podoboq's Mini Normal Review


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Post Post #25 (ISO) » Mon Aug 29, 2016 2:19 am

Post by podoboq »

Welcome to Mini Normal #____!

You are a
Town Tracker
.

Abilities:

-During the day phase, you may vote and post as normal.
-During each night phase, you may choose another player. You will be told who that player visited that night, but not what action they performed. Your results will come in the form of “Your target visited [PLAYER],” or “Your target did not visit anybody.”

Win Condition:

You win when all threats have been eliminated and there is at least one town-aligned player alive.

Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.


I also corrected the Neapolitan to give results in the form of “Your target is a Vanilla Townie” or “Your target is not a Vanilla Townie”, fixed the Deputy to say that it replaces a COP, and removed the odd-night restriction from the Cop.
eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"
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Post Post #26 (ISO) » Mon Aug 29, 2016 5:08 am

Post by podoboq »

Since this is my first time modding, it'd be much appreciated if anyone would also take a look at my opening posts to check to make sure nothing's weird. For example, the first posts ends with a simple "The mafia team has day and night chat." I've heard that in normal games, it has to be explicitly stated beforehand whether or not the mafia team has day chat, and I wasn't sure where to put that information.

Also, the way I word my scum win condition: "
You win when members of your faction are the only living players, or nothing plausible can prevent this outcome.
" I just wanted to make sure the spirit of that and the wording on it were kosher. If there is a living town jailkeeper vs a single member of mafia, they can't endgame the jailkeeper. It would end in a draw.
eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"
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Post Post #27 (ISO) » Mon Aug 29, 2016 4:31 pm

Post by fferyllt »

In normal games, once parity is achieved or nothing can prevent parity, the game is over. I read a rationale on the ms wiki a long time ago, but I'm not sure if it's withstood all the edits over the years. Once parity is achieved, the mafia simply overwhelms town with superior firepower.

If a 3p lylo were to end with the last mafia player and the jailkeeper alive at the lynch, the game would end with a mafia win.

One thing I wanted to mention. I suggested getting rid of the odd-night gate for the cop when I thought the deputy would step in for a nonexistent dead doctor. I'm not sure about a full power cop with a deputy backup, even with the 2 ascetics.

Thoughts guys?
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Post Post #28 (ISO) » Tue Aug 30, 2016 1:03 am

Post by podoboq »

In post 27, fferyllt wrote:In normal games, once parity is achieved or nothing can prevent parity, the game is over. I read a rationale on the ms wiki a long time ago, but I'm not sure if it's withstood all the edits over the years. Once parity is achieved, the mafia simply overwhelms town with superior firepower.

If a 3p lylo were to end with the last mafia player and the jailkeeper alive at the lynch, the game would end with a mafia win.
So unless I'm misunderstanding something, that would make the scum win condition I wanted to use not normal. Is it possible to use this win condition for scum regardless, as long as it's made explicit at game start, or for the sake of normalcy should I just conform on this?
eagerSnake - "Fwiw mod steals pagetops while driving. Still think they wouldn't put in 2 people with ascetic?"
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Post Post #29 (ISO) » Tue Aug 30, 2016 4:16 am

Post by Antihero »

In post 27, fferyllt wrote:One thing I wanted to mention. I suggested getting rid of the odd-night gate for the cop when I thought the deputy would step in for a nonexistent dead doctor. I'm not sure about a full power cop with a deputy backup, even with the 2 ascetics.

Thoughts guys?
if we're now worried about it being townsided either:

> bump up the neapolitan to a full rolecop (or even an x-shot/x-night roleblocker)

> pare off one of the PRs and make it an all-goon scumteam
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Post Post #30 (ISO) » Tue Aug 30, 2016 8:35 am

Post by Cephrir »

In post 28, podoboq wrote:
In post 27, fferyllt wrote:In normal games, once parity is achieved or nothing can prevent parity, the game is over. I read a rationale on the ms wiki a long time ago, but I'm not sure if it's withstood all the edits over the years. Once parity is achieved, the mafia simply overwhelms town with superior firepower.

If a 3p lylo were to end with the last mafia player and the jailkeeper alive at the lynch, the game would end with a mafia win.
So unless I'm misunderstanding something, that would make the scum win condition I wanted to use not normal. Is it possible to use this win condition for scum regardless, as long as it's made explicit at game start, or for the sake of normalcy should I just conform on this?
The latter, please.
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Post Post #31 (ISO) » Tue Aug 30, 2016 8:37 am

Post by Cephrir »

I'd be cool with a mini-roleblocker or full rolecop. Cop-deputy is quite strong.
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Post Post #32 (ISO) » Tue Aug 30, 2016 8:45 am

Post by podoboq »

In post 31, Cephrir wrote:I'd be cool with a mini-roleblocker or full rolecop. Cop-deputy is quite strong.
One-shot Mafia Jailkeeper? Two-shot? Something different entirely?
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Post Post #33 (ISO) » Tue Aug 30, 2016 9:00 am

Post by fferyllt »

No, I think you need to keep the full jailkeeper if you have cop plus deputy.

upping the neopolitan to a full rolecop sounds good to me.
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Post Post #34 (ISO) » Tue Aug 30, 2016 9:14 am

Post by podoboq »

In post 33, fferyllt wrote:No, I think you need to keep the full jailkeeper if you have cop plus deputy.

upping the neopolitan to a full rolecop sounds good to me.
I was talking about upgrading a Mafia Goon into a 1-shot Mafia Jailkeeper (or similar).
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Post Post #35 (ISO) » Tue Aug 30, 2016 5:58 pm

Post by fferyllt »

