafia simply overwhelms town with superior firepower.
If a 3p lylo were to end with the last mafia player and the jailkeeper alive at the lynch, the game would end with a mafia win.
One thing I wanted to mention. I suggested getting rid of the odd-night gate for the cop when I thought the deputy would step in for a nonexistent dead doctor. I'm not sure about a full power cop with a deputy backup, even with the 2 ascetics.
Thoughts guys?Amid the pressure of great events, a general principle gives no help.
On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologistIdic- podoboq
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So unless I'm misunderstanding something, that would make the scum win condition I wanted to use not normal. Is it possible to use this win condition for scum regardless, as long as it's made explicit at game start, or for the sake of normalcy should I just conform on this?In post 27, fferyllt wrote:In normal games, once parity is achieved or nothing can prevent parity, the game is over. I read a rationale on the ms wiki a long time ago, but I'm not sure if it's withstood all the edits over the years. Once parity is achieved, the mafia simply overwhelms town with superior firepower.
If a 3p lylo were to end with the last mafia player and the jailkeeper alive at the lynch, the game would end with a mafia win.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- Antihero
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Antihero al;kdjfal;kj
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if we're now worried about it being townsided either:In post 27, fferyllt wrote:One thing I wanted to mention. I suggested getting rid of the odd-night gate for the cop when I thought the deputy would step in for a nonexistent dead doctor. I'm not sure about a full power cop with a deputy backup, even with the 2 ascetics.
Thoughts guys?
> bump up the neapolitan to a full rolecop (or even an x-shot/x-night roleblocker)
> pare off one of the PRs and make it an all-goon scumteamThe distance between insanity and genius is measured only by success.- Cephrir
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The latter, please.In post 28, podoboq wrote:
So unless I'm misunderstanding something, that would make the scum win condition I wanted to use not normal. Is it possible to use this win condition for scum regardless, as long as it's made explicit at game start, or for the sake of normalcy should I just conform on this?In post 27, fferyllt wrote:In normal games, once parity is achieved or nothing can prevent parity, the game is over. I read a rationale on the ms wiki a long time ago, but I'm not sure if it's withstood all the edits over the years. Once parity is achieved, the mafia simply overwhelms town with superior firepower.
If a 3p lylo were to end with the last mafia player and the jailkeeper alive at the lynch, the game would end with a mafia win."I would prefer not to." --Herman Melville,Bartleby the Scrivener- Cephrir
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One-shot Mafia Jailkeeper? Two-shot? Something different entirely?In post 31, Cephrir wrote:I'd be cool with a mini-roleblocker or full rolecop. Cop-deputy is quite strong.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- fferyllt
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fferyllt SheTitan of Trajectory
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No, I think you need to keep the full jailkeeper if you have cop plus deputy.
upping the neopolitan to a full rolecop sounds good to me.Amid the pressure of great events, a general principle gives no help.
On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologistIdic- podoboq
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I was talking about upgrading a Mafia Goon into a 1-shot Mafia Jailkeeper (or similar).In post 33, fferyllt wrote:No, I think you need to keep the full jailkeeper if you have cop plus deputy.
upping the neopolitan to a full rolecop sounds good to me.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- fferyllt
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fferyllt SheTitan of Trajectory
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I'm confused. You had a full mafia jailkeeper, I thought. With a full cop and a deputy I think mafia need that.Amid the pressure of great events, a general principle gives no help.
On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologistIdic- podoboq
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podoboq Mafia Scum
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Ah, sorry for the confusion. We were moving forward from this setup.
You're saying that upgrading a mafia goon back into a full jailkeeper would be good for you?In post 21, podoboq wrote:Alright, so right now we're looking at the setup as 4x Vanilla Townie, 2x Ascetic Townie, 1x Town Tracker, 1x Town Jailkeeper, 1x Town Cop, 1x Town Deputy, 2x Mafia Goon, and 1x Mafia Neapolitan.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- Antihero
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Upgrading a goon. Also, updated win condition.eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- podoboq
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Also, quick question about mafia's night actions. Can a player use more than one action at night? For example, could the roleblocker use their roleblock ability and also commit the factional kill in the same night?eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- Antihero
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usually, yes but this is the mod's callIn post 39, podoboq wrote:Also, quick question about mafia's night actions. Can a player use more than one action at night? For example, could the roleblocker use their roleblock ability and also commit the factional kill in the same night?
regardless you should say this somewhere in the threadThe distance between insanity and genius is measured only by success.- Antihero
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also it should be a goon instead of a jk
The distance between insanity and genius is measured only by success.- Cephrir
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the rules would be good!In post 40, Antihero wrote:
usually, yes but this is the mod's callIn post 39, podoboq wrote:Also, quick question about mafia's night actions. Can a player use more than one action at night? For example, could the roleblocker use their roleblock ability and also commit the factional kill in the same night?
regardless you should say this somewhere in the thread"I would prefer not to." --Herman Melville,Bartleby the Scrivener- Cephrir
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Sorry, that was a typo in that role PM. Scum team should be Goon, Neapolitan, 2-shot RB.In post 43, Cephrir wrote:also we should still have two goons i'm not sure how we got to zero
2 shot rb goon gooneagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- podoboq
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4x, 2xVanilla Townie, 1xAscetic Townie, 1xTown Tracker, 1xTown Jailkeeper, 1xTown Cop, 1xTown Deputy, 1xMafia Goon, 1xMafia Neapolitan.Mafia RoleblockereagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- Cephrir
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I might have been misunderstanding antihero. I thought he was suggesting the addition of a limited roleblocker, or the substitution of a role cop for Neapolitan.In post 46, Cephrir wrote:ok but i thought we were turning the neapolitan into an rbeagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"- fferyllt
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fferyllt SheTitan of Trajectory
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Ok. so Mafia 1 goon, 1 neapolitan and 1 partial roleblocker vs Town 1 cop + 1 deputy + 2 ascetics + 1 jailkeeper?In post 37, Antihero wrote:full jailkeeper's too much
either partial roleblocker (even-night or 2-shot) or a full rolecop as a substitute for the neapolitan would be my advise
And the tracker is in or out?Amid the pressure of great events, a general principle gives no help.
On the path to becoming yourself, you'll need to choose alignment over validation from others, peace over addictive chaos, and being misunderstood over false acceptance. --TheHolisticPsychologistIdic - fferyllt
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