I'm confused. You had a full mafia jailkeeper, I thought. With a full cop and a deputy I think mafia need that.
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Post Post #36 (ISO) » Tue Aug 30, 2016 6:15 pm

Post by podoboq »

Ah, sorry for the confusion. We were moving forward from this setup.
In post 21, podoboq wrote:Alright, so right now we're looking at the setup as 4x Vanilla Townie, 2x Ascetic Townie, 1x Town Tracker, 1x Town Jailkeeper, 1x Town Cop, 1x Town Deputy, 2x Mafia Goon, and 1x Mafia Neapolitan.
You're saying that upgrading a mafia goon back into a full jailkeeper would be good for you?
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Post Post #37 (ISO) » Tue Aug 30, 2016 7:21 pm

Post by Antihero »

full jailkeeper's too much

either partial roleblocker (even-night or 2-shot) or a full rolecop as a substitute for the neapolitan would be my advise
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Post Post #38 (ISO) » Wed Aug 31, 2016 4:31 am

Post by podoboq »

Welcome to Mini Normal #____!

You are a
Mafia 2-shot Roleblocker
.

Your partners are
(PLAYER)
, who is a
Mafia Neapolitan
, and
(PLAYER)
, who is a
Mafia Jailkeeper
.

Abilities:

-During the day phase, you may vote and post as normal.
-You share a factional PT, located here, where you may talk during day and night.
-You share a factional kill each night. You must choose which of you will commit the kill.

-During the night phase, you may choose another player. That player will not be able to perform any of their night actions that night.

Win Condition:

You win when members of your faction makes up half or more of the living players.


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.

Upgrading a goon. Also, updated win condition.
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Post Post #39 (ISO) » Wed Aug 31, 2016 4:33 am

Post by podoboq »

Also, quick question about mafia's night actions. Can a player use more than one action at night? For example, could the roleblocker use their roleblock ability and also commit the factional kill in the same night?
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Post Post #40 (ISO) » Wed Aug 31, 2016 4:35 am

Post by Antihero »

In post 39, podoboq wrote:Also, quick question about mafia's night actions. Can a player use more than one action at night? For example, could the roleblocker use their roleblock ability and also commit the factional kill in the same night?
usually, yes but this is the mod's call

regardless you should say this somewhere in the thread
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Post Post #41 (ISO) » Wed Aug 31, 2016 4:35 am

Post by Antihero »

In post 38, podoboq wrote:
Welcome to Mini Normal #____!

You are a
Mafia 2-shot Roleblocker
.

Your partners are
(PLAYER)
, who is a
Mafia Neapolitan
, and
(PLAYER)
, who is a
Mafia Jailkeeper
.


Abilities:

-During the day phase, you may vote and post as normal.
-You share a factional PT, located here, where you may talk during day and night.
-You share a factional kill each night. You must choose which of you will commit the kill.

-During the night phase, you may choose another player. That player will not be able to perform any of their night actions that night.

Win Condition:

You win when members of your faction makes up half or more of the living players.


Respond by PM with your role to confirm. The game will begin when at least 10 players have confirmed. You can find the game thread here.

Upgrading a goon. Also, updated win condition.
also it should be a goon instead of a jk
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Post Post #42 (ISO) » Wed Aug 31, 2016 4:57 am

Post by Cephrir »

In post 40, Antihero wrote:
In post 39, podoboq wrote:Also, quick question about mafia's night actions. Can a player use more than one action at night? For example, could the roleblocker use their roleblock ability and also commit the factional kill in the same night?
usually, yes but this is the mod's call

regardless you should say this somewhere in the thread
the rules would be good! :]
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Post Post #43 (ISO) » Wed Aug 31, 2016 4:58 am

Post by Cephrir »

also we should still have two goons i'm not sure how we got to zero

2 shot rb goon goon
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Post Post #44 (ISO) » Wed Aug 31, 2016 5:30 am

Post by podoboq »

In post 43, Cephrir wrote:also we should still have two goons i'm not sure how we got to zero

2 shot rb goon goon
Sorry, that was a typo in that role PM. Scum team should be Goon, Neapolitan, 2-shot RB.
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Post Post #45 (ISO) » Wed Aug 31, 2016 5:33 am

Post by podoboq »

4x
Vanilla Townie
, 2x
Ascetic Townie
, 1x
Town Tracker
, 1x
Town Jailkeeper
, 1x
Town Cop
, 1x
Town Deputy
, 1x
Mafia Goon
, 1x
Mafia Neapolitan
, 1x
Mafia Roleblocker
.
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Post Post #46 (ISO) » Wed Aug 31, 2016 6:37 am

Post by Cephrir »

ok but i thought we were turning the neapolitan into an rb
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Post Post #47 (ISO) » Wed Aug 31, 2016 6:38 am

Post by Cephrir »

maybe that's us going overboard but i am pretty sure that was where we were at
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Post Post #48 (ISO) » Wed Aug 31, 2016 6:57 am

Post by podoboq »

In post 46, Cephrir wrote:ok but i thought we were turning the neapolitan into an rb
I might have been misunderstanding antihero. I thought he was suggesting the addition of a limited roleblocker, or the substitution of a role cop for Neapolitan.
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Post Post #49 (ISO) » Wed Aug 31, 2016 9:01 am

Post by fferyllt »

In post 37, Antihero wrote:full jailkeeper's too much

either partial roleblocker (even-night or 2-shot) or a full rolecop as a substitute for the neapolitan would be my advise
Ok. so Mafia 1 goon, 1 neapolitan and 1 partial roleblocker vs Town 1 cop + 1 deputy + 2 ascetics + 1 jailkeeper?

And the tracker is in or out?
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